
T. Hawk
Fill in Omega SF4 info
In a nutshell
-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
T. Hawk
VITALS | |||||
---|---|---|---|---|---|
Health: | 1100 | Stun: | 1100 | ||
WALKING | |||||
Forward Walk Speed: | 0.031 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | Forward: 6+40+4 Back/Neut: 6+40+5 |
Jump Distance: | Regular: 1.76 Forward, 1.81 Back *Short hop: 1.75 Forward, 1.56 Back | ||
DASHING | |||||
Forward Dash Frames: | 18 | Forward Dash Distance: | 0.95 [1.11]* | ||
Back Dash Frames: | 26 | Back Dash Distance: | 0.84 | ||
FA + Forward Dash Frames: | 22 | FA + Back Dash Frames: | 21 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-19 | FA + Back Dash Airborne: | 6-15 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -7 | Lv1 FA + Back Dash (Block): | -6 | ||
Lv2 FA + Forward Dash (Block): | -1 | Lv2 FA + Back Dash (Block): | 0 |
*[Refers to dash distance when holding a direction or inputting a button at the end of the animation]
*Short Hop is input by neutral jumping, then transitioning to a forward/back jump during pre-jump frames
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
3 | 2 | 6 | 3 | 7 | 40 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
5 | 4 | 10 | 0 | 6 | 70 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
7 | 4 | 14 | 1 | 5 | 70*50 | 100x2 | M | - | - |
5LK (Close) | cl. ![]() |
3 | 3 | 10 | -2 | 1 | 30 | 50 | M | Sp Su | - |
5MK (Close) | cl. ![]() |
4 | 2*3 | 11 | 0 | 3 | 80*50 | 100x2 | M | Sp Su / - | 2 hits, only 1st is cancellable |
5HK (Close) | cl. ![]() |
7 | 1*3 | 14 | -2 | KD | 70*50 | 100x2 | M | - | Can juggle afterwards; KD Adv: +52 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
4 | 2 | 7 | 3 | 6 | 40 | 50 | M | Sp Su | - |
5MP (Far) | far. ![]() |
6 | 3 | 12 | -1 | 2 | 90 | 100 | M | - | - |
5HP (Far) | far. ![]() |
8 | 2 | 21 | -5 | -1 | 120 | 200 | M | - | - |
5LK (Far) | far. ![]() |
4 | 4 | 9 | -2 | 1 | 30 | 50 | M | Sp Su | - |
5MK (Far) | far. ![]() |
6 | 3 | 11 | 0 | 3 | 70 | 100 | M | - | - |
5HK (Far) | far. ![]() |
10 | 5 | 22 | -7 | -3 | 120 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
4 | 3 | 8 | 0 | 3 | 30 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
6 | 8 | 8 | -3 | 1 | 80 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
8 | 2*3 | 20 | -5 | -1 | 90*50 | 100x2 | M | - | - |
2LK | ![]() ![]() |
4 | 3 | 8 | -1 | 3 | 40 | 50 | L | Sp Su | Frame buffer does not apply afterward, making it a 1f link into cl.5LP |
2MK | ![]() ![]() |
6 | 2 | 14 | -2 | 1 | 70 | 100 | L | - | - |
2HK | ![]() ![]() |
11 | 2(9)2 | 20 | -8 | KD | 80*50 | 150*100 | L*L | - | If the 1st hit connects, the 2nd hit also combos; KD Adv: +20 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Thrust Peak | ![]() ![]() |
3 | 7 | 11 | -7(-6) | -3(-2) | 40 | 50 | M | Sp Su | 1st active frame only connects vs. standing opponents at close range; effective as an anti-air |
Hunting Hawk (Overhead) |
![]() ![]() |
23 | 2*2 | 11 | -2 | 2 | 70*50 | 100x2 | H | - | 5-?f airborne |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
4 | 6 | - | - | - | 60 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
6 | 4 | - | - | - | 90 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
11 | 6 | - | - | - | 120 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
4 | 8 | - | - | - | 50 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
7 | 6 | - | - | - | 90 | 100 | H | - | Crossup (has 2 separate hitboxes) |
j.HK (angled) | ![]() ![]() |
10 | 5 | - | - | - | 120 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
4 | 7 | - | - | - | 60 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
6 | 5 | - | - | - | 90 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
10 | 4 | - | - | - | 140 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
4 | 6 | - | - | - | 50 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
7 | 3 | - | - | - | 90 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
10 | 9 | - | - | - | 120 | 200 | H | - | - |
Heavy Shoulder | Air ![]() ![]() |
7 | 10 | - | - | - | 80 | 90 | - | - | Only hits airborne opponents; retracts hurtbox upward to avoid some anti-airs |
Heavy Body Press | Air ![]() ![]() |
6 | 9 | - | - | - | 110 | 150 | H | - | Crossup |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
23 | 5 | 32 | -21 | KD | 120 | 150 | M | Dash | KD Adv: +11; +25 after Forward Dash, +26 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
33 | 5 | 32 | -16 | crumple | 120 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 5 | 32 | crumple | crumple | 170 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Neck Hanging Tree (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 190 | 200 | T | - | KD Adv: +8 |
Mexican Throw (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 190 | 200 | T | - | KD Adv: +12 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Condor Spire | ![]() ![]() 236+LK |
3 | 2(6)8 | 21 | -8(-1) | KD | 60x2 | 100x2 | M | Su | 2 hits, only 1st is cancellable; KD Adv: +23 |
MK Condor Spire | ![]() ![]() 236+MK |
4 | 2(9)8 | 22 | -9(-2) | KD | 60*70 | 100x2 | M | Su | 2 hits, only 1st is cancellable; KD Adv: +22 |
HK Condor Spire | ![]() ![]() 236+HK |
6 | 2(10)8 | 23 | -10(-3) | KD | 60*80 | 100x2 | M | Su | 2 hits, only 1st is cancellable; KD Adv: +21 |
![]() |
![]() ![]() 236+KK |
9 | 17 | 21 | -12(-1) | KD | 130 | 150 | M | - | Allows for followup juggle; KD Adv: +45 |
LP Tomahawk (Uppercut) |
![]() ![]() 623+LP |
5(9) | 2(2)7 | 17+11 land | -14 | KD | 160 | 200 | M | Su* | No invuln; (AA hitbox appears); Su/FA cancel on hit only; only 1 hit despite 2 sets of active frames; allows followup juggle after high AA connect; KD Adv: +30 |
MP Tomahawk (Uppercut) |
![]() ![]() 623+MP |
7(10) | 3*8 | 21+11 land | -18 | KD | 100*80 | 100x2 | M | Su* | 1-9f invuln; (AA hitbox appears); Su/FA cancel on hit only; allows followup juggle after high AA connect; KD Adv: +33 |
HP Tomahawk (Uppercut) |
![]() ![]() 623+HP |
10(12) | 2*9 | 26+11 land | -27 | KD | 200 | 200 | M | Su* | 1-12f invuln; (AA hitbox appears); Su/FA cancel on hit only; only 1 hit despite 2 sets of active frames; allows followup juggle after high AA connect; KD Adv: +21 |
![]() (Uppercut) |
![]() ![]() 623+PP |
5 | 3(1)7 | 29+11 land | -26 | KD | 120*80 | 150*100 | M | Sp FA | 1-7f invuln; follow up with EX Dive (PPP or 236PP input), approx. -1 on block; 1st hit can FADC (on block: -6 forward, -5 back); followup juggle is possible after high-connect anti-air; KD Adv: +24 |
Earth Rage (Ground Pound) |
![]() ![]() 214+P |
19 | 7 | 17 | -7 | KD | 100 | 100 | M | Su* | Strength determines distance; only cancellable if it connects; KD Adv: +45 |
![]() (Ground Pound) |
![]() ![]() 214+PP |
14 | 7*7*9 | 2 | 14 [4/6] |
KD | 50x2*80 | 50x2*100 | M | FA* | FA cancel only possible if 1st hit connects; Block Adv: +14 if 3 hits connect, +4 if only 3rd hit whiffs, +6 if only 1st hit whiffs; KD Adv: +62 |
LP Mexican Typhoon | ![]() ![]() 360+LP |
4 | 2 | 52 | - | KD | 200 | 250 | T | - | KD Adv: +23 |
MP Mexican Typhoon | ![]() ![]() 360+MP |
4 | 2 | 50 | - | KD | 230 | 200 | T | - | KD Adv: +23 |
HP Mexican Typhoon | ![]() ![]() 360+HP |
4 | 2 | 48 | - | KD | 250 | 200 | T | - | KD Adv: +19 |
![]() ![]() |
![]() ![]() 360+PP |
4 | 2 | 47 | - | KD | 350 | 300 | T | - | Costs 2 bars, has armor; KD Adv: +16 |
LP Condor Dive | Air ![]() ![]() Air 236+LP |
19 | until land | 12 | -5(1) | KD | 120 | 200 | M | - | Forwrad/neutral jump only; steepest angle; not an armor breaker; KD Adv. varies based on angle |
MP Condor Dive | Air ![]() ![]() Air 236+MP |
19 | until land | 12 | -9(1) | KD | 120 | 200 | M | - | Forwrad/neutral jump only; ~45 degree angle similar to USF4 version; not an armor breaker; KD Adv. varies based on angle |
HP Condor Dive | Air ![]() ![]() Air 236+HP |
17 | 12 | 4 | - | KD | 100 | 200 | M | - | Forwrad/neutral jump only; flies straight forward; after recovery, can use neutral jump normals or EX Condor Dive; KD Adv. varies based on height |
![]() |
Air ![]() ![]() Air 236+PP |
11 | until land | 12 | -6(4) | KD | 150 | 200 | M | - | Can be done from back jump or after HP Condor Dive; not an armor breaker; KD Adv. varies based on angle |
Condor Rise (Command Jump) |
![]() |
16 | 5 | 5 land | - | KD | 100 | 150 | M | Kara | Only hits directly above T.Hawk; as a special move, this can be cancelled into, then kara cancelled during prejump frames into focus, specials, super, or ultra; KD Adv: +29~41 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Double Typhoon (Super) |
![]() ![]() ![]() 236236+K |
1+0 | 2 | 41 | - | KD | 470 | - | T | - | 1-?f invuln; KD Adv: +50 |
Raging Typhoon (Ultra 1) |
![]() ![]() ![]() 236236+K |
1+0 | 2 | 41 | - | KD | 510 | - | T | - | 1-?f invuln; KD Adv: +8 |
Raging Slash (Ultra 2) |
![]() ![]() ![]() 236236+K |
0+3 | 6 | 18+26 land | - | KD | 450 | - | T | - | 1-?f invuln; KD Adv: +39 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |