
Balrog
Fill in Omega SF4 info
In a nutshell
-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Balrog
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1000 | ||
WALKING | |||||
Forward Walk Speed: | 0.050 | Back Walk Speed: | 0.040 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.58 Forward, 1.23 Back | ||
DASHING | |||||
Forward Dash Frames: | 14 | Forward Dash Distance: | 1.295 | ||
Back Dash Frames: | 24 | Back Dash Distance: | 0.925 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 15 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-17 | FA + Back Dash Airborne: | 6-12 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | 0 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | +6 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
4 | 2 | 5 | 4 | 7 | 20 | 50 | M | Ch Sp Su | No frame buffer afterwards, making links more difficult |
5MP (Close) | cl. ![]() |
6 | 4 | 12 | -2 | 4 | 70 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
5 | 5 | 16 | -3 | 2 | 120 | 200 | M | EX Su | Cancels into EX specials |
5LK (Close) | cl. ![]() |
3 | 2 | 7 | 2 | 5 | 40 | 50 | M | Ch Sp Su | - |
5MK (Close) | cl. ![]() |
5 | 4 | 13 | -3 | 0 | 90 | 100 | M | TC Sp Su | - |
5HK (Close) | cl. ![]() |
6 | 2 | 14 | 2 | 6 | 90 | 200 | M | Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
4 | 2 | 4 | 5 | 8 | 20 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
7 | 2 | 16 | -4 | -1 | 90 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
7 | 4 | 14 | -4 | 1 | 120 | 200 | M | Su | Holding HP will wind up for TAP |
5LK (Far) | far. ![]() |
4 | 2 | 10 | -1 | 2 | 40 | 50 | M | Ch Su | - |
5MK (Far) | far. ![]() |
9 | 3 | 12 | -1 | 2 | 90 | 100 | M | Su | - |
5HK (Far) | far. ![]() |
11 | 1 | 15 | 2 | 6 | 110 | 200 | M | - | Holding HK will wind up for TAP |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 2 | 6 | 3 | 6 | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
5 | 4 | 9 | -2 | 3 | 70 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
7 | 5 | 21 | -8 | -3 | 90 | 200 | M | Su | - |
2LK | ![]() ![]() |
4 | 2 | 9 | 0 | 3 | 30 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
7 | 2 | 8 | 4 | 7 | 70 | 100 | L | Su | - |
2HK | ![]() ![]() |
8 | 2 | 22 | -9 | KD | 120 | 200 | L | Su | KD Adv: +18 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo (partial) |
cl.![]() ![]() |
(7) | 3 | 10 | 1 | 4 | 90*80 | 100*100 | M | TC | - |
+ TC (full) | >![]() |
(11) | 1 | 24 | -7 | KD | *100 | *200 | M | Su | KD Adv: +27; Holding HK results in TAP Spin instead of HK ender |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 90 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 90 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 110 | 200 | H | - | Can steer left/right |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 110 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
20 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +11; +30 after Forward Dash, +32 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
28 | 2 | 35 | -15 | crumple | 100 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 35 | crumple | crumple | 160 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Head Bomber (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +16; Corner throw loop |
Lever Break (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +6 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Dash Straight | ![]() ![]() ![]() [4]6+LP |
9 | 7 | 16 | -5 | -1 | 100 | 100 | M | Su | - |
MP Dash Straight | ![]() ![]() ![]() [4]6+MP |
13 | 6 | 15 | -4 | 1 | 110 | 150 | M | Su | - |
HP Dash Straight | ![]() ![]() ![]() [4]6+HP |
14 | 6 | 15 | -3 | 1 | 120 | 200 | M | Su | - |
![]() |
![]() ![]() ![]() [4]6+PP |
6 | 3(1)3(1)3 | 23 | -9 | KD | 50x2*70 | 50x2*100 | M | FA | KD Adv: +36; 2-3f less KD Adv. when juggled into |
+ Gigaton Blow![]() ![]() ![]() |
+ ![]() + PPP |
9 | 4(55)13 | 36 | -27 | KD | 230 | 150 | M | - | KD Adv: +31; Uses 3 bars; 41f gap between hits on block |
LK Dash Upper | ![]() ![]() ![]() [4]6+LK |
8 | 4 | 20 | -3 | KD | 80 | 100 | M | Su | KD Adv: +47; Whiffs vs. crouching opponents; launches opponent into juggle state |
MK Dash Upper | ![]() ![]() ![]() [4]6+MK |
11 | 4 | 20 | -3 | KD | 85 | 100 | M | Su | KD Adv: +47; Whiffs vs. crouching opponents; launches opponent into juggle state |
HK Dash Upper | ![]() ![]() ![]() [4]6+HK |
13 | 4 | 21 | -4 | KD | 90 | 100 | M | Su | KD Adv: +46; Whiffs vs. crouching opponents; launches opponent into juggle state |
![]() |
![]() ![]() ![]() [4]6+KK |
8 | 4 | 18 | -3(-4) | 4(3) | 110 | 200 | M | FA | (Frame Adv. vs. crouching); 1st active frame only hits crouching, forces stand |
LP Dash Low Straight | ![]() ![]() ![]() [4]3+LP |
10(18) | 8 | 21 | -8 | KD | 120 | 150 | L | Su | KD Adv: +13 |
MP Dash Low Straight | ![]() ![]() ![]() [4]3+MP |
11(25) | 8 | 21 | -8 | KD | 125 | 150 | L | Su | KD Adv: +13 |
HP Dash Low Straight | ![]() ![]() ![]() [4]3+HP |
10(38) | 8 | 21 | -8 | KD | 130 | 150 | L | Su | KD Adv: +13 |
![]() |
![]() ![]() ![]() [4]3+PP |
10 | 7 | 17 | -8 | KD | 150 | 200 | L | FA | Has armor (not immediately); KD Adv: +18 |
LP Dash Swing Blow | ![]() ![]() ![]() [4]3+LP (hold) |
22(31) | 5 | 21 | -5 | 10(8) | 80 | 100 | H | Su | (Data on hit vs. crouching) |
MP Dash Swing Blow | ![]() ![]() ![]() [4]3+MP (hold) |
23(38) | 5 | 21 | -7 | 10(8) | 90 | 150 | H | Su | (Data on hit vs. crouching) |
HP Dash Swing Blow | ![]() ![]() ![]() [4]3+HP (hold) |
23(51) | 5 | 21 | -8 | 10(8) | 100 | 200 | H | Su | (Data on hit vs. crouching) |
![]() |
![]() ![]() ![]() [4]3+PP (hold) |
21(24) | 5*3 | 17 | -7 | 5(3) | 60x2 | 100x2 | H | FA | 1 hit vs. crouch, 2 hit vs. stand; (Startup/Adv vs. crouching); short travel distance |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Dash Low Smash | ![]() ![]() ![]() [4]3+LK |
11 | 8 | 19 | -6 | KD | 100 | 100 | M | Su | KD Adv: +39 |
MK Dash Low Smash | ![]() ![]() ![]() [4]3+MK |
17 | 8 | 18 | -5 | KD | 110 | 150 | M | Su | KD Adv: +40 |
HK Dash Low Smash | ![]() ![]() ![]() [4]3+HK |
20 | 8 | 17 | -4 | KD | 120 | 200 | M | Su | KD Adv: +41 |
![]() |
![]() ![]() ![]() [4]3+KK |
16 | 8 | 16 | -3 | KD | 120 | 200 | M | FA | Has armor; KD Adv: +42 |
LP Buffalo Head | ![]() ![]() ![]() [2]8+LP |
7 | 11 | 9+22 land | -21 | KD | 100 | 200 | M | - | 1-6f upper body invuln, 1-17f projectile invuln, 1f throw invuln until landing; KD Adv: +45; Whiffs vs. crouching opponents |
MP Buffalo Head | ![]() ![]() ![]() [2]8+MP |
9 | 12 | 10+22 land | -23 | KD | 120 | 200 | M | - | 1f throw invuln until landing; KD Adv: +44 |
HP Buffalo Head | ![]() ![]() ![]() [2]8+HP |
12 | 11 | 9+22 land | -21 | KD | 140 | 200 | M | - | 1-22f projectile invuln, 1f throw invuln until landing; KD Adv: +45 |
![]() |
![]() ![]() ![]() [2]8+PP |
10 | 2(1)2(7)11 | 9+22 land | -21 | KD | 25x2*100 | 50x2*100 | M | FA | 1-11f full invuln, 1f throw invuln until landing; KD Adv: +45; launches opponent into juggle state; FADC Forward -4 oB |
LP Horn Breaker | ![]() ![]() 63214+LP |
22 | 2 | 37 | - | KD | 140 | 300 | T | - | KD Adv: +18; Moves forward 0.73 units |
MP Horn Breaker | ![]() ![]() 63214+MP |
25 | 2 | 37 | - | KD | 140 | 300 | T | - | KD Adv: +18; Moves forward 1.00 units |
HP Horn Breaker | ![]() ![]() 63214+HP |
30 | 2 | 37 | - | KD | 140 | 300 | T | - | KD Adv: +18; Moves forward 1.57 units |
![]() |
![]() ![]() 63214+PP |
26 | 2 | 37 | - | KD | 140 | 350 | T | - | Hard Knockdown; KD Adv: +27; Moves forward 1.79 units |
Charge Turn Punch (TAP Windup) |
![]() ![]() (Hold) |
- | - | 24 | - | - | - | - | - | - | Performs short spin animation if done in neutral (can skip by charging during another move animation) |
Turn Punch Lv 1 | Release ![]() ![]() |
30 | 7 | 13 | -2 | 2 | 130 | 200 | M | Su | 1-3f strike invuln, 1-29f projectile invuln |
Turn Punch Lv 2 | Release ![]() ![]() |
30 | 7 | 13 | -2 | 2 | 140 | 210 | M | Su | 1-4f strike invuln, 1-29f projectile invuln |
Turn Punch Lv 3 | Release ![]() ![]() |
30 | 7 | 13 | -2 | 2 | 150 | 220 | M | Su | 1-5f strike invuln, 1-29f projectile invuln |
Turn Punch Lv 4 | Release ![]() ![]() |
30 | 7 | 13 | -2 | 2 | 160 | 230 | M | Su | 1-6f strike invuln, 1-29f projectile invuln |
Turn Punch Lv 5 | Release ![]() ![]() |
30 | 7 | 13 | -2 | KD | 180 | 250 | M | Su | 1-8f strike invuln, 1-29f projectile invuln; KD Adv: +34 |
![]() |
Release ![]() ![]() or ![]() ![]() (Max TAP Charge) |
23 | 7 | 18 | -7 | KD | 280 | 300 | M | FA | 1-23f strike/projectile invuln; Charge HP or HK TAP to Max with any other button, then release together; KD Adv: +48; Can juggle afterward near the corner |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
P Crazy Buffalo (P Super) |
![]() ![]() ![]() ![]() [4]646+P |
1+9 | 6(8)6(7) 6(8)6(27)4 |
31 | -14 | KD | 430 | - | M | - | 1-15f full invuln; Hard Knockdown; 1f faster if you input with K and switch to P; KD Adv: +81 |
K Crazy Buffalo (K Super) |
![]() ![]() ![]() ![]() [4]646+K |
1+7 | 6(8)6(8) 6(8)6(26)5 |
27 | -11 | KD | 430 | - | M | - | 1-13f full invuln; Hard Knockdown; 1f faster if you input with P and switch to K; KD Adv: +85 |
P Violent Buffalo (P Ultra 1) |
![]() ![]() ![]() ![]() [4]646+PPP |
0+11 | 3*3(8)3* 3(7)3*3(8)3* 3(15)1*1*1 |
39 | -26 | KD | 491 | - | M | - | 1-12f full invuln; Hard Knockdown; 1f faster if you input with KKK and switch to P; KD Adv: +116 |
K Violent Buffalo (K Ultra 1) |
![]() ![]() ![]() ![]() [4]646+KKK |
0+9 | 3*3(8)3* 3(8)3*3(8)3* 3(16)2*2*2 |
36 | -26 | KD | 468 | - | M | - | 1-10f full invuln; Hard Knockdown; 1f faster if you input with PPP and switch to K; KD Adv: +119 |
Dirty Bull (Ultra 2) |
![]() ![]() ![]() 6321463214+PPP |
0+1 | 3 | 58 | - | KD | 266 | 700 | T | - | 1f full invuln; KD Adv: +8 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |