Mortal Kombat 1/Rain

From SuperCombo Wiki

Introduction

High Mage of Outworld

”As a student at Outworld’s exclusive Imperial Academy of Sorcery, Rain amazed his peers with his singular aptitude for water magic. Having honed his craft of water magic into a fierce weapon, he now hopes to learn the realms’ darkest and most powerful sorcery.”

Rain is a Zoner/Setplay aquamancer with Mixup capabilities that excels at playing neutral with ranged/disjointed staff and water-based attacks as well as projectile setups that allow him to open up the opponent for kombos with hard-to-block sequences; some of his tools include a safe jab string with a Low ender (114) and unsafe 13f Low (B3) that can convert into juggles with Kameos, a fast/safe Mid-Low stagger (F21) and confirmable string that can technically autoshimmy on the first hit with an Overhead ender (211), and a fast/safe advancing Mid string with a launch option (B34). His safe 28f Overhead (F3) can either be continued with a safe Overhead launch (F32) or can grant a kara throw by cancelling its startup; EX DB1 also allows him to easily kara jump cancel into other specials. His side-switch S4 can be charged to launch opponents and allows Rain to dash cancel its startup; BF1 projectile charge can also be dash-cancelled to extend kombos or continue pressure. Rain God (DDU) is a projectile launch that can be cancelled while his slow +2 Low launcher Ancient Trap (BF4) can create oki setups to mix opponents for a launch. He can also place DF2 water portals onscreen and teleport between them or connect them as a projectile.

Strengths Weaknesses
  • Coming soon
  • Coming soon
Rain
Mk1 rain portrait.png
Base Health 1000.00
Availability

Normals and Strings

Grounded

1
Splash
1
Hitboxes Off
Hitboxes On

1
Splash
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - H - - {{{flawlessBlockAdv}}} -

Beach Slap
11
Hitboxes Off
Hitboxes On

11
Beach Slap
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

Attitude Adjustment
112
Hitboxes Off
Hitboxes On

112
Attitude Adjustment
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

d1
Jetspray
D1
Hitboxes Off
Hitboxes On

d1
Jetspray
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

2
Anti-Dry Spell
2
Hitboxes Off
Hitboxes On

2
Anti-Dry Spell
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

When It Rains...
211
Hitboxes Off
Hitboxes On

211
When It Rains...
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

It Pours
2112
Hitboxes Off
Hitboxes On

2112
It Pours
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

b2

b2
Crouching Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

f2
Flood Gate
f2
Hitboxes Off
Hitboxes On

2
Anti-Dry Spell
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

Undertow
f21
Hitboxes Off
Hitboxes On

2
Anti-Dry Spell
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

Waterwhirled
f213
Hitboxes Off
Hitboxes On

2
Anti-Dry Spell
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

d2
Sudden Wave
d2
Hitboxes Off
Hitboxes On

d2
Crouching Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

3
Trench Foot
3
Hitboxes Off
Hitboxes On

3
Standing Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

f3
H2Blow
f3
Hitboxes Off
Hitboxes On

f3
Crouching Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

Centrifugal Force
f32
Hitboxes Off
Hitboxes On

f32
Crouching Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

d3
Tsunami
d3
Hitboxes Off
Hitboxes On

d3
Crouching Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

4
Hydropho-kick
4
Hitboxes Off
Hitboxes On

4
Standing Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

(Charge) Hydropho-kick
[4]
Hitboxes Off
Hitboxes On

                  No results

Forward Cancel
ff
Lua error in Module:MoveDataParser at line 119: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 117: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On

                  No results

Backward Cancel
bb
Lua error in Module:MoveDataParser at line 119: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 117: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On

                  No results

b4
b4
Lua error in Module:MoveDataParser at line 119: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 117: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On

                  No results

d4

d4
Crouching Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

Aerial

j1

j1
Jumping Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

j2

j2
Jumping Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

j3

j3
Jumping Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - OH - - {{{flawlessBlockAdv}}} -

j4

j4
Jumping Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - OH - - {{{flawlessBlockAdv}}} -



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