Mortal Kombat 1/Scorpion

From SuperCombo Wiki

Introduction

Revered Lin Kuei Warrior

"Like his cherished father, Scorpion is dedicated to the Lin Kuei and its defense of Earthrealm. When his father died, Scorpion was bereft. Though he took pride in knowing that his brother, Sub-Zero, would succeed their father as the Lin Kuei's Grandmaster. But Sub-Zero's unprecedented moves to cast off the Lin Kuei's traditional duties have frozen Scorpion's enthusiasm. He fears that he may one day have to battle his brother for control of the Lin Kuei's legacy."

Scorpion is a Rushdown/Mixup ninja with Counterzoning capabilities that excels at playing the neutral/footsies game with mid-range normals and specials that close the distance from the opponent allowing him to start/extend kombos; his B3 is a long-range disjointed Mid-Low that is unsafe but can be special-cancelled after the first hit to remain safe and/or connect into a kombo. Other useful tools include a disjointed S21 stagger that can advance forward and/or hit-confirm, a 9f anti-air (B2), a fast/safe Mid (F3) that can lead to juggles, and several aerial strings that cause a ground bounce and/or lead to kombo conversions/extensions. His klassic DB3 Flameport tracks to the other side of the opponent with a High punch (cancelled when Enhanced), while his EX BF2 armor reversal can be made safe or convert into juggles with Kameo assists. Rather than choosing to approach the opponent, his klassic BF1 Spear tells them to ”GET OVER HERE!” and will cause a stun/restand to start/extend kombos; (Air) EX Kyo Snag can also pull airborne/juggled opponents closer allowing him to extend kombos. His multi-hitting DB2 is unsafe but inflicts chip dmg (especially when covered by Kameo assists) and is unbreakable in kombos; EX BF4 is a tracking unblockable that causes no hit reaction but inflicts damage over time.

Strengths Weaknesses
  • Simple, Moldable Kit: Scorpion's kit opens a wide variety of Kameo options for him to choose from.
  • Throw Kombos: Scorpion's long throw animation gives a lot of time for multiple Kameos to follow-up and give a throw kombo.
  • Simple Kombo Structure: His main kombos consist of looping F32 or his (Air EX DB2) special; his kombos also give him a lot of meter flexibility to either save for breaker or extend further into high damage;
  • Strong Space Control: B3 and Spear offer a high reward for catching faraway opponents off-guard;
  • Hit and Run Expert: Enhancing Teleport on the ground or in the air makes him both a very slippery target to catch and a difficult hunter to shake off;
  • Great Chip Option: Certain Kameo setups can cover the recovery animation on Twisted Kyo (aka "Death Spin"), giving Scorpion a strong chip damage game that requires the opponent to be on point with Flawless Blocks to negate.
  • Lacks a Grounded Overhead Button: Relies on jump-ins or Kameos in order to get a overhead starter, restricting him to a strike-throw game on the ground;
  • Needs Resource to get started: Will generally require a Kameo or EX special in order to get himself started off throw, B3 cancel, jump-in, or blockstrings.
Scorpion
MK1 Scorpion portrait.png
Base Health 1000.00
Availability

Movelist

Normals and Strings

Grounded

1
Seared Strike
1
Hitboxes Off
Hitboxes On

1
Standing Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 2 18 15 20 3 H +18 +2 +2 -

Scorpion's only plus on block button. Use to setup tick throws or f3 pressure.

Whiplash
12
Hitboxes Off
Hitboxes On

12
FP, BP
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
18 4 21 29 30 4.5 H +10 -3 -3 -

Has long reach, however it can be neutral ducked and leave Scorpion vulnerable.

122
Hitboxes Off
Hitboxes On

122
FP, BP, BP
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
24 3 42 - 70 10.5 H +10 -3 -13 -

Has a gap large enough for both Armor and Up Block punishes.


D1
Hitboxes Off
Hitboxes On

D1
Crouching Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 1 23 16 20 3 M +12 -8 -8 -

Generic d1. Use to steal turn on hit or to punish opponent's d1 on block.

2
2
Hitboxes Off
Hitboxes On

2
Standing Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 1 22 15 30 4.5 H +20 -2 -2 -

Scorpion's long range jab-poke.

21
Hitboxes Off
Hitboxes On

21
BP, FP
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 1 26 19 20 3 M +17 -6 -8 -

Deadly Assassin
214
Hitboxes Off
Hitboxes On

214
Deadly Assassin
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
23 2 26 - 70 10.5 M +25 -6 - -

Has an Armor Gap.


Swiping Kunai
b2
Hitboxes Off
Hitboxes On

b2
Swiping Kunai
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
9 2 30 - 70 10.5 H +39 0 - -

Scorpion's alternate anti-air button. Can be special or Kameo cancelled for a kombo.


Hard Knuckles
d2
Hitboxes Off
Hitboxes On

d2
Crouching Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
9 4 42 - 140 21 H +23 -4 -14 -
  • On Kounter or Punish Hit, can be Jump Canceled with any upward direction + Block for 2 bars of Super Meter.

