
Blanka
Fill in Omega SF4 info
In a nutshell
-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Blanka
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.050 | Back Walk Speed: | 0.045 | ||
JUMPING | |||||
Jump Total Frames: | 4+34+4 | Jump Distance: | 1.65 Forward, 1.49 Back | ||
DASHING | |||||
Forward Dash Frames: | 18 | Forward Dash Distance: | 1.66 | ||
Back Dash Frames: | 26 | Back Dash Distance: | 1.34 | ||
FA + Forward Dash Frames: | 20 | FA + Back Dash Frames: | 22 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-19 | FA + Back Dash Airborne: | 7-16 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -5 | Lv1 FA + Back Dash (Block): | -7 | ||
Lv2 FA + Forward Dash (Block): | +1 | Lv2 FA + Back Dash (Block): | -1 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
3 | 2 | 9 | 3 | 6 | 50 | 50 | M | Sp Su | - |
5MP (Close) | cl. ![]() |
5 | 2 | 10 | 2 | 5 | 85 | 100 | M | Su | - |
5HP (Close) | cl. ![]() |
7 | 4 | 22 | -7 | -1 | 120(100) | 200 | M | Su | Hitbox moves with Blanka's hands, starting near the ground; (Damage on later active frames) |
5LK (Close) | cl. ![]() |
4 | 3 | 10 | -2 | 1 | 50 | 50 | M | Sp Su | - |
5MK (Close) | cl. ![]() |
5 | 2(3)2 | 12 | 0 | 3 | 50*30 | 50*50 | M | Su / - | 2 hits, only 1st is cancellable |
5HK (Close) | cl. ![]() |
6 | 6 | 19 | -6 | -1 | 120(100) | 200 | M | Su | Hitbox moves with Blanka's foot, starting near the ground; (Damage on later active frames) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
3 | 2 | 9 | 0 | 3 | 50 | 50 | M | Sp Su | - |
5MP (Far) | far. ![]() |
7 | 4 | 9 | 1 | 4 | 100 | 100 | M | Su | - |
5HP (Far) | far. ![]() |
7 | 3*3 | 19 | -4 | 2 | 70*40 | 150*50 | M | Sp Su / - | 2 hits, only 1st is cancellable; early active frames hit above Blanka |
5LK (Far) | far. ![]() |
5 | 2 | 12 | -3 | 0 | 60 | 50 | M | Su | - |
5MK (Far) | far. ![]() |
5 | 2 | 19 | -7 | -4 | 100 | 100 | M | Su | Has a somewhat useful AA hitbox, but hard to use due to few active frames |
5HK (Far) | far. ![]() |
3 | 6 | 23 | -9 | -4 | 120(100) | 200 | M | - | Hitbox moves with Blanka's foot, starting near the ground; (Damage on later active frames) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
4 | 2 | 8 | 0 | 4 | 50 | 50 | M | Sp Su | - |
2MP | ![]() ![]() |
7 | 4 | 15 | -5 | -2 | 90 | 100 | M | Su | - |
2HP | ![]() ![]() |
6 | 4 | 22 | -9 | -3 | 100 | 200 | M | Su | 1st active frame has very short range |
2LK | ![]() ![]() |
4 | 3 | 8 | 0 | 3 | 45 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
5 | 1 | 12 | 1 | 4 | 75 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
5 | 2 | 25 | -10 | KD | 110 | 200 | L | Su | KD Adv: +17 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Rock Crusher | cl. ![]() ![]() |
9 | 2(1)5 | 11 | -2 | 3(1) | 60*40 | 100*50 | M*M | Sp Su / - | (Adv. vs. crouching opponent); only 1st hit is cancellable |
Rock Crusher (Overhead) |
cl. ![]() ![]() (hold) |
25 | 2(1)4 | 11 | -1 | 5 | 60*40 | 100*50 | H*H | - | 2 hit overhead, close proximity only |
Amazon River Run (Slide) |
![]() ![]() |
10 | 9 | 18 | -11(-3) | KD | 120 | 200 | L | - | 8-17f low profile, safety depends on spacing; KD Adv: +17~25; Hitstop on hit makes it easier to dodge slow projectiles |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 60 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 60 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 75 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 60 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 130 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 60 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 95 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
20 | 2 | 38 | -24 | KD | 110 | 150 | M | Dash | KD Adv: +5; +24 after Forward Dash, +22 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
28 | 2 | 38 | -18 | crumple | 90 | 100 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 38 | crumple | crumple | 170 | 250 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Wild Fang (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +31 |
Jungle Wheel (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +12 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Electric Thunder | Mash ![]() P~P~P~LP |
5 | [4(4)]x3*4 | 11 | -4 | KD | 100 | 200 | M | Su | Launches opponent for a juggle; KD Adv: +42 |
MP Electric Thunder | Mash ![]() P~P~P~MP |
7 | [2(2)]x7*2 | 15 | 0 | KD | 80*60 | 150*100 | M | Su | KD Adv: +18 |
HP Electric Thunder | Mash ![]() P~P~P~HP |
10 | [2(2)]x7*2 | 18 | -3 | KD | 80*50*30 | 150*50x2 | M | Su | KD Adv: +15 |
Lightning Grenade![]() ![]() |
Mash ![]() P~P~P~PP |
6 | 4(23)3 (16)32 |
23 | -13 | KD | 30*50*230 | 0*300 | M | FA | 1-14f full invuln; Costs 2 bars; Attack has 3 parts, can interrupt between them on block; 2nd/3rd parts are FA cancellable; all stun occurs on final hit; KD Adv: +34 |
LP Rolling Attack (Blanka Ball) |
![]() ![]() ![]() [4]6+LP |
6 | 18 | 4+2 land [34+7 land] |
-24 | KD | 130 | 200 | M | Su* | Can only cancel early active frames; active frames end upon reaching the corner; [Recovery when bouncing off opponent on hit/block]; KD Adv: +7 |
MP Rolling Attack (Blanka Ball) |
![]() ![]() ![]() [4]6+MP |
6 | 33 | 4+2 land [34+7 land] |
-24 | KD | 140 | 200 | M | Su* | Can only cancel early active frames; active frames end upon reaching the corner; [Recovery when bouncing off opponent on hit/block]; KD Adv: +7 |
HP Rolling Attack (Blanka Ball) |
![]() ![]() ![]() [4]6+HP |
6 | 33 | 4+3 land [34+7 land] |
-24 | KD | 150(130) | 200 | M | Su* | Can only cancel early active frames; active frames end upon reaching the corner; [Recovery when bouncing off opponent on hit/block]; KD Adv: +7 |
![]() (Blanka Ball) |
![]() ![]() ![]() [4]6+PP |
6 | 33 | 4+3 land [34+7 land] |
-24 | KD | 60*130 | 100*150 | M | FA* | 1-38f projectile invuln (followup attack on hit is also invuln), Airborne 7f-landing; can only cancel early active frames; active frames end upon reaching the corner; [Recovery when bouncing off opponent on hit/block]; KD Adv: +34 |
LK Backstep Roll (Rainbow Ball) |
![]() ![]() ![]() [4]6+LK |
42 | 8 | 9 land | 1(7) | KD | 110 | 200 | M | - | Can juggle afterward on hit; KD Adv: +47 |
MK Backstep Roll (Rainbow Ball) |
![]() ![]() ![]() [4]6+MK |
42 | 9 | 7 land | 2(8) | KD | 120 | 200 | M | - | Can juggle afterward on hit; KD Adv: +48 |
HK Backstep Roll (Rainbow Ball) |
![]() ![]() ![]() [4]6+HK |
38 | 8(3)6 | 6 land | -5 / 6(9) | KD | 130 | 200 | M | - | Can juggle afterward on hit; 2 sets of active frames (worse advantage if the 1st hit connects); KD Adv: +41/53 |
![]() (Rainbow Ball) |
![]() ![]() ![]() [4]6+KK |
28 | 31 | 6 land [44+7 land] |
-34 (-28) |
KD | 50x2* 30*80 |
50x4 | M | - | 1-22f full invuln; [refers to recovery when bouncing off opponent on hit/block]; KD Adv: +12/16 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Vertical Roll (Upball) |
![]() ![]() ![]() [2]8+LK |
4 | 1(2)18 | 40+5 land | -21 | KD | 40*100 | 150x2 | M | Su* | 1st hit cancellable, 2nd hit knocks down; -6 on block after FADC Forward; KD Adv: +37 |
MK Vertical Roll (Upball) |
![]() ![]() ![]() [2]8+MK |
4 | 1(2)18 | 42+10 land | -21 | KD | 40*110 | 150x2 | M | Su* | 1st hit cancellable, 2nd hit knocks down; -6 on block after FADC Forward; KD Adv: +37 |
HK Vertical Roll (Upball) |
![]() ![]() ![]() [2]8+HK |
4 | 1(2)18 | 46+4 land | -21 | KD | 40*120 | 150x2 | M | Su* | 1st hit cancellable, 2nd hit knocks down; -6 on block after FADC Forward; KD Adv: +37 |
![]() (Upball) |
![]() ![]() ![]() [2]8+KK |
4 | 2(1)2(1)2 | 57+10 land | -51 | KD | 210 | 200 | M | - | 1-5f full invuln; KD Adv: +22 |
Lightning Mole (Teleport) |
![]() ![]() 623+P |
52 | 11 | 49 | -40 | KD | 100*80 | 100x2 | M | - | 29-60f full invuln; Button strength determines distance (LP short, MP midscreen, HP fullscreen); can crossup; KD Adv: +24 |
![]() (Teleport) |
![]() ![]() 623+PP |
46 | 11(6)1 (7)2 |
40 | -44 | KD | 200 | 200 | M | - | 1-53f projectile invuln, 29-53f full invuln; auto-tracks to opponent's location; KD Adv: +16 |
Surprise Forward (Hop) |
![]() ![]() 6+KKK |
- | - | 22 | - | - | - | - | - | - | 5-18f Airborne |
Surprise Back (Hop) |
![]() ![]() 4+KKK |
- | - | 29 | - | - | - | - | - | - | 4-21f Airborne |
Coward Crouch | ![]() ![]() 2+PPP |
- | - | 81 | - | - | - | - | - | Sp* | 7-64f low profile; can input followup starting frame 16; cannot be cancelled into from normals; no way to shorten recovery except P/K followup |
+ Wild Lift | + ![]() |
5 | 5 | 25 | -10 | KD | 80*50 | 100x2 | M | Su | Both hits Su/FA cancellable; launches for juggle |
+ Raid Jump | + ![]() |
- | - | 33+4 land | - | - | - | - | - | - | Can use diagonal jump normals |
![]() |
![]() ![]() ![]() 2+HP+HK |
- | - | 48 | - | - | - | - | - | Sp* | 4-35f low profile; can input followup starting frame 5; can be cancelled into from normals |
+ ![]() |
+ ![]() |
4 | 5 | 18 | -3 | KD | 80*50 | 100x2 | M | FA | Both hits FA cancellable; launches for juggle |
+ ![]() |
+ ![]() |
- | - | 23+4 land | - | - | - | - | - | - | Much lower and faster than meterless version; can use diagonal jump normals |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Ground Shave Roll (Unheld P Super) |
![]() ![]() ![]() ![]() [4]646+P |
1+3 | 3(2) 20*31 |
6 [37+7 land] |
-27 | KD | 40*410 | - | M | - | 1-18f full invuln; active frames end upon reaching the corner; [refers to bouncing recovery on hit/block]; KD Adv: +69 |
Ground Shave Roll (Held P Super) |
![]() ![]() ![]() ![]() [4]646+P (hold) |
1+3 | 3(2)20* 80*14 |
12 [37+7 land] |
-32 | KD | 100x5 | - | M | - | 1-18f full invuln; Can hold P up to 80f before release; active frames end upon reaching the corner; only 4 hits can connect in combo; [refers to bouncing recovery on hit/block]; KD Adv: +93 |
Ground Shave Roll (K Super) |
![]() ![]() ![]() ![]() [4]646+K |
1+8 | 25 | 14 | -1 | KD | 360 | - | M | - | 1-15f full invuln; no hop animation; active frames end upon reaching the corner; early active frames have very short range, making it weaker for punishes; KD Adv: +69 |
Lightning Cannonball (Ultra 1) |
![]() ![]() ![]() ![]() [4]646+PPP |
0+6 | 2(18) 26*20 |
17 [37+7 land] |
-39 | KD | 120*405 | - | L*H*M | - | 1-27f full invuln; [refers to bouncing recovery on hit/block]; After bounce, can hold PPP up to 80f (stays active the entire time); KD Adv: +91 (+79 if 2nd hit whiffs) |
Shout of Earth (AA Ultra 2) |
![]() ![]() ![]() [1]319+PPP |
7 | 55(10)6 | 80 | -67 | KD | 500 (195) |
- | M | - | 1-7f full invuln, 8-61f projectile invuln; At point blank, can hit grounded opponents; Can hold PPP to delay 2nd hit; (refers to late non-cinematic hit); Cinematic damage distribution: 30*38x7*204; KD Adv: +40 (+33 grounded) |
Shout of Earth (Ground Ultra 2) |
![]() ![]() ![]() [1]319+KKK |
13 | 2(7)2 (33)90 |
31 | -57 | KD | 120x2* 90x2 |
- | M | - | 1-11f full invuln, 12-146f projectile invuln; About -31 oB if only last part is blocked; KD Adv: +25 (+48 vs. airborne) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |