Ultra Street Fighter IV/Evil Ryu/Omega

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Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Evil Ryu

SSFIV-Evil Ryu Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • HP: 50 more (950) - USF4 v1.04 HP nerf not applied to Omega version
  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 3f faster (18f > 15f), slightly longer distance
  • Normal Move Changes:
  • Command Normal Changes:
    • Zounuki (6HP) - New attack, chargeable forward-moving punch
      • Charged version knocks down, has a projectile hitbox
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Evil Ryu

VITALS
Health: 950 Stun: 900
WALKING
Forward Walk Speed: 0.050 Back Walk Speed: 0.040
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 1.925 Forward/Back
DASHING
Forward Dash Frames: 15 Forward Dash Distance: 1.353
Back Dash Frames: 28 Back Dash Distance: 1.20
FA + Forward Dash Frames: 17 FA + Back Dash Frames: 24
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-17 FA + Back Dash Airborne: 4-13
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -2 Lv1 FA + Back Dash (Block): -9
Lv2 FA + Forward Dash (Block): 4 Lv2 FA + Back Dash (Block): -3

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H D S hit c -
5MP (Close) cl. Mp.png s a r B H D S hit c -
5HP (Close) cl. Hp.png s a r B H D S hit c -
5LK (Close) cl. Lk.png s a r B H D S hit c -
5MK (Close) cl. Mk.png s a r B H D S hit c -
5HK (Close) cl. Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H D S hit c -
5MP (Far) far. Mp.png s a r B H D S hit c -
5HP (Far) far. Hp.png s a r B H D S hit c -
5LK (Far) far. Lk.png s a r B H D S hit c -
5MK (Far) far. Mk.png s a r B H D S hit c -
5HK (Far) far. Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H D S M c -
2MP Down.gifMp.png s a r B H D S M c -
2HP Down.gifHp.png s a r B H D S M c -
2LK Down.gifLk.png s a r B H D S L c -
2MK Down.gifMk.png s a r B H D S L c -
2HK Down.gifHk.png s a r B KD D S L c KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Zugaihasatsu
(Overhead)
Right.gifMp.png s a r B H D S H c -
Zounuki Right.gifHp.png s a r B H D S M c -
Zounuki (charged) Right.gifHp.png (hold) s a r B H D S M c -
Senbukyaku
(Hopkick)
Right.gifMk.png s a r B H D S M c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Target Combo 1 cl.Mp.png>Hp.png s a r B H D S hit c -
Target Combo 2 far.Mp.png>Hp.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - D 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - D 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - D 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - D 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - D 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - D 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - D 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - D 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - D 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - D 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - D 200 H - -
Air Command Normals Air Down.gifMk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png s a r -21 KD D S M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s a r -15 crumple D S M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s a r crumple crumple D S - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
x
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD D S T - KD Adv: +x
x
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD D S T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Hadoken
(Fireball)
Qcf.pngLp.png
236+LP
s a r B H D S hit c notes
MP Hadoken
(Fireball)
Qcf.pngMp.png
236+MP
s a r B H D S hit c notes
HP Hadoken
(Fireball)
Qcf.pngHp.png
236+HP
s a r B H D S hit c notes
Ex.png Hadoken
(Fireball)
Qcf.png2p.png
236+PP
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Raging Demon
(Super)
Lp.pngLp.pngRight.gifLk.pngHp.png s a r B KD D - T - -
Metsu Hadoken
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD D - M - -
Metsu Hadoken
(Charged Ultra 1)
Qcf.pngQcf.png3p.png (hold)
236236+PPP (hold)
s a r B KD D - M - -
Messatsu Goshoryu
(Ultra 2)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD D - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes


Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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