3
Front Kick
3
Hitboxes Off
Hitboxes On

3
Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
13 3 26 - 50 7.5 H +10 -4 - -

Shirai Who
33
Hitboxes Off
Hitboxes On

33
Shirai Who
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 3 24 - 30 4.5 M +17 -5 - -

Krackjaw
333
Hitboxes Off
Hitboxes On

333
Krackjaw
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
17 2 25 - 50 7.5 M +24 -5 - -


Heavy Knee
f3
Hitboxes Off
Hitboxes On

f3
Heavy Knee
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
12 2 26 - 50 7.5 M +13 -4 - -

Scorpion's main mid.

Raising Hell
f32
Hitboxes Off
Hitboxes On

f32
Raising Hell
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
22 2 26 - 50 7.5 H +61 -6 - -

Scorpion's main string launcher. Second hit can be neutral ducked or Armored for a punish.

Fire Pillar Thrust
f34
Hitboxes Off
Hitboxes On

f34
Fire Pillar Thrust
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
18 1 26 - 70 10.5 M +47 -6 -6 -

Covers Scorpion's vulnerablities on his f32 string. f34 can be cancelled with a special or a Kameo for a kombo. The launch angle prevents Spear from connecting after this string.


Sweeping Scorpion Tail
b3
Hitboxes Off
Hitboxes On

b3
Sweeping Scorpion Tail
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
21 3,9,17 39 - 50,70 7.5,7.5,10,5 M,(M),L +21 -19 -19 -

Scorpion's long range whiff punisher and offense engager. First hit can be special or Kameo cancelled for a kombo.


Charred Heel
d3
Hitboxes Off
Hitboxes On

d3
Charred Heel
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 2 27 - 20 3 L +9 -12 - -

4
Side Kick
4
Hitboxes Off
Hitboxes On

4
Side Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
11 3 23 - 70 10.5 H +8 -4 - -

Sweeping Predator
b4
Hitboxes Off
Hitboxes On

b4
Sweeping Predator
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 2 32 - 70 10.5 L +12 -2 - -

Scorpion's main low.


Falcon Dragon
f4
Hitboxes Off
Hitboxes On

f4
Falcon Dragon
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
16 3 26 - 50 7.5 H +54 -7 - -

Can launch opponent for a kombo.


Metasoma
d4
Hitboxes Off
Hitboxes On

d4
Metasoma
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
11 2 26 - 30 3 L +15 -6 - -

Scorpion's safest low poke.

Aerial

j1
Quick Slice
j1
Hitboxes Off
Hitboxes On

j1
Quick Slice
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
8 3 - - 50 7.5 OH - - - -

Burning Fist
j11
Hitboxes Off
Hitboxes On

j11
Burning Fist
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 - - - 27 N/A OH - - - -

Inner Flame
j111
Hitboxes Off
Hitboxes On

j111
Inner Flame
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
13 - - - 59.85 N/A OH - - - -

Ground bounces opponent. Can be cancelled into an air or grounded special anywhere, or followed up with a string in the corner.

Get Over There
j112
Hitboxes Off
Hitboxes On

j112
Get Over There
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
17 - - - 25.65 N/A OH - - - -

Can be air special or kameo cancelled. Air db2 and db3 reliably continues the kombo.

Flipping Out
j114
Hitboxes Off
Hitboxes On

j114
Flipping Out
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
16 - - - 25.65 N/A OH - - - -

Can be special cancelled, however none of his specials will connect.

Swinging Kyo
j12
Hitboxes Off
Hitboxes On

j12
Swinging Kyo
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
19 - - - 63 N/A OH - - - -

Scorpion's main air juggle. Can be special or Kameo cancelled. Can also land continue with a grounded string.

Krushing Kunai
j13
Hitboxes Off
Hitboxes On

j13
Krushing Kunai
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
18 - - - 63 N/A OH - - - -

Ground bounces opponent. Can be cancelled into an air or grounded special anywhere, or followed up with a string in the corner.

j2
Burning Spear
j2
Hitboxes Off
Hitboxes On

j2
Burning Spear
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 3 - - 50 7.5 OH - - - -

Demonic Slam
j2T
Hitboxes Off
Hitboxes On

j2T
Sdemonic Slam
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
18 - - - 127.85 total N/A N/A - - - -

Deadly Sting
j24
Hitboxes Off
Hitboxes On

j24
Deadly Sting
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
21 - - - 63 N/A OH - - - -

Ground bounces opponent. Can be cancelled into an air or grounded special anywhere, or followed up with a string in the corner. This string has more recovery than j111 and j13 causing some extended kombos to drop.

j.3/j.4
Tactical Tabi
j3 or 4
Hitboxes Off
Hitboxes On

j3_4
Tactical Tabi
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 8 - - 70 10.5 OH - - - -

Special Moves

Spear (bf1)
Spear
bf1
Hitboxes Off
Hitboxes On

bf1
Spear
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
17 71 70 - 30 13.75 H +37 -28 - -

Stuns and restands when first used in a combo, the next use in the same combo causes a ground splat putting the opponent right in front of Scorpion.

Spear
bf1 (enhanced)
Hitboxes Off
Hitboxes On

bf1_amp
Spear
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
17 71 70 - 50 16.25 M +37 -28 - -

Functionally identical to the regular Spear except it cannot be ducked since it hits Mid.

Blazing Charge (bf2)
Blazing Charge
bf2
Hitboxes Off
Hitboxes On

bf2
Blazing Charge
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
13 4 39 - 30,50 13.75 M +36,+17 -21 - -

Main kombo ender against juggled opponents. Will switch sides on hit. Can be followed up with ambush Kameos to continue the kombo. Using this more than once will reduce the hit advantage down to +17.

Blazing Charge
bf2 (enhanced)
Hitboxes Off
Hitboxes On

bf2_amp
Blazing Charge
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
13 4 39 - 50,60 16.25 M +36,+17 -21 - -

Scorpion's armor option. Use as a wakeup or to interrupt strings with a gap. Will cause followup kombo damage to scale significantly.

Kyo Snag (bf2)
(Air) Kyo Snag
jbf2
Hitboxes Off
Hitboxes On

jbf2
(Air) Kyo Snag
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
24 2 - - 70,20 N/A U - - - -

Air kombo ender against opponents juggled far away. Leaves the opponent close to Scorpion.

(Air) Kyo Snag
jbf2 (enhanced)
Hitboxes Off
Hitboxes On

jbf2_amp
(Air) Kyo Snag
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
24 2 - - 70,20 N/A U - - - -

Main air kombo extender. Can follow up with an air button or air kombo.

(Air Close) Kyo Snag
jdb2
Hitboxes Off
Hitboxes On

jdb2
(Air Close) Kyo Snag
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
24 2 - - 70,20 N/A U - - - -

Main air kombo ender. Leave the opponent close to Scorpion. Kameos can also follow up to extend kombos.

(Air Close) Kyo Snag
jdb2 (enhanced)
Hitboxes Off
Hitboxes On

jdb2_amp
(Air Close) Kyo Snag
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
24 2 - - 70,20 N/A U - - - -

Main air kombo extender. Can follow up with an air button or air kombo.

Twisted Kyo (db2)
Twisted Kyo
db2
Hitboxes Off
Hitboxes On

db2
Twisted Kyo
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
20 66 total 43 - 105.96 total 12.5, 6.5x5 M +38 -25 - -

Main kombo ender against grounded opponents. Can be inconsistent in juggles, with some hits not registering. Also does great chip damage and meter build on block, Kameo setups can keep Scorpion from being punished.

Twisted Kyo
db2 (enhanced)
Hitboxes Off
Hitboxes On

db2_amp
Twisted Kyo
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
20 66 total 43 - 158.94 total 13.75, 12.25x5 M +38 -25 - -

The only benefit to enhancing this special is additional damage on hit and block.

Flame-Port (db3)
Flame-Port
db3
Hitboxes Off
Hitboxes On

db3
Flame-Port
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
26 2 41 - 50 16.25 H +9 -21 - -

Scorpion teleports behind the opponent and strikes once. The hit can extend juggles early on in the combo, most commonly after a jump 3/4 or anti-airing with B2.

Flame-Port
db3 (enhanced)
Hitboxes Off
Hitboxes On

db3_amp
Flame-Port
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
38 N/A 37 - N/A N/A N/A N/A N/A - -

Sideswitches. Does not perform followup attack. Use to catch opponents off-guard. Can be used to extend kombos after buttons with enough hit advantage after the cancel, mainly b3.

(Air) Flame-Port
jdb3
Hitboxes Off
Hitboxes On

jdb3
(Air) Flame-Port
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - 50 16.25 H - - - -

Sideswitches.

(Air) Flame-Port
jdb3 (enhanced)
Hitboxes Off
Hitboxes On

jdb3_amp
(Air) Flame-Port
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - 50 16.25 H - - - -

Sideswitches. Can cancel into air buttons or air specials after sideswitch.

Devouring Flame (bf4)
Devouring Flame
bf4
Hitboxes Off
Hitboxes On

bf4
Devouring Flame
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
31 10 50 - 60 17.5 L +13 -38 - -

Tracks opponent

Devouring Flame
bf4 (enhanced)
Hitboxes Off
Hitboxes On

bf4_amp
Devouring Flame
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
31 10 50 - 60 + 5.5 - U N/A N/A - -

Does not stagger opponent, making it punishable on hit if not set up properly. Deals unblockable damage and additional burn over time. Can hit as an OTG.

Universal

Throw
Shove
f1+3
Hitboxes Off
Hitboxes On

f1_3
Shove
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 2 33 - 20 - T - N/A - -
  • Performed when Kameo is unavailable
  • Break with 2 or 4

Fire Drop
1+3
Hitboxes Off
Hitboxes On

1_3
Fire Drop
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 2 33 - 110 - T +15 N/A - -
  • Break with 1 or 3

Fatal Blow
Speared and Seared
fatal
Hitboxes Off
Hitboxes On

fatal blow
Speared and Seared
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
? 5 81 - 350 total 22.5 M ? -44 -54 -


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