Mortal Kombat 1/Peacemaker

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Introduction

Extreme Patriot

"Christopher Smith, the Peacemaker, cherishes peace with all his heart. So much so, that he will kill anyone and everyone necessary to get it. That is why he molded himself into an unstoppable soldier. Peacemaker believes himself as the greatest expert in weapons and warfare. But Peacemaker's heroism masks a troubled soul; raised by an abusive father, he is an extreme loner. Only recently, as a member of the secret team assembled by A.R.G.U.S. for “Project Butterfly”, has he learned to trust and rely on others. They became the family he never had. Now thrust into the Mortal Kombat universe, Peacemaker has vowed to bring peace to the realms. He won't stop until he finishes the mission."

Peacemaker is a Brawler with Zoning and Counterzoning capabilities, having strong options for playing keepaway and anti-airing opponents as well as for advancing in to convert into kombos from a distance and/or push the opponent towards the corner; his F41 string is effective for playing the neutral and safely advancing in and/or hit-confirming. He has two strings with Throw enders, his S22 (which will restand and is cancellable into select attacks) and B24 (which only grabs crouching opponents and knocks down with oki); both enders will grab attempts to kounter the gaps without armor and can be used to condition mixups with Mid/Low options. He has two Eagly assist projectiles, DF4 (a Low side-switch launcher) and DB4 (a -15 retreating Mid that is hard to punish and converts into juggles with Kameo assists); Eagly can also attack the opponent’s Kameo (Down + Flip Stance) which disables them for a duration and prevents their Breaker. Peacemaker has additional projectiles such as his fast DB1 anti-air and BF1 gunshot, as well as options that destroy, absorb, and/or reflect projectiles (i.e. FDB3, EX BF3); other specials allow him to quickly advance in on the opponent especially when covered by Kameo assists (i.e. BF2, DB2).

Strengths Weaknesses
  • Open World Kombos: Peacemaker has a wide array of kombo starters and enders, meaning pretty much any stray hit can be followed up from at any point onscreen. This also grants him high damage potential for relatively few (if any) resources. His high damage can destroy lifebars in about two or three touches:
  • Fighting for Peace: Up close, Peacemaker keeps his opponent on their toes with his 22 strings, forcing them to choose between a unique Summon/EX-special-cancellable Throw (221+3) or a dropkick that's only punishable on Flawless Block (224). He can also stagger this to call out anyone challenging the armor gap. (221+3) also restands in kombos, allowing for extensions for more damage or 12 frames of advantage that's especially dangerous in the corner;
  • Keeping the Peace: Peacemaker's defense is also quite strong with projectile-invulnerability (and a fast reflect when Enhanced), both of his Eagly projectiles (a low hitting kombo starter and a -5 at point-blank mid projectile), a teleport series, and...
  • TORPEDO: Activate: Human Torpedo remains a decent armored reversal in the game owing to its speed (being both fast to start up and fast while traveling) and full screen range. Kameo Ambush coverage allows him to effectively get in at will in order to start his offense;
  • Anti-Gravity: PM can take flight at any time to slam opponents with an Overhead that does surprisingly high chip damage; for opponents expecting an easy Up Block or Flawless Block, he can cancel it to land without an attack to resume his offense;
  • Kameo Suppression: Eagly can be summoned to attack the opponent's Kameo if they are onscreen, shutting down that option for the opponent and putting the burden of freeing the Kameo on them.
  • Nerfed Health: Balance changes across patches for PM include a 50 HP nerf which naturally affects his choices of Kameos;
  • Gone to Roost: All of Eagly's moves share a cooldown, meaning Peacemaker has to commit to an option lest he be locked out his stronger moves. Suppressing a Kameo with Eagly also disables the ability to summon him as a projectile, adding a small cost to such a powerful ability.
Peacemaker
Mk1 Peacemaker portrait.png
Base Health 950.00
Availability

Normals and Strings

Grounded

1

1
Standing Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - H - - - -

d1
Crouching Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

2

2
Standing Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

d2
Crouching Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

3

3
Standing Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

d3
Crouching Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

4

4
Standing Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

d4
Crouching Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

Aerial

j1

j1
Jumping Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

j2

j2
Jumping Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

j3

j3
Jumping Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - OH - - - -

j4

j4
Jumping Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - OH - - - -



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