Introduction
"Cyrax is unit LK-4D4, The second of three prototype Cybernetic Ninjas built by the Lin Kuei. Like his counterparts, his last program is to find and terminate the rogue ninja Sub-Zero. Without a soul, Cyrax goes undetected by Shao Kahn and remains a possible threat against his occupation of Earth." - Mortal Kombat 3
Cyrax, a Lin Kuei assassin transformed into a cyborg as part of the Cyber Initiative, is a rushdown/setplay assist that specializing in kombo extension and damage as well as pressure setups.
Kameo Moves
K
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
40 | 57 | 61 | - | 67.50 | - | Air | +138 | - | - | 50% |
- Only Hits Airborne Opponents
- Up+Kameo Final Hit Sends Opponent Away From Point Character (Neutral Kameo Sends Them Towards)
- Cooldown: 5 Second Delay + 9.5 Second Recharge Speed = 14.5 Seconds Total
Cyrax's main Ambush move, can be used to extend combos off of high recovery or Synchronized moves and be used to start setups due to its long Air Time, it can also be used while the Point Character is doing an Air String to pile on damage
It is recommended to only use this once per combo as it scales damage and gravity quite a bit if all hits land
Useful for characters like Baraka, Takeda, Ermac and Rain
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
44 | 40 | 63 | - | 52.5 | 43 | H | +90 | +67 | +67 | 100% |
- Spends Entire Kameo Meter
- 4th and 8th Hits Reset Combos
- Up+ Hold Kameo Final Hit Sends Opponent Away From Point Character (Neutral Hold Kameo Sends Them Towards)
- Cooldown: 3 Second Delay + 19 Second Recharge Speed = 22 Seconds Total
The move you used to pick Cyrax for, its high amount of blockstun/hitstun makes it very effective in securing HitAdv resets or blockstrings to turn Punisheable OB moves into Plus OB
Because of its high cost, cooldown and potential to reset combos on accident it has mostly fallen into obscurity outside of the few characters who still have uses for it like Baraka, Takeda and Johnny Cage
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
40 | 6 | 48 | - | 60 | 17.50 | M | +136 | +71 | +71 | 0.5 Kameo Meter, 0.05 Per Second |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
40 | 28 | 20 | - | 20 | 12.5 | M | +221 | +2 | +2 | 50% |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 33 | - | 100.00 | 10.00 | T, H | +9/70 | - | - | - |