
Rufus
Despite his appearances, Rufus's speed and mastery of his self-taught martial arts have managed to help Rufus make a name for himself in the Street Fighting circuit. Though he has yet to truly prove himself, Rufus has declared himself America's best warrior. However, he knows the only way to truly prove this is a match with Ken Masters, the true champion of America's Street Fighting circuit. But, as he is willing to tell anyone (in many, many, many, many words), there is no way he will lose that fight.
In a nutshell
The epitome of the Dive Kick character, Rufus's strength lies almost entirely in his Dive Kick game. Also aiding in Rufus's strategy is his myriad of ways to combo his Ultra I for big damage and big comebacks. Rufus is perhaps one of the easiest characters to pick up in the game, but it turns out at the highest levels RUfus may be one of the trickiest characters to use. Defeating opponents is not simple with his weak set of Normal Moves, but if you can get into your opponent's head properly with his Dive Kick mix-up game and extremely powerful EX Messiah Kick, you can go very far with Rufus.
Players to Watch
Inco (JP), Andreas (UK), Ricki Ortiz (US), Justin Wong (US), Kindevu (JP), Haitani (JP), Brenttiscool (US)
Ultra SFIV Changes
Character Specific Data
Rufus
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.045 | Forward Dash Distance: | 1.14 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 20 | ||
JUMPING | Back Dash Distance: | 0.94 | |||
Jump Height Apex: | 1.81 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 43 (4+39) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.28 | Back Dash Airborne: | 17 | ||
Back Jump Distance | 2.28 | Back Dash Recovery: | 2 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Vulture Kick, Mid Attack | Hard Knockdowns: | Crouch HK, Low Attack, Mid Attack | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Glory Kick, Low Attack | Armor Breakers: | High Attack, Galactic Tornado, EX Galatic Tornado, Spectacle Romance, Space Opera Symphony, Big Bang Typhoon | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Close HK, LP/MP/HP Galactic Tornado (1st Hit), EX Galatic Tornado (1st Vacuum Hit) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 58 | ||||
L1 Focus Attack Forward Dash: | -4 | L2 FA Forward Dash (On Block): | +2 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 7 | 2 | 5 |
Close MP | Close ![]() |
80 | 100 | 40 | HL | sp/su | 5 | 2 | 10 | 2 | 5 |
Close HP | Close ![]() |
100 | 200 | 60 | HL | sp/su | 6 | 2 | 23 | -7 | -2 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | - | 4 | 2 | 6 | 3 | 6 |
Close MK | Close ![]() |
30*50 | 50*50 | 40*20 | HL | sp/su*- | 7 | 2(4)3 | 11 | 0 | 3 |
Close HK | Close ![]() |
110 | 200 | 60 | HL | su | 8 | 2 | 21 | -5 | 0 |
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 5 | 2 | 5 | 4 | 7 |
Far MP | Far ![]() |
90 | 100 | 40 | HL | sp/su | 7 | 2 | 12 | 0 | 3 |
Far HP | Far ![]() |
120 | 200 | 60 | HL | - | 9 | 3 | 16 | -1 | 3 |
Far LK | Far ![]() |
40 | 50 | 20 | HL | - | 6 | 2 | 7 | 2 | 5 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 10 | 2 | 17 | -4 | -1 |
Far HK | Far ![]() |
90 | 150 | 60 | HL | - | 17 | 2 | 14 | 2 | - |
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 8 | 1 | 4 |
Crouch MP | Crouch ![]() |
80 | 100 | 40 | HL | sp/su | 7 | 3 | 10 | 1 | 4 |
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | - | 14 | 2 | 30 | -14 | -10 |
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/sp/su | 4 | 2 | 9 | 0 | 3 |
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | sp/su | 6 | 1 | 16 | -3 | 0 |
Crouch HK | Crouch ![]() |
110 | 200 | 60 | L | - | 12 | 2 | 22 | -6 | - |
Vulture Kick | Overhead![]() ![]() |
60 | 50 | 40 | H | - | 21 | 2 | 16 | -4 | -1 |
Glory Kick | ![]() ![]() |
50 | 50 | 40 | L | - | 21 | 2 | 12 | 0 | 3 |
Fragrance Palm | ![]() ![]() |
100 | 150 | 60 | HL | - | 19 | 5 | 18 | -5 | - |
Target Combo | ![]() ![]() |
70 | 100 | 30 | HL | - | 8 | 2 | 21 | -8 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 7 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 5 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 5 | 7 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 6 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 4 | 6 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
110 | 200 | 60 | H | - | 6 | 4 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 6 | 6 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 6 | 9 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 7 | 5 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 6 | 7 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
80 | 100 | 40 | H | - | 7 | 5 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
50*40 | 50*100 | 60*20 | H | - | 7 | 3(4)3 | - | - | - |
Falcon Kick | Dive Kick Air ![]() ![]() |
70 | 100 | 40 | HL | - | 11 | Until ground | - | -4~7 | 0~11 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 80 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 100 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 160 | 200 | 60 | - | - | 58 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 100 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 150 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 240 | 200 | 60 | - | - | 58 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 100 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Head Bazooka | Forward Throw | 135 | 120 | 40 | 0.907 | - | 3 | 2 | 20 | - | - |
Hand Machinegun | Back Throw | 130 | 160 | 40 | 0.907 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Messiah Kick | Messiah Kick ![]() |
80 | 100 | 20/30 | HL | - | 24 | 2 | 8 + After landing 20 | -9 | -5 |
Messiah Kick ![]() |
80 | 100 | 20/30 | HL | - | 26 | 2 | 11 + After landing 20 | -12 | -8 | |
Messiah Kick ![]() |
80 | 100 | 20/30 | HL | - | 35 | 2 | 5 + After landing 20 | -6 | -2 | |
EX Messiah Kick | Messiah Kick ![]() |
15x4*20 | 10x4*50 | -250/0 | HL | - | 11 | 3(1)2(1) 2(1)2(8)2 |
6+27 | -14 | -10 |
High Attack | Messiah Flash Kick Followup | 60 | 100 | 20/30 | HL | su | 12 | 4 | 14 + After landing 21 | -18 | - |
Low Attack | Messiah Low Followup | 80 | 100 | 20/30 | L | - | 19 | 2 | 22 | -3 | - |
Mid Attack | Messiah Overhead Followup | 90 | 150 | 20/30 | H | - | 26 | 5 | After landing 19 | -3 | - |
Galactic Tornado | Galactic Tornado ![]() |
40*50 | 50*50 | 20/10*20 | HL | su*- | 10 | 8(6)2 | 20 | -1 | - |
Galactic Tornado ![]() |
50*20*40 | 50x3 | 20/10*10*20 | HL | su*-*- | 14 | 10*11(5)2 | 20 | -1 | - | |
Galactic Tornado ![]() |
50*20*50 | 50x3 | 20/10*10*20 | HL | su*-*- | 15 | 10*11(5)2 | 20 | -1 | - | |
EX Galactic Tornado | Galactic Tornado ![]() |
0*130 | 0*100 | -250/0 | HL | su*- | 11 | 19(3)1 | 22 | -2 | - |
Snake Strike | Snake Strike ![]() |
40x5 | 40x5 | 20/16x7 | HL | - | 8 | 1(3)1(3) 1(4)1(3)1 |
1+17 | 2 | 6 |
Snake Strike ![]() |
40x7 | 40x7 | 20/16x7 | HL | - | 7 | 1(3)1(2)2(3) 1(3)1(3)1(3)2 |
2+17 | 0 | 4 | |
Snake Strike ![]() |
40x7 | 40x7 | 20/16x7 | HL | - | 6 | 1(3)1(2)1(3) 2(2)1(3)1(3)1 |
4+17 | -1 | 3 | |
EX Snake Strike | Snake Strike ![]() |
30x7 | 30x7 | -250/0 | HL | - | 7 | 1(1)2(1)1(2) 2(1)1(2)1(2)1 |
15+17 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Spectacle Romance | Super Combo ![]() |
100*80*150 | 0 | -1000/0 | HL | - | 1+6 | 1(14)1 | 29 | -9 | - |
Super Combo ![]() |
100*80*150 | 0 | -1000/0 | HL | - | 1+13 | 2(14)1 | 29 | -9 | - | |
Super Combo ![]() |
100*80*150 | 0 | -1000/0 | HL | - | 1+15 | 3(14)1 | 29 | -9 | - | |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Space Opera Symphony | Ultra Combo 1 | 32*32* 38x7*90 |
0 | 0/0 | HL | - | 0+9 | 3(6)3(10)3(22) 3(17)2(6)3(9) 3(2)3(14)2 |
32 | -13 | - |
Big Bang Typhoon | Ultra Combo 2 | 47*17*17* 18x14*27 |
0 | 0/0 | HL | - | 0+11 | 88 | 87 | -74 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Vulture Kick |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Glory Kick |
Rolling Kick | df + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Fragrance Palm |
Palm Strike | f + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo |
Target Combo | lk ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Falcon Kick |
Dive Kick | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Head Bazooka |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ Mixing between As Rufus usually wants to stay close to his opponent, a common follow-up after landing a forward | ||||
File:No image.png |
Hand Machinegun |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ Against characters lacking a 3-frame reversal, Rufus can "safe jump" after landing a back One interesting note on Rufus' back |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Messiah Kick |
Messiah Kick | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
High Attack |
Messiah Flash Kick Followup | lk armorbreak | Perform after Messiah Kick |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Low Attack |
Messiah Low Followup | mk | Perform after Messiah Kick |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mid Attack |
Messiah Overhead Followup | hk | Perform after Messiah Kick |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Galactic Tornado |
Galactic Tornado | qcf + ![]() ![]() |
For ![]() ![]() ![]() ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Snake Strike |
Snake Strike | dp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Spectacle Romance |
Super Combo | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ While it can be juggled from an air-to-air j.HK, far st.HK, or at the end of any combo ending in Galactic Tornado (in the corner only), Rufus' super combo should usually only be used if it will win the game. While there are exceptions to most rules, Rufus usually has better ways to use his EX meter and often it is more important for him to have meter stocked to make the opponent wary of his EX messiah kick than it is for him to score one big chunk of damage from landing his super combo. In any case, if he is playing well against an opponent of similar skill Rufus should usually make use of his meter before he has built a full bar. |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Space Opera Symphony |
Ultra Combo I | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ Rufus hits his opponents with a series of eight kung fu strikes, followed by a | ||||
File:No image.png |
Big Bang Typhoon |
Ultra Combo II | qcb ![]() ![]() |
|
~~ Uses and Strategies ~~ "Transform!" Rufus winds back and spins in an unrealistically fast circle, throwing out a barrage of strikes around him. Even though it's hard to incorporate this Ultra into a useful combo, it can make up for many situations where Rufus would usually have difficulty. Use this Ultra as an anti-air, a |
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 7 | 12 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
80 | 100 | 40 | HL | sp/su | 5 | 2 | 10 | 16 | 2 | 5 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
100 | 200 | 60 | HL | sp/su | 6 | 2 | 23 | 30 | -7 | -2 | 18 | 23 | Forces stand | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Close LK | Close ![]() |
30 | 50 | 20 | HL | - | 4 | 2 | 6 | 11 | 3 | 6 | 11 | 14 | Cannot be chained into | Reset | Reset | - | - | - | - | - | - | - | |||||
Close MK | Close ![]() |
30*50 | 50*50 | 40*20 | HL | sp/su*- | 7 | 2(4)3 | 11 | 26 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
110 | 200 | 60 | HL | su | 8 | 2 | 21 | 30 | -5 | 0 | 18 | 23 | Forces stand | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 5 | 2 | 5 | 11 | 4 | 7 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
90 | 100 | 40 | HL | sp/su | 7 | 2 | 12 | 20 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
120 | 200 | 60 | HL | - | 9 | 3 | 16 | 27 | -1 | 3 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LK | Far ![]() |
40 | 50 | 20 | HL | - | 6 | 2 | 7 | 14 | 2 | 5 | 11 | 14 | Cannot be chained into | Reset | Reset | - | - | - | - | - | - | - | |||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 10 | 2 | 17 | 28 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
90 | 150 | 60 | HL | - | 17 | 2 | 14 | 32 | 2 | - | 18 | - | Free Juggle | Free Juggle | Soft Knockdown | Soft Knockdown | - | - | Lower body: 1~13F | Lower body: 1~13F | - | - | - | ||||
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 8 | 13 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
80 | 100 | 40 | HL | sp/su | 7 | 3 | 10 | 19 | 1 | 4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | - | 14 | 2 | 30 | 45 | -14 | -10 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/sp/su | 4 | 2 | 9 | 14 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | sp/su | 6 | 1 | 16 | 22 | -3 | 0 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
110 | 200 | 60 | L | - | 12 | 2 | 22 | 35 | -6 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Vulture Kick | Overhead![]() ![]() |
60 | 50 | 40 | H | - | 21 | 2 | 16 | 38 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | Lower body: 7~20F | Lower body: 7~20F | - | 7~23F | - | ||||||
Glory Kick | ![]() ![]() |
50 | 50 | 40 | L | - | 21 | 2 | 12 | 34 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Fragrance Palm | ![]() ![]() |
100 | 150 | 60 | HL | - | 19 | 5 | 18 | 41 | -5 | - | 18 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Target Combo | ![]() ![]() |
70 | 100 | 30 | HL | - | 8 | 2 | 21 | 30 | -8 | - | 15 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 7 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~11F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 5 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~10F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 5 | 7 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~11F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~10F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 4 | 6 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
110 | 200 | 60 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 6 | 6 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~11F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 6 | 9 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~14F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 7 | 5 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~11F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~12F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
80 | 100 | 40 | H | - | 7 | 5 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~16F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
50*40 | 50*100 | 60*20 | H | - | 7 | 3(4)3 | - | 16 | - | - | [1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown | [1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown | - | - | - | - | - | - | JP: 0*1 | ||||||||
Falcon Kick | Dive Kick Air ![]() ![]() |
70 | 100 | 40 | HL | - | 11 | Until ground | - | 11 | -4~7 | 0~11 | Lower connect gives better frame advantage | Reset | Reset | - | - | - | - | - | - | JP: 1 | |||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 80 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.761 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 100 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.761 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 160 | 200 | 60 | - | - | 58 | 2 | 35 | 94 | - | - | - | - | Range: 1.761, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~57F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 100 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.761, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 150 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.761, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 240 | 200 | 60 | - | - | 58 | 2 | 35 | 94 | - | - | - | - | Range: 1.761, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~58F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 100 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 1.761, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Head Bazooka | Forward Throw | 135 | 120 | 40 | 0.907 | - | 3 | 2 | 20 | 24 | - | - | - | - | Opponent recovers 74F after you recover | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||
Hand Machinegun | Back Throw | 130 | 160 | 40 | 0.907 | - | 3 | 2 | 20 | 24 | - | - | - | - | Opponent recovers 36F after you recover | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Messiah Kick | Messiah Kick ![]() |
80 | 100 | 20/30 | HL | - | 24 | 2 | 8 + After landing 20 | 53 | -9 | -5 | 21 | 25 | After landing 3F~ can cancel into followup, builds 10 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 10F~ | JP: 7 | |||||
Messiah Kick ![]() |
80 | 100 | 20/30 | HL | - | 26 | 2 | 11 + After landing 20 | 58 | -12 | -8 | 21 | 25 | After landing 3F~ can cancel into followup, builds 10 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 10F~ | - | ||||||
Messiah Kick ![]() |
80 | 100 | 20/30 | HL | - | 35 | 2 | 5 + After landing 20 | 61 | -6 | -2 | 21 | 25 | After landing 3F~ can cancel into followup, builds 10 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 10F~ | - | ||||||
EX Messiah Kick | Messiah Kick ![]() |
15x4*20 | 10x4*50 | -250/0 | HL | - | 11 | 3(1)2(1) 2(1)2(8)2 |
6+27 | 65 | -14 | -10 | 21 | 25 | After landing, 2~17F can cancel into followup, opponent gains 15x5 meter on hit, 10x4*5 on block | Soft Knockdown | Soft Knockdown | - | All: 1~13F | - | - | - | 11F~ | JP: 0*1*2*3*4 | |||||
High Attack | Messiah Flash Kick Followup | 60 | 100 | 20/30 | HL | su | 12 | 4 | 14 + After landing 21 | 50 | -18 | - | 21 | - | Builds 20 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~11F | - | - | - | 14F~ | JP: 7 | ||
Low Attack | Messiah Low Followup | 80 | 100 | 20/30 | L | - | 19 | 2 | 22 | 42 | -3 | - | 21 | - | Builds 20 meter on block | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
