
Elena
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Hurtbox: wider with a more consistent shape; taller head hurtbox when crouching
- Throw: slightly shorter range
- Movement Changes:
- Jumps: 4f faster, shorter distance
- Forward Dash: 1f faster (17f > 16f), slightly shorter distance
- Backdash: slightly longer distance
- Normal Move Changes:
- Command Normal Changes:
- Slide (3HK) - more recovery, worse on block
- Round Arch (4HK) - faster, more active, better frame advantage makes it a really strong meaty
- Special Move Changes:
- Super/Ultra Changes:
- Super (K) does more damage
- Sylph Amulet - New Super (236236P) - sucks opponent in (relatively low damage), cancels into either Ultra on hit
- Ultra 2 - lost most of its safe activation routes due to removal of hard knockdowns
- P Super mitigates this problem, but this costs a ton of resources
Character Specific Data
Elena
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 900 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.038 | ||
JUMPING | |||||
Jump Total Frames: | 4+38+4 | Jump Distance: | 1.67 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.42 | ||
Back Dash Frames: | 22 | Back Dash Distance: | 1.47 | ||
FA + Forward Dash Frames: | 16 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 5-15 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -1 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | +5 | Lv2 FA + Back Dash (Block): | +3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP | st. ![]() |
5 | 2 | 13 | -4 | -1 | 30 | 50 | M | Sp Su | Hits very high, mostly for anti-airing; whiffs on all crouchers except Hugo |
5MP | st. ![]() |
6 | 3 | 17 | -5 | -2 | 40x2 | 50x2 | M | Sp Su / - | 2 hits, only 1st is cancellable |
5HP | st. ![]() |
11 | 3 | 22 | -6 | KD | 70*40 | 150*50 | M | TC | 2 hits, launches into limited juggle state; KD Adv: +39 if no juggle |
5LK | st. ![]() |
4 | 2 | 9 | -2 | 3 | 30 | 50 | M | Sp Su | - |
5MK | st. ![]() |
8 | 2 | 10 | 2 | 5 | 60 | 100 | M | TC Sp Su | Buffered followup attacks come out 1f late due to a bug; a frame-perfect input is required to link into 5f attacks like 2MP, 2MK, or EX Scratch Wheel (combo drops if you input these too early) |
5HK | st. ![]() |
9 | 2 | 20 | -4 | 0 | 100 | 200 | M | - | Whiffs on crouching opponents |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 2 | 7 | 2 | 5 | 20 | 50 | M | Sp Su | - |
2MP | ![]() ![]() |
5 | 6 | 7 | 1 | 4 | 60 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
6 | 4 | 22 | -7 | -3 | 70*50 | 150*50 | M | Sp Su / - | 2 hits, only 1st is cancellable |
2LK | ![]() ![]() |
4 | 4 | 7 | -2 | 3 | 30 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
5 | 4 | 11 | -1 | 2 | 70 | 100 | L | - | - |
2HK | ![]() ![]() |
8 | 4 | 21 | -7 | KD | 100 | 200 | L | - | KD Adv: +17 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Handstand Kick (Overhead) |
![]() ![]() |
20 | 3 | 19 | -2 | 3 | 70 | 100 | H | - | Slower overhead that links into 2LP if close enough |
Handstand Whip (Overhead) |
![]() ![]() |
12 | 3 | 20 | -3 | 2 | 50 | 100 | H | - | Faster overhead, but requires meaty timing in order to combo afterward |
Sliding | ![]() ![]() |
11 | 10 | 29 | -20(-11) | KD | 100 | 200 | L | - | KD Adv: +3~12 |
Round Arch | ![]() ![]() |
11(13) | 6 | 14 | 1 | 4 | 110 | 200 | M | - | 9-27f airborne; first 2 active frames only hit airborne opponents |
Round Step | ![]() ![]() |
16 | 4 | 17 | -3 | 1 | 100 | 200 | M | - | 12-28f airborne |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo 3 | ![]() ![]() |
- | - | - | -5(-30) | Reset | 110*100 | 200*200 | M | - | HK whiffs on crouch block (more unsafe); around +11 after air reset; 5HP > 623MK is better meterless damage and grants KD |
Target Combo 4 | ![]() ![]() ![]() |
- | - | - | -5 | KD | 60*70*30 | 100*150*50 | M | Sp Su / - | The 2HP has 2 hits, only the 1st is cancellable while the 2nd launches for a juggle; 1st hit of 2HP can whiff on some characters making it weaker (standing Elena); KD Adv: +39 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP | ![]() ![]() ![]() |
4 | 10 | - | - | - | 30 | 50 | H | - | - |
j.MP | ![]() ![]() ![]() |
6 | 4 | - | - | - | 60 | 100 | H | - | - |
j.HP | ![]() ![]() ![]() |
6 | 4 | - | - | - | 90 | 150 | H | - | - |
j.LK | ![]() ![]() ![]() |
5 | 8 | - | - | - | 30 | 50 | H | - | - |
j.MK | ![]() ![]() ![]() |
7 | 4 | - | - | - | 60 | 100 | H | - | - |
j.HK | ![]() ![]() ![]() |
9 | 1*6 | - | - | - | 50*60 | 100x2 | H | - | Hits twice |
Target Combo 1 | ![]() ![]() ![]() ![]() |
- | - | - | - | - | 30*60 | 50*100 | H*H | - | - |
Target Combo 2 | ![]() ![]() ![]() ![]() |
- | - | - | - | - | 60*40 | 100*50 | H*H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
24 | 2 | 34 | -20 | KD | 80 | 150 | M | Dash | KD Adv: +12; +31 after Forward Dash, +29 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
31 | 2 | 34 | -14 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 34 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Leg Lift Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +5 |
Leg Hook (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +7 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Mallet Smash (Hopping Overhead) |
![]() ![]() 63214+P |
27 | 6 | 18 | -3(-1) | 2(5) | 70 | 100 | H | - | Strength determines distance; Frame Adv. varies based on height |
![]() (Hopping Overhead) |
![]() ![]() 63214+PP |
19 | 6 | 18 | -1 | 5 | 50x2 | 50*100 | H | - | 2 hits, so opponent height doesn't affect frame data |
LP Giraffe Neck (Handstand Overhead) |
![]() ![]() 236+LP |
27 | 2*2 | 20 | -3 | KD | 70*40 | 50x2 | H*H | Su | Both hits can Su/FA cancel; can combo after 1 hit + FADC; KD Adv: +25 |
MP Giraffe Neck (Handstand Overhead) |
![]() ![]() 236+MP |
29 | 3*2 | 20 | -3 | KD | 70*50 | 50x2 | H*H | Su | Both hits can Su/FA cancel; can combo after 1 hit + FADC; KD Adv: +26 |
HP Giraffe Neck (Handstand Overhead) |
![]() ![]() 236+HP |
34 | 3*2 | 20 | -3 | KD | 70*60 | 50x2 | H*H | Su | Both hits can Su/FA cancel; can combo after 1 hit + FADC; KD Adv: +26 |
![]() (Handstand Overhead) |
![]() ![]() 236+PP |
25 | 3*2 | 20 | -3 | KD | 80*70 | 100*50 | H*H | FA | Both hits can FA cancel; can combo after 1 hit + FADC; KD Adv: +26 |
LP Lynx Tail (Low Spins) |
![]() ![]() 623+LP |
15 | 2 | 23 | -8 | KD | 90 | 100 | L | Su | Won't combo into Super despite being cancellable; KD Adv: +17 |
MP Lynx Tail (Low Spins) |
![]() ![]() 623+MP |
10 | 3(6)3 | 22 | -8 | KD | 60x2 | 50x2 | L | Su | 2 hits, only 2nd is cancellable; won't combo into Super; KD Adv: +17 |
HP Lynx Tail (Low Spins) |
![]() ![]() 623+HP |
8 | 5(6)3 (13)2(4)2 |
28 | -14 | KD | 60*20x2*30 | 50*20x2*30 | L | Su | 4 hits, only 2nd/3rd are cancellable; 3rd hit can combo into Lv 2 Focus; hits are a true blockstring, and will hit an opponent that stops crouching during the animation; KD Adv: +24 |
![]() (Low Spins) |
![]() ![]() 623+PP |
8 | 3(3)2(5)2(4) 2(5)2(4)2(5) 2(2)2(7)4 |
42 | -27 | KD | 10x8*100 | 20x8*50 | L | FA | 56f from beginning to end of active frames; final hit is FA cancellable and launches into free juggle state; KD Adv: +24 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Scratch Wheel (Upkicks) |
![]() ![]() 623+LK |
4 | 6 | 23+11 land | -23 | KD | 100 | 150 | M | Su* | 1-9f throw invuln; cancellable on hit only; KD Adv: +32 |
MK Scratch Wheel (Upkicks) |
![]() ![]() 623+MK |
3 | 6 | 29+11 land | -26 | KD | 60*70 | 100*50 | M | Su* | 1-8f throw invuln; 1st hit cancellable on hit only; KD Adv: +29 |
HK Scratch Wheel (Upkicks) |
![]() ![]() 623+HK |
3 | 6 | 35+11 land | -31 | KD | 80*40x2 | 100*50x2 | M | Su* | 1-4f full invuln, 5-7f throw invuln; 1st hit cancellable on hit only; better juggle potential than LK/MK versions; KD Adv: +24 |
![]() (Upicks) |
![]() ![]() 623+KK |
5 | 4(26)4 | 35+11 land | -27 | KD | 90*90 | 120*90 | M | FA | 1-12f full invuln; performs 2 uppercuts, only the first can FADC; 7f gap between the 2 hits that can be interrupted on block; KD Adv: +22 |
LK Spin Scythe (Mid Spin Kicks) |
![]() ![]() 214+LK |
8 | 5(2)2 | 22 | -7 | KD | 60*50 | 100*50 | M | Su | 2 hits, both cancellable; can FADC combo after 1st hit |
MK Spin Scythe (Mid Spin Kicks) |
![]() ![]() 214+MK |
14 | 2(17)2(4)3 | 22 | -8 | KD | 40x2*50 | 50x3 | M | Su | 3 hits, all cancellable; can FADC combo after 1st or 2nd hit |
HK Spin Scythe (Mid Spin Kicks) |
![]() ![]() 214+HK |
17 | 2(16)2 | 31 | -7 | -3 | 40x2 | 50x2 | M | Su | 2 hits, only 1st is cancellable; FADC combo is possible on hit; 2nd hit can combo into a Spin Scythe followup |
+ HK Scythe Followup | + ![]() ![]() + 214+K |
11 | 2(5)2 | 28 | -13 | KD | 40*50 | 50x2 | M | Su | 2 extra hits after HK Scythe; both hits are Su/FA cancellable |
![]() (Mid Spin Kicks) |
![]() ![]() 214+KK |
14 | 2(13)2(13) 2(17)2 |
26 | -11 | KD | 20x3*30 | 20x3*50 | M | FA | 4 hits, all FA cancellable; launches into limited juggle state |
LK Rhino Horn (Lunge Kicks) |
![]() ![]() 41236+LK |
11 | 2(1)1(8)3 | 9+15 land | -6(-18) | KD | 25x2*100 | 50x3 | M | - | Later hits whiff on crouching; KD Adv: +25 |
MK Rhino Horn (Lunge Kicks) |
![]() ![]() 41236+MK |
16 | 2(1)1(8)3 | 9+15 land | -6(-18) | KD | 30x2*100 | 50x3 | M | - | Later hits whiff on crouching; KD Adv: +25 |
HK Rhino Horn (Lunge Kicks) |
![]() ![]() 41236+HK |
19 | 2(2)1(8)3 | 9+15 land | -6(-19) | KD | 30x2*110 | 50x3 | M | - | Later hits whiff on crouching; KD Adv: +25 |
![]() (Lunge Kicks) |
![]() ![]() 41236+KK |
13 | 2(2)2(8)5 | 5+13 land | -2(-16) | KD | 50x2*90 | 50*40x2 | M | - | 1-35f projectile invuln, 12-35f airborne; later hits whiff on crouching; KD Adv: +37 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Spinning Beat (K Super) |
![]() ![]() ![]() 236236+K |
1+3 | 6(18)9(22)9 | 46 | -30 | KD | 100x2*200 | - | M | - | 1-9f full invuln; KD Adv: +37 |
Sylph Amulet (P Super) |
![]() ![]() ![]() 236236+P |
1+3 | 6*4 | 28 | -9 | KD | 260 | - | hit | Ultra (on Hit) |
1-12f full invuln; suction effect; KD Adv: +77 (+62 into Quick Heal, -8 into Full Heal) |
Brave Dance (Ultra 1) |
![]() ![]() ![]() 236236+K |
0+9 | 2 | 33 | -14 | KD | 60*378 | - | M | - | 1-10f full invuln; KD Adv: +16 |
Healing (Ultra 2) |
![]() ![]() ![]() 236236+P |
0+7 | - | 119 | - | - | [345 max heal] | - | - | Cancel | 126f total post-flash, can start cancel on frame 34 at the earliest; Due to removal of most Hard Knockdowns in Omega, P Super xx U2 is the most reliable way to set this up |
+ Healing cancel | ![]() |
- | - | 21 | - | - | - | - | - | - | Stops healing animation; with max U2 meter, Elena heals 152 HP with fastest possible healing |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |