Mortal Kombat 1/Sektor

From SuperCombo Wiki

Introduction

Master Armorer of the Lin Kuei

"Sektor grew up immersed in Lin Kuei culture. Her mother was a leading warrior, her father was its Master Armorer. Sektor marveled at his flawless work. Apprenticing with him, she eventually surpassed her father's skills. When he retired, she took his place. But Sektor also wanted to honor her mother’s legacy. Now her vast knowledge of weaponry and her formidable martial skills make Sektor a kombatant like no other. Sensing Sektor was a kindred spirit, Sub-Zero shared with her his grand vision for the Lin Kuei's future. She joined his efforts immediately. Now Sub-Zero’s most trusted lieutenant, Sektor will force the Lin Kuei to evolve. Those who cannot change will be eliminated."

Sektor is a Zoner cyber-ninja with Rushdown/Mixup qualities that excels at playing neutral with advancing/retreating moves and mobility tools (as well as projectiles and counterzoning tools) to keepaway and/or open opponents up for kombos; some of her tools include a fast/safe advancing Mid string that cancels into aerial specials (F212), a fast/safe Low (B3), a safe 24f Overhead (B2), an unsafe 23f Low (F3) that puts her in an airborne state and can be delayed/cancelled, and an unsafe but advancing 11f Mid (F4) that leaves her airborne. (Air) Thrust Boost (Jump + Flip Stance) propels her in-air momentarily in 1 of 3 jump directions (with each consecutive boost costing 1 bar of meter), which can be used to continue pressure and/or extend kombos when cancelled into after jump attacks or F4/F43; her DB4 teleport can also be used while grounded/airborne to launch or extend juggles. Her straight BF1 projectile becomes a Mid when Enhanced and destroys projectiles while also causing damage over time on hit, while her directable DB1 projectile can also be Enhanced to destroy projectiles and becoming homing missiles; her DB2 anti-air and DB1 aerial projectile options can also be used to start/extend kombos. Flamethrower (BF2) has armor when Enhanced; the second hit will not occur on whiff/block but can be performed for 1 bar of meter. Blast Shield (DB3) can be held to absorb opponent projectiles and cancel into projectiles (or other specials when Enhanced); absorbing a projectile or cancelling her S2 charge will also buff Sektor to gain a safe retreating attack option from her next S2 charge.

Strengths Weaknesses
  • Coming soon
  • Coming soon
Sektor
MK1 Sektor portrait.png
Base Health 1000.00
Availability

Normals and Strings

Grounded

1
Fusion Strike
1
Hitboxes Off
Hitboxes On

1
Standing Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 1 20 16 20 3 H +1 -1 -1 -

Afterburn
11
Hitboxes Off
Hitboxes On

11
FP, FP
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 3 20 24 30 4.5 M +18 -1 -1 -

Artificial Intelligence
112
Hitboxes Off
Hitboxes On

112
FP, FP, BP
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
16 4 33 - 70 20.5 M +31 (KD) -5 -5 -


Cyborg Swipe
D1
Hitboxes Off
Hitboxes On

D1
Crouching Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 3 23 15 20 3 M +11 -9 -9 -

2
Bionic Blast
2
Hitboxes Off
Hitboxes On

2
Standing Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
16 3 26 28 50 7.5 H +10 -7 -7 -

Charge Bionic Blast
2(hold)
Hitboxes Off
Hitboxes On

2(hold)
Standing Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
88 4 29 29 90 13.5 H +25 (Launch) +9 -1 -

Cancel Bionic Blast
2(hold),d,d
Hitboxes Off
Hitboxes On

2(hold)DD
BP, Down, Down
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
1 - 22 - - - - - - - -

Force Sensor
2(hold)~1
Hitboxes Off
Hitboxes On

Hold 2~1
BP, FP
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 3 36 28 70 10.5 M +8 -7 -7 -


Assembly Required
b2
Hitboxes Off
Hitboxes On

B2
Back + Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
24 4 24 36 50 7.5 OH +2 -6 -6 -

Brute Force Hack
b22
Hitboxes Off
Hitboxes On

B22
B+BP,BP
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
9 3 37 - 70 10.5 M +5 (KD) -18 -18 -


Charging Elbow
f2
Hitboxes Off
Hitboxes On

F2
Forward + Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
15 2 25 24 30 4.5 M +3 -5 -5 -

Overcharging Elbow
f21
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Hitboxes Off
Hitboxes On

F21
F+BP,FP
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
17 2 26 27 30 4.5 H +7 -7 -7 -

Rocket Punch
f212
Hitboxes Off
Hitboxes On

F212
F+BP,FP,BP
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 7 42 25 50 7.5 M +20 (Launch) -17 -17 -


Knuckler
d2
Hitboxes Off
Hitboxes On

D2
Crouching Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
9 3 41 - 140 21 H +27 (Launch) -2 -12 -

3
Backdraft Strike
3
Hitboxes Off
Hitboxes On

3
Standing Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
18 11 35 41 97.50 15 H +40 (Launch) -6 -6 -


Shin Shatter
b3
Hitboxes Off
Hitboxes On

3
Back + Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 2 26 26 30 4.5 L +15 -6 -6 -

Run Down
b34
Hitboxes Off
Hitboxes On

B34
B+FK,BK
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
2 26 24 11 89.5 15 L +26 (launch) -6 -6 -


Psycho Ketchup Mk.1
f3
Hitboxes Off
Hitboxes On

F3
Forward + Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
23 9 25 14 70 10.5 L +19 (Launch) -12 -12 -

Delay Psycho Ketchup Mk.1
f3(hold)
Hitboxes Off
Hitboxes On

F+3(hold)
Forward + Front Kick(hold)
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
143 9 25 14 70 10.5 L +19 (Launch) -12 -12 -

Cancel Psycho Ketchup Mk.1
f3dd
Hitboxes Off
Hitboxes On

F3(hold),d,d
F+FK(hold),d,d
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
1 - 13 - - - - - - - -

Fatal Error
f34
Hitboxes Off
Hitboxes On

D3~4
F+FK~BK
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
18 15 26 - 96.5 15 H +38 (KD) +2 +2 -


Thrust Kick
d3
Hitboxes Off
Hitboxes On

D3
Crouching Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
9 3 24 24 20 3 L +10 -10 -10 -

4
Rising Steel
4
Hitboxes Off
Hitboxes On

4
Standing Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
11 3 20 22 50 7.5 H +13 -1 -1 -

Gut Crusher
42
Hitboxes Off
Hitboxes On

42
BK,BP
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
23 3 29 33 30 4.5 M 12 0 0 -

Head Compactor
421+3
Hitboxes Off
Hitboxes On

421+3
BK,BP,Throw
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
24 3 35 37 70 10.5 M +41 (Crumple) -6 -6 -
  • Cancellable into Kameo attacks.


Thruster Sweep
b4
Hitboxes Off
Hitboxes On

B4
Back + Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 3 29 - 70 10.5 L +14 (KD) 0 0 -


Automated Knee
f4
Hitboxes Off
Hitboxes On

F4
Forward + Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
11 4 34 23 50 7.5 M +26 (Launch) -16 -16 -

Collision Sensors
f4,3
Hitboxes Off
Hitboxes On

F43
F+BK,FK
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
21 3 32 30 70 10.5 High +26 (Launch) -15 -15 -


Thruster Kick
d4
Hitboxes Off
Hitboxes On

D4
Crouching Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
13 3 29 31 30 4.5 L +11 -10 -10 -

Aerial

j1
Fusion Force
j1
Hitboxes Off
Hitboxes On

J1
Jumping Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 4 39 12 50 7.5 OH +4 -24 -24 -

User Error
j13
Hitboxes Off
Hitboxes On

J13
J+FP,FK
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
11 3 36 43 27 4 OH 19 -25 -25 -

Boot Disc
j134
Hitboxes Off
Hitboxes On

J1
J+FP,FK,BK
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 5 35 47 30 4.5 OH +37 -26 -26 -

j2
Touch Typist
j2
Hitboxes Off
Hitboxes On

J2
Jumping Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
9 5 39 15 50 7.5 OH +4 -24 -24 -

Thermal Updraft
j21
Hitboxes Off
Hitboxes On

J2
J+BP,FP
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 4 43 43 27 4 OH +43 -22 -22 -

Base Link
j212
Hitboxes Off
Hitboxes On

J2
J+BP,FP,BP
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
15 4 33 45 70 4.5 OH +42(Ground Bounce) -23 -23 -

j3
Fusion Kick
j3
Hitboxes Off
Hitboxes On

J3
Jumping Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
9 7 39 24 70 10.5 OH +22 (Launch) -24 -24 -

j4
Fusion Kick
j4
Hitboxes Off
Hitboxes On

J4
Jumping Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
9 7 39 24 70 10.5 OH +22 (Launch) -24 -24 -

Demolition
j42
Hitboxes Off
Hitboxes On

J42
J+FK,BP
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 7 34 - 76.5 11.5 OH +15 (KD) -27 -27 -


Throws

F1+3
Forward Throw / shove
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 2 33 - 20 - Throw (H) 0 - - -

Skill Crane Hot Streak
1+3
Hitboxes Off
Hitboxes On

1+3
Back Throw
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 2 33 - 110 - Throw (H) +15 (KD) - - -

Special Moves

Grounded

Unguided Rocket
DF1
Hitboxes Off
Hitboxes On

BF1
Back, Forward + Front punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
22 - - - 60 17.5 H +15 (Launch) -17 -17 -
BF1+BLK
Back, Forward + Front punch + Block
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
22 - - - 112.5 17.5 M +35 (Ignite) -17 -17 1 Bar
  • Destroys opponent's projectiles
  • Ignites victims, causing damage over time

Sidewinder
DB1
Hitboxes Off
Hitboxes On

DB1
Down, Back + Front punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
27 16 27 - 60 17.5 M +59 +46 +46 -
DB1D
Down, Back + Front punch, Down
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
27 13 27 - 60 17.5 M +59 +46 +46 -
DB1F
Down, Back + Front punch, Forward
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
27 15 27 - 60 17.5 M +74 +61 +46 -
DB1U
Down, Back + Front punch, Up
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
27 16 27 - 60 17.5 M +105 0 0 -
DB1+BLK
Down, Back + Front punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
27 60 27 - 40 15 M +115 +67 +67 1 Bar
  • Destroys opponent's projectiles
  • Homes in on foe

Flamethrower
DF2
Hitboxes Off
Hitboxes On

BF2
Back, Forward + Back punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
18 13 31 30 80 16.2 M +23 (Launch) -23 -23 -
BF2+BLK
Back, Forward + Back punch + Block
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
18 13 30 10 90 21.29 M +32 (Launch) -21 -21 1 Bar
  • Has Armor
BF2+BLK
Back, Forward + Back punch + Block
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
13 8 30 - 60 27.5 M +20 -17 -17 1 Bar
  • Only performable when Enhanced Flamethrower Ignition is blocked
  • Has an armorable gap between Enhanced Flamethrower Ignition and Enhanced Flamethrower Detonation

Anti-Air Flak
DB2
Hitboxes Off
Hitboxes On

DB2
Down, Back + Back Pucnh
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
16 25 12 - 77 40 H -1 -15 -15 -
DB2+BLK
Down, Back + Back Punch + Block
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
16 25 12 - 77 40 H +50 (Launch) -15 -15 1 Bar
  • Advantage on Hit allows for Jump Attack follow-up

Blast Shield
DB3
Hitboxes Off
Hitboxes On

DB3
Down, Back + Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
1 - 42 - - - - - - - -
DB3+BLK
Down, Back + Front Kick + Block
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
1 - 42 - - - - - - - 1 Bar
  • Eliminates projectile damage and pushback
  • Upon successful deflection, can be canceled into Special Moves
  • Energizes Charge Bionic Blast and enables Force Senso
DB3(hold)
Down, Back + Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
1 - 322 - - - - - - - {{{cost}}}
  • Blast Shield can be deployed for several seconds

Tactical Redeploy
DB4
Hitboxes Off
Hitboxes On

DB4
Down, Back + Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
35 6 34 - 60 17.5 M +48 (Launch) -18 -18 -
  • Advantage on Hit allows for Jump Attack follow-up
DB4+BLK
Down, Back + Back Kick + Block
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 31 31 - 91 32.5 H +50 (Launch) -18 -18 1 Bar
  • Advantage on Hit allows for Jump Attack follow-up
  • 2 Hits


Aerial

(Air) Burst Grenade
JDB1
Hitboxes Off
Hitboxes On

JDB1
Jump, Down, Back + Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
34 3 11 - 60 17.5 M +50 (Launch) +8 +8 -
JDB1B
Jump, Down, Back + Front Punch, Back
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
24 3 26 - 60 17.5 M +44 (Launch) +2 +2 -
JDB1D or JDB1F
Jump, Down, Back + Front Punch, Down / Forward
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
50 3 1 - 60 17.5 M +56 (Launch) +28 +28 -
JDB1+BLK
Jump, Down, Back + Front Punch + Block
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
25 3 20 - 80 20 M +45 (Launch) +4 +4 1 Bar
  • Detonates upon release of 1 and BLK
  • Cancelable after immediate detonation into other (Air) Special Moves
  • Destroys opponent's projectiles

(Air) Tactical Deploy
JDB4
Hitboxes Off
Hitboxes On

JDB4
Jump, Down, Back + Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
33 6 34 - 60 17.5 M +48 (Launch) -18 -18 -
  • Advantage on Hit allows for Jump Attack follow-up
JDB4+BLK
Jump, Down, Back + Back Kick + Block
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 33 31 - 91 32.5 H +50 (Launch) -18 -18 1 Bar
  • Advantage on Hit allows for Jump Attack follow-up
  • 2 Hits

(Air) Thruster Boost
JUB/JU/JUF+SS
Hitboxes Off
Hitboxes On

JUBSS/JUSS/JUF+SS
Jump, Up + Back + Stance Switch or J, U+SS or J, UF+SS
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
1 - 51 - - - - - - - -
  • Costs 1 Bar of Super Meter for consecutive Thruster Boosts

Fatal Blow

Massive Missile Assault
BLK+SS
Hitboxes Off
Hitboxes On

BLK+SS
Block + Flip Stance
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 43 69 - 350 12.5 M +15 (KD) -38 -48 See note
  • Character must be at 30% health or less, Kameo must be available
  • Unblockable guidance laser deals minor damage before Massive Missile Assault begins
  • Press Basic Attack buttons during hits to influence damage
BLK+SS+(hold)b
Block + Flip Stance + Back
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 43 69 - 350 12.5 M +15 (KD) -32 -42 See note
  • Character must be at 30% health or less, Kameo must be available
  • Unblockable guidance laser aims ahead of foe and deals minor damage before Massive Missile Assault begins
  • Press Basic Attack buttons during hits to influence damage
BLK+SS+(hold)f
Block + Flip Stance + Forward
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 43 69 - 350 - M +15 (KD) -32 -42 See note
  • Character must be at 30% health or less, Kameo must be available
  • Unblockable guidance laser aims behind foe and deals minor damage before Massive Missile Assault begins
  • Press Basic Attack buttons during hits to influence damage


Finishers

Fatalities

(Mid) Cyber Crematorium
DFD4
Hitboxes Off
Hitboxes On

DFD4
Fatality 1
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
{{{startup}}} {{{active}}} {{{recovery}}} {{{cancel}}} {{{damage}}} {{{chip}}} {{{guard}}} {{{hitAdv}}} {{{blockAdv}}} {{{flawlessBlockAdv}}} {{{cost}}}

(Mid) The Right Stuff
BFB2
Hitboxes Off
Hitboxes On

BFB2
Fatality 2
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
{{{startup}}} {{{active}}} {{{recovery}}} {{{cancel}}} {{{damage}}} {{{chip}}} {{{guard}}} {{{hitAdv}}} {{{blockAdv}}} {{{flawlessBlockAdv}}} {{{cost}}}

Animality

(Mid) Horn To Be Wild
DFDF
Hitboxes Off
Hitboxes On

DFDF
Animality
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
{{{startup}}} {{{active}}} {{{recovery}}} {{{cancel}}} {{{damage}}} {{{chip}}} {{{guard}}} {{{hitAdv}}} {{{blockAdv}}} {{{flawlessBlockAdv}}} {{{cost}}}


Brutalities

D2
Down + Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
1 3 40 13 140 21 H -13 -13 -13 -
  • Hold 2 During Hit
  • Final Hit Must Be From Down + Back Punch

1+3
Back Throw
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
0 0 0 - - - - 0 0 0 -
  • Pers DDD During Hit
  • Final Hit Must Come From Skill Crane Hot Streak

BF2
Back, Forward + Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
0 0 0 - - - - 0 0 0 -
  • Hold 2 During Hit
  • Final Hit Must Come From Flamethrower

DB4
Down, Back + Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
0 0 0 - - - - 0 0 0 -
  • Hold D During Hit
  • Final Hit Must Come Tactical Redeploy

421+3
Back Kick, Back Punch, Throw
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
1 3 34 32 70 10.5 Mid 0 0 +26 -
  • Hold B During Hit
  • Final Hit Must Come From Head Compactor

Something On You...
BF1
Hitboxes Off
Hitboxes On

BF1
Back, Forward + Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
0 0 0 - - - - 0 0 0 -
  • Hold 1 During Hit
  • Final Hit Must Come From Unguided Rocket

DB1
Down, Back + Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
0 0 0 - - - - 0 0 0 -
  • Hold D During Hit
  • Final Hit Must Come From SideWinder

J32
Jump, Front Kick, Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
1 7 35 26 90 13.5 OH -18 -18 -18 -
  • Hold F During Hit
  • Final Hit Must Come From Demolition


MK1 Navigation

General
FAQ
HUD
Kameo
Characters
Ashrah
Baraka
Conan
Cyrax
Ermac
Geras
Ghostface
Havik
Homelander
Johnny Cage
Kenshi
Kitana
Kung Lao
Li Mei
Liu Kang
Mileena
Nitara
Noob Saibot
Omni-Man
Peacemaker
Quan Chi
Raiden
Rain
Reiko
Reptile
Scorpion
Sektor
Shang Tsung
General Shao
Sindel
Smoke
Sub-Zero
T-1000
Takeda
Tanya
Kameos
Madam Bo
Cyrax
Darrius
Ferra
Frost
Goro
Janet Cage
Jax
Kano
Khameleon
Kung Lao
Mavado
Motaro
Sareena
Scorpion
Sektor
Shujinko
Sonya
Stryker
Sub-Zero
Tremor
Roster Data
Conan
Cyrax
Ermac
Geras
Havik
Rain
Reiko
Smoke
Kameo Data
Cyrax
Ferra
Frost
Goro
Jax
Kano
Sonya