Mid Attack | Messiah Overhead Followup | 90 | 150 | 20/30 | H | - | 26 | 5 | After landing 19 | 49 | -3 | - | 21 | - | Builds 20 meter on block | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | 9F~ | - | |||
Galactic Tornado | Galactic Tornado ![]() |
40*50 | 50*50 | 20/10*20 | HL | su*- | 10 | 8(6)2 | 20 | 45 | -1 | - | 21 | - | Builds 8*10 meter on block | X | X | - | - | - | - | - | - | JP: 1*0 | |||||
Galactic Tornado ![]() |
50*20*40 | 50x3 | 20/10*10*20 | HL | su*-*- | 14 | 10*11(5)2 | 20 | 61 | -1 | - | 21 | - | Can move forward during rotation, builds 8x2*10 meter on block | X | X | - | - | - | - | - | - | JP: 1*0*0 | ||||||
Galactic Tornado ![]() |
50*20*50 | 50x3 | 20/10*10*20 | HL | su*-*- | 15 | 10*11(5)2 | 20 | 62 | -1 | - | 21 | - | Can move forward during rotation, builds 8x2*10 meter on block | X | X | - | - | - | - | - | - | JP: 1*0*0 | ||||||
EX Galactic Tornado | Galactic Tornado ![]() |
0*130 | 0*100 | -250/0 | HL | su*- | 11 | 19(3)1 | 22 | 55 | -2 | - | 21 | - | 13~14f cancellable, 1st hit cannot hit airborne, opponent gains 5*10 meter on hit, 4*5 on block | X | X | [1st Hit]: Vacuum effect, [2nd Hit]: Soft Knockdown | [1st Hit]: Vacuum effect, [2nd Hit]: Soft Knockdown | [2nd Hit]: Soft Knockdown | [2nd Hit]: Soft Knockdown | - | - | - | - | - | - | JP: 0*3 | |
Snake Strike | Snake Strike ![]() |
40x5 | 40x5 | 20/16x7 | HL | - | 8 | 1(3)1(3) 1(4)1(3)1 |
1+17 | 43 | 2 | 6 | 21 | 25 | Builds 10x5 meter on block | - | - | - | - | - | 1F~ | JP: 1x3*2x2 | |||||||
Snake Strike ![]() |
40x7 | 40x7 | 20/16x7 | HL | - | 7 | 1(3)1(2)2(3) 1(3)1(3)1(3)2 |
2+17 | 51 | 0 | 4 | 21 | 25 | Builds 10x7 meter on block | - | - | - | - | - | 1F~ | JP: 1x3*2x3*3 | ||||||||
Snake Strike ![]() |
40x7 | 40x7 | 20/16x7 | HL | - | 6 | 1(3)1(2)1(3) 2(2)1(3)1(3)1 |
4+17 | 50 | -1 | 3 | 21 | 25 | Builds 10x7 meter on block | - | - | - | - | - | 1F~ | JP: 1x3*2x3*3 | ||||||||
EX Snake Strike | Snake Strike ![]() |
30x7 | 30x7 | -250/0 | HL | - | 7 | 1(1)2(1)1(2) 2(1)1(2)1(2)1 |
15+17 | 56 | - | - | - | - | [Counter hit vs Airborne] increased knockback, opponent gains 8x7 meter on hit, 5x7 on block | - | All: 1~10F | - | - | - | 1F~ | JP: 1~7 sequentially | |||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Spectacle Romance | Super Combo ![]() |
100*80*150 | 0 | -1000/0 | HL | - | 1+6 | 1(14)1 | 29 | 51 | -9 | - | 21 | - | Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block | X | [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown | [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown | [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown | [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown | - | All: 1~5F | - | - | - | - | JP: 127 | ||
Super Combo ![]() |
100*80*150 | 0 | -1000/0 | HL | - | 1+13 | 2(14)1 | 29 | 59 | -9 | - | 21 | - | Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block | X | [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown | [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown | [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown | [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown | - | All: 1~6F | - | - | - | - | JP: 127 | |||
Super Combo ![]() |
100*80*150 | 0 | -1000/0 | HL | - | 1+15 | 3(14)1 | 29 | 62 | -9 | - | 21 | - | Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block | X | [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown | [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown | [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown | [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown | - | All: 1F | - | - | - | - | JP: 127 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Space Opera Symphony | Ultra Combo 1 | 32*32* 38x7*90 |
0 | 0/0 | HL | - | 0+9 | 3(6)3(10)3(22) 3(17)2(6)3(9) 3(2)3(14)2 |
32 | 151 | -13 | - | 22 | - | 9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover, opponent gains 20x10 meter on hit, 5x9 on block | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | - | JP: 127 | ||
Big Bang Typhoon | Ultra Combo 2 | 47*17*17* 18x14*27 |
0 | 0/0 | HL | - | 0+11 | 88 | 87 | 185 | -74 | - | - | - | 1st hit cannot hit airborne, opponent gains 5*10x18 meter on hit, 4*5x18 on block | X | [1st Hit]: Vacuum, [18th Hit]: Hard Knockdown | [1st Hit]: Vacuum, [18th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~12F | - | All: 13~98F | - | - | JP: 0 (if any hit connects vs airborne all hits become JP: 127) | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |