
Decapre
Fill in Omega SF4 info
In a nutshell
-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Decapre
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.055 | Back Walk Speed: | 0.45 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.40 | ||
Back Dash Frames: | 21 | Back Dash Distance: | 0.86 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-14 | FA + Back Dash Airborne: | 4-12 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | +3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP | st. ![]() |
3 | 1 | 7 | 3 | 6 | 25 | 50 | M | Sp Su | Can link into 7f normals (2MP, 2HK), likely due to bug in buffer system |
5MP | st. ![]() |
6 | 4 | 11 | -1 | 2 | 70 | 100 | M | Sp Su | - |
5HP | st. ![]() |
6 | 4 | 19 | -3 | -1 | 100 | 200 | M | - | - |
5LK | st. ![]() |
3 | 1 | 7 | 3 | 6 | 25 | 50 | M | Sp Su | - |
5MK | st. ![]() |
5 | 1*5 | 13 | -4 | -1 | 70*50 | 100x2 | M | Sp Su / - | 2 hits, only 1st is cancellable |
5HK | st. ![]() |
9 | 2 | 22 | -6 | -2 | 110 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 2 | 6 | 3 | 6 | 20 | 50 | M | Ch Sp Su | Can link into 7f normals (2MP, 2HK), likely due to bug in buffer system |
2MP | ![]() ![]() |
7 | 4 | 7 | 3 | 6 | 65 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
5 | 1*2 | 23 | -7 | -3 | 70*60 | 150*100 | M | Su / - | 2 hits, only 1st is cancellable |
2LK | ![]() ![]() |
4 | 3 | 10 | -2 | 1 | 25 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
6 | 4 | 13 | -3 | 1 | 65 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
7 | 2 | 24 | -8 | KD | 110 | 200 | L | - | KD Adv: +16 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Back MP | ![]() ![]() |
4 | 4 | 12 | 2 | 7 | 70 | 100 | M | TC Sp Su | Really strong close range anti-air |
Back HP | ![]() ![]() |
8 | 1(9)1 | 13 | 4 | 8 | 70*40 | 80*50 | M | Sp Su / - | 2 hits, only 1st is cancellable; 1st hit knocks down vs. airborne, allowing possible juggle |
Back HK | ![]() ![]() |
6 | 3(1)6 | 19 | -7 | KD | 70*60 | 150*100 | M | - | Launches opponent into juggle state; KD Adv: +40 if no juggle |
Fox Tail (Overhead) |
![]() ![]() |
17 | 3 | 15 | -3 | 2 | 80 | 100 | H | - | 1st active frame hits above Decapre (no difference in Frame Adv. if it hits) |
Steal Saber (Slide) |
![]() ![]() |
10 | 11 | 27 | -20(-10) | KD | 110 | 200 | L | - | 6-20f low profile (slides under most projectiles); KD Adv: +4~14 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo | ![]() ![]() ![]() 4MP > HK |
- | - | - | -17 | KD | 65*55 | 100x2 | M | J Su | Jump cancel on hit only; KD Adv: +38 (+72 from earliest jump cancel timing) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
4 | 5 | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
5 | 3 | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
5 | 4 | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
4 | 7 | - | - | - | 50 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
5 | 4 | - | - | - | 70 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
6 | 5 | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
4 | 4 | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
5 | 4 | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
6 | 5 | - | - | - | 110 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
5 | 5 | - | - | - | 30 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
5 | 7 | - | - | - | 70 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
5 | 3 | - | - | - | 100 | 200 | H | - | - |
Hidden Dive (Fake Stomp) |
Air ![]() ![]() |
- | - | 35 | - | - | - | - | - | - | Strike invuln 18f until landing |
Break Dive (Stomp) |
Air ![]() ![]() |
27(28) | 15 | 9 | -10 | KD | 100 | 200 | M | - | Startup varies slightly depending on height; KD Adv: +52 |
Shadow Needle (Divekick) |
Air ![]() ![]() |
14 | until land | 7 land | -4(1) | 7(9) | 70 | 100 | M | - | Advantage depends on opponent height and stand/crouch |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
21 | 2 | 35 | -21 | KD | 85 | 150 | M | Dash | KD Adv: +9; +28 after Forward Dash, +27 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
28 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 35 | crumple | crumple | 120 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Concealed Kill Advance (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +5~8 |
Concealed Kill Invert (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +32 |
Concealed Kill Hover (Air Throw) |
![]() ![]() ![]() |
3 | 2 | 4 land | - | KD | 180 | 250 | T | - | KD Adv: +23~24 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Invisible Ray (Fireball) |
![]() ![]() 236+LP |
s | a | r | B | H | D | S | hit | c | notes |
MP Invisible Ray (Fireball) |
![]() ![]() 236+MP |
s | a | r | B | H | D | S | hit | c | notes |
HP Invisible Ray (Fireball) |
![]() ![]() 236+HP |
s | a | r | B | H | D | S | hit | c | notes |
![]() (Fireball) |
![]() ![]() 236+PP |
s | a | r | B | H | D | S | hit | c | notes |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Strafe Dagger (Super) |
![]() ![]() ![]() 236236+P |
s | a | r | B | H | D | S | hit | c | - |
Psycho Stream (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | H | D | S | hit | c | - |
DCM (Ground Ultra 2) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | H | D | S | hit | c | - |
DCM (AA Ultra 2) |
![]() ![]() ![]() 214214+KKK |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |