
Omega Street Fighter IV
Omega Mode info
System Changes
- Input Bufer -
- Input Leniency -
(623) motions are much more strict, with the crouching DP input shortcut removes
(236) inputs now take priority over
(623) inputs, making it even harder
- Hard Knockdowns - most have been removed
- Supers, Ultras, and a few EX moves still cause HKD
- Throws - 4f extra whiff recovery (20f > 24f), and slightly shorter range
- The range difference is barely noticeable, but may occasionally affect tick throws
- Movement changes
- Forward dashes are generally faster, and some travel farther/shorter distances
- Exceptions: Gen (Crane), Hakan (Oiled), Poison, and Zangief; Hugo's dash was slowed down
- Some backdashes were normalized (for example - Rose slower, Chun/Decapre/Ibuki shorter distance)
- Some walkspeed changes (Gen, Guy, Ibuki, Ken, Seth, T. Hawk)
- A few of these are just reverting walkspeed buffs that were given in Ultra
- Some jump speed/distance changes (Adon, Cody, Elena, Gen, Guy, Hugo, Ibuki, Yang, Zangief)
- Forward dashes are generally faster, and some travel farther/shorter distances
- No Red Focus or Delayed Wakeup (mechanics introduced in USF4)
- Omega characters can still delay wakeup against an Ultra character, since this mechanic is tied to the move that knocks down rather than the character waking up