Mortal Kombat 1/Scorpion/Combos

From SuperCombo Wiki

Input Notation


= up =u
= down = d
= back = b
= forward = f
front punch = 1
back punch = 2
front kick = 3
back kick = 4
jump = j
jump cancel = jc.
Enhanced = EX
Kameo = K
Stance Switch = SS
Cancel = ~
Delay""" = dl.

Juggle Starter

f32,f4 Starter


f32/f4, f32(x2), 4~bf1, 33~db2

BnB kombo. Late spear kombos like this grant you other options for enders:

  • DB3: Trades damage for a +9 restand in their face to enforce a strike/throw mix-up.
  • DB2: Slightly less damage for a side switch and a knockdown at B3 range.

Spear Starter

Grounded Meterless Starter (12, b3, bf1, etc.)


...bf1, f32(x3), f34, bf2

Loop f32 three times into Blazing Charge ender.

Grounded Metered Starter (12, b3, bf1, etc.)


...bf1, f32(x2), j.12~EX db2, dl.j111~jbf2
...~bf1, f32(x2), j.12~EX db2, dl.j111~dl.bf2

j.12~EX db2 can be looped up to three times but will scale the kombo gravity and may cause the ender to whiff.

EX Teleport Cancels

BnB Cancel Kombo


...~EX db3, 12~bf1, f32(x3), f34, bf2

Main go-to cancel kombo

Kameo Specific

MK1 Kameo Stryker icon.png Stryker


bf2~b+k, dash, f32, 4~bf1, 33~db2
f32(x2), j.12~db2~b+k, 4~bf1, 33~db2

Stryker ambush grenade extension.

MK1 Kameo Ferra icon.png Ferra


...db3~dl.u+k~j1, f32(x2), 4~bf1, 33~db2
Throw, dl.u+k~j1, f4, f32, 4~bf1, 33~db2