Combos
, Close
, Far
, Far
Combo from a low. The close is a 1f link, so it will require some practice. However, if you drop it, you are still in advantegous position, and can threaten a command grab afterwards. You can also swap the Far
for a
to threaten a Condor Spire afterwards, but it can be mashed out if they expect it. video
- (Jump-in), Close
xx
Solid damage. You will mostly use jumping as your jump-in of choice. Any combo using Close
can be substituted by Close
on wide characters for more damage. video
- (Jump-in), Close
xx
xx
.
Solid 2.Bar Combo. Avoid using it when not close to the corner or when it's not going to kill, since you the opponent will wake up very far away from T.Hawk, essentially going back to neutral. video
- (Jump-in), Close
xx
xx RFA, dash, Close
xx
3 Bar combo. Pretty good damage for resources spent. video
- (Jump-in), Close
xx
xx RFA, dash, Close
,
Big character only combo. The stun and damage this sequence does is quite absurd so it's quite rewarding. video
- (Jump-in), Close
xx
xx RFA, dash,
/
Combo that goes into either Ultra. video