Introduction
Heroine of Vaeternus
"Nitara's race of vampires hails from the dark and desolate realm of Vaeternus. To survive, they evolved the ability to feed on the blood of other creatures. The Vaeternians thrived, guiding a great society. But as their comfort grew, so did their shortsightedness. They overfed on Vaeternus' creatures, disrupting the natural order. They now starve as it collapses. It is Nitara's solemn obligation to deliver her people from hunger and save her race. Vaeternus must survive."
Nitara is a Pixie/Glass Cannon vampiress who boasts the lowest base health in the game (900 HP) as a trade-off for increased mobility and mixup options. Although her grounded neutral game may be weaker and/or more “stubby” with less reward, she has several grounded normals that put her in an airborne state allowing for cancels into aerial options such as Mid/Overhead starters. Air Dash (direction + Flip Stance) allows her to move freely in any 1 of 8 directions while in an airborne state (with each consecutive dash costing 1 bar of meter), allowing for further mobility and mixup potential; Nitara can also cancel into Air Dash after any airborne normal or string for 1 bar, increasing both her pressure and mixup potential. Her (Air) DB4 is a fast divekick that provides a meterless launcher and becomes safe when Enhanced. Her Blood Sacrifice (DF4) allows her to defy the limitations of low health/dmg by risking a very small amount of health in order to enhance certain special moves, drain/regain health from the opponent, and/or greatly increase her overall dmg output.
Strengths | Weaknesses |
---|---|
|
|
Normals and Strings
Grounded
1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | 23 | 17 | 20.00 | 3.00 | High | 12 | -3 | -3 | - |
Basic Stand jab
1,2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 3 | 26 | 25 | 30.00 | 4.50 | Mid | 7 | -7 | -7 | - |
1,2,1,2 Launcher
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 23 | - | 30.00(30.00) | 4.50(4.50) | Mid | - | - | - | - |
2 hitting jump cancelable launcher.
- 101.30 if full string hits
F+1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 3 | 25 | 22 | 50.00 | 7.50 | Mid | 13 | -6 | -6 | - |
Basic advancing mid
F+1,2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
19 | 2 | 37 | - | 70 | 10.50 | Overhead | 16 | -7 | -7 | - |
2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | 26 | 18 | 30.00 | 4.50 | High | 7 | -6 | -6 | - |
2,2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
17 | 2 | 26 | 27 | 50.00 | 7.50 | Mid | 8 | -6 | -6 | - |
2,2,1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 4 | 38 | 33 | 50.00 | 7.50 | Mid | 31 | -20 | -20 | - |
Can be canceled into air special moves
B+2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
28 | 3 | 34 | 42 | 50.00 | 7.50 | Overhead | 3 | -5 | -5 | - |
Overhead that can be canceled into air specials
B+2,4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 3 | 35 | - | 70.00 | 10350 | High | 30 | -6 | -6 | - |
3
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 4 | 35 | 26 | 50.00 | 7.50 | High | 3 | -7 | -7 | - |
Hop kick that can be canceled into air specials on hit or block
3,4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 3 | 36 | - | 70.00 | 10.5 | Low | 15 | -7 | -7 | - |
4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 26 | 23 | 70.00 | 10.50 | High | +5 | +4 | +4 | - |
Nitara's only plus on block move
B+4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 19 | 26 | 21 | 77.50 | 12.00 | Low | 18 | -6 | -6 | - |
Low sweep that hits twice. The first hit can be special canceled
F+4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 4 | 43 | 30 | 50.00 | 7.50 | High | -6 | -15 | -15 | - |
Can be canceled into air specials. Floats over some low pokes
F+4,3,4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 38 | - | 50.00(50.00) | 7.50(7.50) | Mid | - | - | - | - |
Comitial option for beating out certain low pokes
- 137.88 if full string hits
Crouching
D+1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | 23 | 19 | 20.00 | 3.00 | Mid | 12 | -8 | -8 | - |
D+2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 4 | 41 | - | 140.00 | 21.00 | - | High | -3 | -13 | - |
Standard D+2 uppercut. Jump cancelable on counter hit for 2 bars by inputting any upward direction + Block.
D+3
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | 23 | 22 | 20.00 | 3.00 | Low | 13 | -8 | -8 | - |
D+4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 26 | 26 | 30.00 | 4.50 | Low | 15 | -6 | -6 | - |
Aerial
J+1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
8 | 3 | 39 | 13 | 50.00 | 7.50 | Overhead | 4 | -24 | -24 | - |
J+1,2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 3 | 36 | 47 | 70.00 | 10.50 | Overhead | 18 | -20 | -25 | - |
J+1,2,4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 4 | 34 | 51 | 70.00 | 10.50 | Overhead | 35 | -19 | -24 | - |
J+2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
8 | 4 | 39 | 13 | 50.00 | 7.50 | Overhead | 4 | -24 | -24 | - |
J+2,4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 2 | 32 | 42 | 70.00 | 10.50 | Overhead | 22 | -15 | -20 | - |
J+2,4,2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
12 | 3 | 33 | 41 | 90.00 | 13.50 | Overhead | 21 | -17 | -22 | - |
J3/J4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
8 | 6 | 39 | 23 | 70.00 | 10.50 | Overhead | 22 | -24 | -24 | - |
Special Moves
Bad Blood
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
12 | 13 | 31 | - | 80.00 | 11.00 | High | 30 | -22 | -22 | - |
- Short ranged projectile
- Deals 30 damage over time when Blood Sacrifice is active.
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
12 | 13 | 31 | - | 110.00 | 14.75 | High | 30 | -22 | -22 | 1 Bar |
- Armored reversal.
- Deals 30 damage over time when Blood Sacrifice is active.
- Unbreakable during a combo
Quick Taste
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 5 | 37 | - | 90.00 | 3.50 | High | 67 | -20 | -20 | - |
- Fast advancing dash that covers around 3/4 Screen
- Heals 45 health when Blood Sacrifice is active
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 5 | 37 | - | 100.00 | 3.50 | High | 15 | -20 | -20 | 1 Bar |
- Launches on hit
- Heals 45 health when Blood Sacrifice is active
Air Quick taste
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
8 | 5 | 38 | - | 100.00 | 3.50 | High | 16 | -21 | -21 | - |
- Fast advancing dash that covers around 3/4 Screen
- Heals 45 health when Blood Sacrifice is active
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
8 | 5 | 38 | - | 90.00 | 3.50 | High | 74 | -21 | -21 | 1 Bar |
- Relaunches on hit to extend combos
- Heals 45 health when Blood Sacrifice is active
Leap of Faith
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 13 | 21 | 29 | 60.00 | - | Unblockable | 21 | - | - | - |
- Can be canceled into air specials
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 13 | 28 | - | 60.00 | - | Unblockable | 14 | - | - | 1 Bar |
- Can use air normals on hit or wiff
- Cannot be canceled into air dash
- Can be canceled into air specials
(Air)Dark Plunge
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 11 | 9 | - | 60.00 | 8.50 | Mid | 43 | -28 | -28 | - |
Dive kick that give a sliding knockdown and can plus enough to set up Blood Sacrifice
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 11 | 9 | - | 90.00 | 8.50 | Mid | 46 | -28 | -28 | 1 Bar |
Dive kick that ground bounces to extend combos
Blood Sacrifice
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 40 | - | - | - | Unblockable | - | - | - | - |
- Deals 5 self damage, gives Nitara a red glow effect while active, and give her specials bonus effects. Lasts about 7 seconds and the buff is lost after an associated special is used.
- Gains access to Blood Bolt special
- Quick Taste now heals 45 health on hit
- Bad Blood now deals 30 extra damage while enemy is recovering
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
16 | - | 40 | - | 5-100 | - | Unblockable | - | - | - | 1 Bar |
- Deals 5 self damage, gives Nitara a red glow while active, and give her specials bonus effects. While active, Nitara drain health from the opponent at close distance healing a maximum of 85 health and dealing a maximum of 100 health. Lasts about 7 seconds and the buff is lost after an associated special is used.
- Gains access to Blood Bolt special
- Quick Taste now heals 45 health on hit
- Bad Blood now deals 30 extra damage while enemy is recovering
Blood Bolt
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
53 | 10 | 35 | 67 | 110.00 | 15.75 | Mid | 1 | -3 | -3 | - |
Fireball with slow startup that can only be used during Blood Sacrifice and removes the buff after use.
- Can be canceled into air specials on hit and block
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
53 | 10 | 35 | 22 | 110.00 | 15.75 | Mid | 1 | -3 | -3 | - |
Same properties as Blood Bolt but with 2 selectable ranges.
- Close hits point blank and reaches as far as midscreen
- Far hits mid to full screen but wiffs up close
- Can be canceled into air specials on hit and block
Enhanced Blood Bolt
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
53 | 10 | 35 | 67 | 160.00 | 22.00 | Mid | 1 | -3 | -3 | - |
Fireball with slow startup that can only be used during Blood Sacrifice and removes the buff after use.
- Can be canceled into air specials on hit and block
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
53 | 10 | 35 | 22 | 160.00 | 22.00 | Mid | 1 | -3 | -3 | 1 |
Same properties as Blood Bolt but with 2 selectable ranges.
- Close hits point blank and reaches as far as midscreen
- Far hits mid to full screen but wiffs up close
- Can be canceled into air specials on hit and block
{Air} Dash
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | - | Varies | - | - | - | - | - | - | - | - |
8 way air dash that can be used after a jump or any more that can cancel into an air special. Used to extend combos or mix up movement for high low or grab pressure. Costs 1 Bar to dash a 2nd time before landing