Ultra Street Fighter IV/Omega

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Ultra Street Fighter IVUSFIV-Header.png

Omega Street Fighter IV

Omega Mode info

System Changes

  • Input Bufer -
  • Input Leniency - Dp.png (623) motions are much more strict, with the crouching DP input shortcut removes
    • Qcf.png (236) inputs now take priority over Dp.png (623) inputs, making it even harder
  • Hard Knockdowns - most have been removed
    • Supers, Ultras, and a few EX moves still cause HKD
  • Throws - 4f extra whiff recovery (20f > 24f), and slightly shorter range
    • The range difference is barely noticeable, but may occasionally affect tick throws
  • Movement changes
    • Forward dashes are generally faster, and some travel farther/shorter distances
      • Exceptions: Gen (Crane), Hakan (Oiled), Poison, and Zangief; Hugo's dash was slowed down
    • Some backdashes were normalized (for example - Rose slower, Chun/Decapre/Ibuki shorter distance)
    • Some walkspeed changes (Gen, Guy, Ibuki, Ken, Seth, T. Hawk)
      • A few of these are just reverting walkspeed buffs that were given in Ultra
    • Some jump speed/distance changes (Adon, Cody, Elena, Gen, Guy, Hugo, Ibuki, Yang, Zangief)
  • No Red Focus or Delayed Wakeup (mechanics introduced in USF4)
    • Omega characters can still delay wakeup against an Ultra character, since this mechanic is tied to the move that knocks down rather than the character waking up

Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Omega Mode
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief