
Elena
Fill in Omega SF4 info
In a nutshell
-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Elena
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 900 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.038 | ||
JUMPING | |||||
Jump Total Frames: | 4+38+4 | Jump Distance: | 1.67 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.42 | ||
Back Dash Frames: | 22 | Back Dash Distance: | 1.47 | ||
FA + Forward Dash Frames: | 16 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 5-15 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -1 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | +5 | Lv2 FA + Back Dash (Block): | +3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP | st. ![]() |
5 | 2 | 13 | -4 | -1 | 30 | 50 | M | Sp Su | Hits very high, mostly for anti-airing; whiffs on all crouchers except Hugo |
5MP | st. ![]() |
6 | 3 | 17 | -5 | -2 | 40x2 | 50x2 | M | Sp Su / - | 2 hits, only 1st is cancellable |
5HP | st. ![]() |
11 | 3 | 22 | -6 | KD | 70*40 | 150*50 | M | TC | 2 hits, launches into limited juggle state; KD Adv: +39 if no juggle |
5LK | st. ![]() |
4 | 2 | 9 | -2 | 3 | 30 | 50 | M | Sp Su | - |
5MK | st. ![]() |
8 | 2 | 10 | 2 | 5 | 60 | 100 | M | TC Sp Su | Buffered followup attacks come out 1f late due to a bug; a frame-perfect input is required to link into 5f attacks like 2MP, 2MK, or EX Scratch Wheel (combo drops if you input these too early) |
5HK | st. ![]() |
9 | 2 | 20 | -4 | 0 | 100 | 200 | M | - | Whiffs on crouching opponents |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 2 | 7 | 2 | 5 | 20 | 50 | M | Sp Su | - |
2MP | ![]() ![]() |
5 | 6 | 7 | 1 | 4 | 60 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
6 | 4 | 22 | -7 | -3 | 70*50 | 150*50 | M | Sp Su / - | 2 hits, only 1st is cancellable |
2LK | ![]() ![]() |
4 | 4 | 7 | -2 | 3 | 30 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
5 | 4 | 11 | -1 | 2 | 70 | 100 | L | - | - |
2HK | ![]() ![]() |
8 | 4 | 21 | -7 | KD | 100 | 200 | L | - | KD Adv: +17 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Handstand Kick (Overhead) |
![]() ![]() |
20 | 3 | 19 | -2 | 3 | 70 | 100 | H | - | Slower overhead that links into 2LP if close enough |
Handstand Whip (Overhead) |
![]() ![]() |
12 | 3 | 20 | -3 | 2 | 50 | 100 | H | - | Faster overhead, but requires meaty timing in order to combo afterward |
Sliding | ![]() ![]() |
11 | 10 | 29 | -20(-11) | KD | 100 | 200 | L | - | KD Adv: +3~12 |
Round Arch | ![]() ![]() |
11(13) | 6 | 14 | 1 | 4 | 110 | 200 | M | - | 9-27f airborne; first 2 active frames only hit airborne opponents |
Round Step | ![]() ![]() |
16 | 4 | 17 | -3 | 1 | 100 | 200 | M | - | 12-28f airborne |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo 3 | ![]() ![]() |
- | - | - | -5(-30) | Reset | 110*100 | 200*200 | M | - | HK whiffs on crouch block (more unsafe); around +11 after air reset; 5HP > 623MK is better meterless damage and grants KD |
Target Combo 4 | ![]() ![]() ![]() |
- | - | - | -5 | KD | 60*70*30 | 100*150*50 | M | Sp Su / - | The 2HP has 2 hits, only the 1st is cancellable while the 2nd launches for a juggle; 1st hit of 2HP can whiff on some characters making it weaker (standing Elena); KD Adv: +39 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP | ![]() ![]() ![]() |
4 | 10 | - | - | - | 30 | 50 | H | - | - |
j.MP | ![]() ![]() ![]() |
6 | 4 | - | - | - | 60 | 100 | H | - | - |
j.HP | ![]() ![]() ![]() |
6 | 4 | - | - | - | 90 | 150 | H | - | - |
j.LK | ![]() ![]() ![]() |
5 | 8 | - | - | - | 30 | 50 | H | - | - |
j.MK | ![]() ![]() ![]() |
7 | 4 | - | - | - | 60 | 100 | H | - | - |
j.HK | ![]() ![]() ![]() |
9 | 1*6 | - | - | - | 50*60 | 100x2 | H | - | Hits twice |
Target Combo 1 | ![]() ![]() ![]() ![]() |
- | - | - | - | - | 30*60 | 50*100 | H*H | - | - |
Target Combo 2 | ![]() ![]() ![]() ![]() |
- | - | - | - | - | 60*40 | 100*50 | H*H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
24 | 2 | 34 | -20 | KD | 80 | 150 | M | Dash | KD Adv: +12; +31 after Forward Dash, +29 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
31 | 2 | 34 | -14 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 34 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Leg Lift Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +5 |
Leg Hook (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +7 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Mallet Smash (Hopping Overhead) |
![]() ![]() 63214+P |
27 | 6 | 18 | -3(-1) | 2(5) | 70 | 100 | H | - | Strength determines distance; Frame Adv. varies based on height |
![]() (Hopping Overhead) |
![]() ![]() 63214+PP |
19 | 6 | 18 | -1 | 5 | 50x2 | 50*100 | H | - | 2 hits, so opponent height doesn't affect frame data |
LP Giraffe Neck (Handstand Overhead) |
![]() ![]() 236+LP |
27 | 2*2 | 20 | -3 | KD | 70*40 | 50x2 | H*H | Su | Both hits can Su/FA cancel; can combo after 1 hit + FADC; KD Adv: +25 |
MP Giraffe Neck (Handstand Overhead) |
![]() ![]() 236+MP |
29 | 3*2 | 20 | -3 | KD | 70*50 | 50x2 | H*H | Su | Both hits can Su/FA cancel; can combo after 1 hit + FADC; KD Adv: +26 |
HP Giraffe Neck (Handstand Overhead) |
![]() ![]() 236+HP |
34 | 3*2 | 20 | -3 | KD | 70*60 | 50x2 | H*H | Su | Both hits can Su/FA cancel; can combo after 1 hit + FADC; KD Adv: +26 |
![]() (Handstand Overhead) |
![]() ![]() 236+PP |
25 | 3*2 | 20 | -3 | KD | 80*70 | 100*50 | H*H | FA | Both hits can FA cancel; can combo after 1 hit + FADC; KD Adv: +26 |
LP Lynx Tail (Low Spins) |
![]() ![]() 623+LP |
15 | 2 | 23 | -8 | KD | 90 | 100 | L | Su | Won't combo into Super despite being cancellable; KD Adv: +17 |
MP Lynx Tail (Low Spins) |
![]() ![]() 623+MP |
10 | 3(6)3 | 22 | -8 | KD | 60x2 | 50x2 | L | Su | 2 hits, only 2nd is cancellable; won't combo into Super; KD Adv: +17 |
HP Lynx Tail (Low Spins) |
![]() ![]() 623+HP |
8 | 5(6)3 (13)2(4)2 |
28 | -14 | KD | 60*20x2*30 | 50*20x2*30 | L | Su | 4 hits, only 2nd/3rd are cancellable; 3rd hit can combo into Lv 2 Focus; hits are a true blockstring, and will hit an opponent that stops crouching during the animation; KD Adv: +24 |
![]() (Low Spins) |
![]() ![]() 623+PP |
8 | 3(3)2(5)2(4) 2(5)2(4)2(5) 2(2)2(7)4 |
42 | -27 | KD | 10x8*100 | 20x8*50 | L | FA | 56f from beginning to end of active frames; final hit is FA cancellable and launches into free juggle state; KD Adv: +24 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Scratch Wheel (Upkicks) |
![]() ![]() 623+LK |
4 | 6 | 23+11 land | -23 | KD | 100 | 150 | M | Su* | 1-9f throw invuln; cancellable on hit only; KD Adv: +32 |
MK Scratch Wheel (Upkicks) |
![]() ![]() 623+MK |
3 | 6 | 29+11 land | -26 | KD | 60*70 | 100*50 | M | Su* | 1-8f throw invuln; 1st hit cancellable on hit only; KD Adv: +29 |
HK Scratch Wheel (Upkicks) |
![]() ![]() 623+HK |
3 | 6 | 35+11 land | -31 | KD | 80*40x2 | 100*50x2 | M | Su* | 1-4f full invuln, 5-7f throw invuln; 1st hit cancellable on hit only; KD Adv: +24 |
![]() (Upicks) |
![]() ![]() 623+KK |
5 | 4(26)4 | 35+11 land | -27 | KD | 90*90 | 120*90 | M | FA | 1-12f full invuln; performs 2 uppercuts, only the first can FADC; 7f gap between the 2 hits that can be interrupted on block; KD Adv: +22 |
LK Spin Scythe (Mid Spin Kicks) |
![]() ![]() 214+LK |
s | a | r | B | H | D | S | M | Su | 2 hits, both cancellable; can FADC combo after 1st hit |
MK Spin Scythe (Mid Spin Kicks) |
![]() ![]() 214+MK |
s | a | r | B | H | D | S | M | Su | 3 hits, all cancellable; can FADC combo after 1st or 2nd hit |
HK Spin Scythe (Mid Spin Kicks) |
![]() ![]() 214+HK |
s | a | r | B | H | D | S | M | Su | 2 hits, only 1st is cancellable; FADC combo is possible on hit; 2nd hit can combo into a Spin Scythe followup |
+ HK Scythe Followup | + ![]() ![]() + 214+K |
s | a | r | B | H | D | S | M | Su | 2 extra hits after HK Scythe; both hits are Su/FA cancellable |
![]() (Mid Spin Kicks) |
![]() ![]() 214+KK |
s | a | r | B | H | D | S | M | FA | 4 hits, all FA cancellable; launches into limited juggle state |
LK Rhino Horn (Lunge Kicks) |
![]() ![]() 41236+LK |
11 | 2(1)1(8)3 | 9+15 land | -6(-18) | KD | 25x2*100 | 50x3 | M | - | Later hits whiff on crouching; KD Adv: +25 |
MK Rhino Horn (Lunge Kicks) |
![]() ![]() 41236+MK |
16 | 2(1)1(8)3 | 9+15 land | -6(-18) | KD | 30x2*100 | 50x3 | M | - | Later hits whiff on crouching; KD Adv: +25 |
HK Rhino Horn (Lunge Kicks) |
![]() ![]() 41236+HK |
19 | 2(2)1(8)3 | 9+15 land | -6(-19) | KD | 30x2*110 | 50x3 | M | - | Later hits whiff on crouching; KD Adv: +25 |
![]() (Lunge Kicks) |
![]() ![]() 41236+KK |
13 | 2(2)2(8)5 | 5+13 land | -2(-16) | KD | 50x2*90 | 50*40x2 | M | - | 1-35f projectile invuln, 12-35f airborne; later hits whiff on crouching; KD Adv: +37 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Spinning Beat (K Super) |
![]() ![]() ![]() 236236+K |
1+3 | 6(18)9(22)9 | 46 | -30 | KD | 100x2*200 | - | M | - | 1-9f full invuln; KD Adv: +37 |
Sylph Amulet (P Super) |
![]() ![]() ![]() 236236+P |
1+3 | 6*4 | 28 | -9 | KD | 260 | - | hit | Ultra (on Hit) |
1-12f full invuln; suction effect; KD Adv: +77 (+62 into Quick Heal, -8 into Full Heal) |
Brave Dance (Ultra 1) |
![]() ![]() ![]() 236236+K |
0+9 | 2 | 33 | -14 | KD | 60*378 | - | M | - | 1-10f full invuln; KD Adv: +16 |
Healing (Ultra 2) |
![]() ![]() ![]() 236236+P |
0+7 | - | 119 | - | - | [345 max heal] | - | - | Cancel | 126f total post-flash, can start cancel on frame 34 at the earliest; Due to removal of most Hard Knockdowns in Omega, P Super xx U2 is the most reliable way to set this up |
+ Healing cancel | ![]() |
- | - | 21 | - | - | - | - | - | - | Stops healing animation; with max U2 meter, Elena heals 152 HP with fastest possible healing |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |