Introduction
Grandmaster of the Lin Kuei
"As the Lin Kuei's Grandmaster, Sub-Zero leads his ancient warrior clan in the defense of Earthrealm from external threats. For centuries, it has been their solemn task. But Earthrealm hasn't been threatened in generations, and Sub-Zero sees no point in limiting his clan to preparing for dangers that may never come. Under his leadership, the Lin Kuei will come out of the shadows and fight for its place as one of Earthrealm's great nations."
Sub-Zero is a straightforward, primarily defensive character who combines elements of his previous incarnations in NRS titles, including his overhead/low 50-50 game, ice ball, slide, the notorious ice clone trap and even Cyber Sub-Zero's dive kick. Many of his special moves can clash with or destroy projectiles, making it difficult to zone him out. While his primary mid, F1, has been slowed down from pre-release builds, Sub-Zero can still demand respect on offense thanks to his 50/50 game of overhead or low; he synergizes well with Kameos that help him stay safe when mixing his opponents as well as increase his reward for guessing right. His dive kick also gives him some much-needed mobility as his ground speed is lacking. Deadly Vapors, a tracking ground attack which slows opponents down, serves as both a combo extension tool and a chip damage option to close out rounds. Sub-Zero is arguably the character of choice for learning the fundamentals of Mortal Kombat 1 as his toolset is easy to understand and teaches skills that translate well to other characters.
Strengths | Weaknesses |
---|---|
|
|
Normals and Strings
Grounded
1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 3 | 19 | 18 | 20 | 3 | H | +16 | 0 | 0 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
17 | 2 | 27 | 29 | 30 | 4.5 | M | +11 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
21 | 3 | 25 | - | 70 | 10.5 | OH | +27 | -6 | -6 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 3 | 23 | 26 | 30 | 3.5 | M | +18 | -4 | -4 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 2 | 27 | 25 | 50 | 7.5 | M | +9 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 5 | 29 | - | 50 | 7.5 | L | +22 | -12 | -12 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | 24 | 20 | 20 | 3 | M | +11 | -9 | -9 | - |
2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 4 | 18 | 21 | 30 | 4.5 | H | +16 | 0 | 0 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 4 | 25 | 30 | 50 | 7.5 | M | +11 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
22 | 2 | 37 | - | 70 | 10.5 | OH | +29 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
24 | 23 | 37 | 33 | 97.5 (50, 47.5) | 15 (7.5, 7.5) | OH, H | +57 | -23 | -23 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 3 | 42 | - | 140 | 21 | H | +26 | -3 | -13 | - |
- On Kounter or Punish Hit, can be Jump Canceled with any upward direction + Block for 2 bars of Super Meter
3
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 31 | 20 | 50 | 7.5 | H | +8 | -1 | -1 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 8 | 21 | - | 70 | 10.5 | L | +27 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 2 | 27 | 26 | 50 | 7.5 | L | +8 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
16 | 8 | 19 | - | 70 | 10.5 | L | +29 | -5 | -5 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 24 | 24 | 20 | 3 | L | +12 | -9 | -9 | - |
4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
12 | 3 | 26 | 25 | 70 | 10.5 | H | +14 | +3 | +3 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
18 | 2 | 21 | - | 50 | 7.5 | L | +23 | -1 | -1 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 2 | 37 | - | 70 | 10.5 | L | +7 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | 27 | 27 | 30 | 4.5 | L | +14 | -7 | -7 | - |
Aerial
J1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 6 | 39 | 24 | 50 | 7.5 | M | +4 | -24 | -24 | - |
- Hits Overhead while descending from a jump
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
12 | 4 | 35 | 44 | 27 | 4.05 | OH | +17 | -20 | -25 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 40 | 45 | 30 | 4.5 | OH | +40 | -23 | -28 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
17 | 2 | 34 | 46 | 27 | 4.05 | OH | +45 | -17 | -22 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 5 | 33 | 44 | 27 | 4.05 | OH | +18 | -19 | -24 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
16 | 4 | 33 | - | 90 | 13.5 | OH | +19 | -18 | -23 | - |
J2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 4 | 39 | 19 | 50 | 7.5 | M | 4 | -24 | -24 | - |
- Hits Overhead while descending from a jump
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 5 | 34 | 46 | 81 | 12.15 | OH | 40 | -20 | -25 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 3 | 32 | 38 | 27 | 4.05 | M | 20 | -16 | -21 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 8 | 36 | - | 90 | 13.5 | M | 19 | -25 | -30 | - |
J3 / J4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 5 | 39 | 35 | 70 | 10.5 | M | 22 | -24 | - | - |
- Hits Overhead while descending from a jump
Throws
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 33 | - | 20 (10, 10) | - | Throw (H) | 11 | - | - | - |
- Performed when Kameo is unavailable
- Break with 2 or 4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 33 | - | 110 (10, 30, 70) | - | Throw (H) | 11 | - | - | - |
- Break with 1 or 3
Special Moves
Grounded
Ice Ball
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
39 | - | - | - | 20 | 12.5 | H | +74 | -11 | -11 | - |
- Advantage values derived from point blank hit
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
39 | - | - | - | 40 | 15 | M | +74 | -11 | -11 | 1 Bar |
- Destroys opponent's projectiles
- Advantage values derived from point blank hit
Ice Klone
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 70 | - | - | 20 | 12.5 | M | +59 | -22 | -22 | - |
- Negates opponent's projectiles
- All versions of Ice Klone share a 3.5 second cooldown after the Klone disappears
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | - | - | - | 90 (30, 30, 30) | 41.25 | M | +92 | -25 | -25 | 2 Bars |
- Negates opponent's projectiles
- All versions of Ice Klone share a 3.5 second cooldown after the Klone disappears
Ice Klone Charge
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 11 | 26 | - | 80 | 20 | M | +31 | -16 | -16 | - |
- Negates opponent's projectiles
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 11 | 26 | - | 110 | 23.75 | M | +31 | -16 | -16 | 1 Bar |
- Destroys opponent's projectiles
Ice Slide
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 19 | 36 | - | 90 (30, 20, 40) | 13.75 | L | +15 | -22 | -22 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 19 | 36 | - | 110 | 23.75 | L | +31 | -16 | -16 | 1 Bar |
- Has armor
- Switches sides on hit
Deadly Vapors
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
31 | 6 | 10 | - | 20 | 12.5 | M | -40 | -20 | -15 | - |
- Slows the opponent
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
31 | 6 | 10 | - | 40 | 15 | M | -40 | -20 | -15 | 1 Bar |
- Slows the opponent
Aerial
(Air) Ice Klone
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
4 | 70 | - | - | 20 | 12.5 | M | +52 | -29 | -29 | - |
- Negates opposing projectiles
- Only available while rising from a jump
- All versions of Ice Klone share a 3.5 second cooldown after the Klone disappears
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
4 | - | - | - | 90 (30, 30, 30) | 41.25 | M | +106 | -11 | -11 | 2 Bars |
- Negates opposing projectiles
- Only available while rising from a jump
- All versions of Ice Klone share a 3.5 second cooldown after the Klone disappears
(Air) Diving Glacier
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
16 | 14 | 24 | - | 50 | 16.5 | M | +6 to +20 | -16 to -2 | -16 to -2 | - |
- Frame advantage increases when connecting lower against grounded opponents
- Can link to grounded buttons at +7 and higher on hit against a grounded opponent
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
25 | 6 | 41 | - | 50 | 16.25 | M | +57 | -29 | -29 | 1 Bar |
Fatal Blow
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 7 | 72 | - | 350 | 22.5 | M | +17 | -30 | -40 | See note |
- Character must be at 30% health or less, Kameo must be available