Notation
Notation | Kommand |
---|---|
1 | Front Punch |
2 | Back Punch |
3 | Front Kick |
4 | Back Kick |
S | Standing/Neutral |
F | Forward |
B | Back |
D | Down |
U | Up |
J | Jump |
BLK | Block |
K | Kameo |
FS/SS | Flip Stance/Switch Stance |
EX | Enhanced |
+ | input simultaneously |
~ | plink/just frame/etc. |
Settings
- Input Window Timing- allows players to select the timing required to execute special moves (Short/Medium/Long)
- Release Check- allows players to toggle whether specials are executed on button release (AKA “Negative Edge”)
- Alternate Kontrols- allows players to toggle whether specials require diagonal inputs (AKA “traditional motion inputs”)
- Input Shortcuts- allows players to toggle whether specials require less directional precision
- Button Shortcuts- allows players to toggle whether multi-button inputs can be used for corresponding single-button moves (i.e. 1+3 for Throws)