Mortal Kombat 1/Liu Kang

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Introduction

God of Fire

"Having won control of the Hourglass, Liu Kang restarted history. He neutralized the threats and dangers that had come before, crafting a New Era in which all beings would have the opportunity to find peace. But that peace is now threatened by an enemy that Liu Kang could never have anticipated. It will take all of his wisdom and experience to save not only Earthrealm, but all of reality."

The long-time protagonist of the Mortal Kombat franchise returns as the Shoto of this game, boasting several fireballs, an anti-air special, and two different advancing kick attacks. Liu Kang shares the archetype's versatility and accessibility, making him an ideal choice for learning how to play the game while staying powerful at all skill levels. He is blessed with powerful tools such as a 6-frame standing 1 jab, a 10-frame mid launching string in B23, and a mid string from F4 which can lead to powerful stagger pressure up close. Using these tools well give you access to high damage combos for relatively low execution. His high, low and air fireballs also keep enemies at bay to compensate for his otherwise lacking mid-range game. He also has synergy with a fair number of Kameos, with his most popular choices (Kung Lao, Motaro, and Khameleon) offering a full combo opportunity off of his back throw.

Strengths Weaknesses
  • Godlike Buttons: The God of Fire privileges himself with a 6-frame S1 and launching 10-frame B23, making him especially dangerous up close;
  • Staggers for Days: Pressuring with 22, B2, and F434 keep his opponent guessing between strike and throw, the latter being especially dangerous when...
  • He Can Combo From Throw: Kameos like Kung Lao, Motaro and Khameleon let him tack on extra damage from his back throw;
  • Smite the Mortals: Kang's combo damage is quite high for relatively simple execution; adding Fatal Blow makes breaking 50% HP midscreen almost trivial.
  • Super Hot Fire: A high fireball, a low fireball and air fireballs can stymie opponents attempting to approach him, with the Enhanced regular fireball going from High to Mid in case his opponent is too comfortable with ducking it;
  • Stumpy: Liu Kang's shorter limbs make playing footsies difficult for him;
  • No Schmix: Kang also lacks a low combo starting button or string, making him reliant on strike-throw to open opponents up.
Liu Kang
Mk1 liu portrait.png
Base Health

Normals and Strings

Grounded

1

1
Standing Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - H - - {{{flawlessBlockAdv}}} -

d1
Crouching Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

2

2
Standing Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

d2
Crouching Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

3

3
Standing Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

d3
Crouching Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

4

4
Standing Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

d4
Crouching Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

Aerial

j1

j1
Jumping Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

j2

j2
Jumping Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

j3

j3
Jumping Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - OH - - {{{flawlessBlockAdv}}} -

j4

j4
Jumping Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - OH - - {{{flawlessBlockAdv}}} -



MK1 Navigation

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Roster Data
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