Ultra Street Fighter IV/Dhalsim/Omega

From SuperCombo Wiki
Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Dhalsim

SSFIV-Dhalsim Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

charname

VITALS
Health: hp Stun: stun
WALKING
Forward Walk Speed: Fwalk Back Walk Speed: Bwalk
JUMPING
Jump Total Frames: 3+56+4 Jump Distance: jumpDist
DASHING
Forward Dash Frames: fDashFr Forward Dash Distance: fDashD
Back Dash Frames: bDashFr Back Dash Distance: bDashD
FA + Forward Dash Frames: FocusFdashFr FA + Back Dash Frames: FocusBdashFr
Back Dash Invincibility: BdashInvuln FA + Back Dash Invincibility: 0
Back Dash Airborne: BdashAir FA + Back Dash Airborne: FocusBdashAir
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): Lv1FocDashFoB Lv1 FA + Back Dash (Block): Lv1FocDashBoB
Lv2 FA + Forward Dash (Block): Lv2FocDashFoB Lv2 FA + Back Dash (Block): Lv2FocDashBoB

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP Lp.png s a r B H D S hit c -
5MP Mp.png s a r B H D S hit c -
5HP Hp.png s a r B H D S hit c -
5LK Lk.png s a r B H D S hit c -
5MK Mk.png s a r B H D S hit c -
5HK Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
4LP (Back) Left.gifLp.png s a r B H D S hit c Hold LP for an overhead
4MP (Back) Left.gifMp.png s a r B H D S hit c -
4HP (Back) Left.gifHp.png s a r B H D S hit c -
4LK (Back) Left.gifLk.png s a r B H D S hit c -
4MK (Back) Left.gifMk.png s a r B H D S hit c -
4HK (Back) Left.gifHk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H D S M c -
2MP Down.gifMp.png s a r B H D S M c -
2HP Down.gifHp.png s a r B H D S M c -
2LK Down.gifLk.png s a r B H D S L c -
2MK Down.gifMk.png s a r B H D S L c -
2HK Down.gifHk.png s a r B KD D S L c KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
1LP (Down+Back) Downleft.gifLp.png s a r B H D S M c -
1MP (Down+Back) Downleft.gifMp.png s a r B H D S M c -
1HP (Down+Back) Downleft.gifHp.png s a r B H D S M c -
1LK (Down+Back) Downleft.gifLk.png s a r B H D S L c -
1MK (Down+Back) Downleft.gifMk.png s a r B H D S L c -
1HK (Down+Back) Downleft.gifHk.png s a r B KD D S L c KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Yoga Chop
(Overhead)
Hold Left.gifLp.png s a r B H D S H c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D 50 H - back version of air normals?
j.MP (angled) Upright.gifMp.png s a - - - D 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - D 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - D 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - D 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - D 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - D 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - D 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - D 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - D 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - D 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - D 200 H - -
Air Command Normals Air Down.gifLk.png s a r B H D S hit c -
Air Command Normals Air Down.gifMk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png s a r -21 KD D S M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s a r -15 crumple D S M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s a r crumple crumple D S - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
x
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD D S T - KD Adv: +x
x
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD D S T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Yoga Fire
(Fireball)
Qcf.pngLp.png
236+LP
s a r B H D S hit c notes
MP Yoga Fire
(Fireball)
Qcf.pngMp.png
236+MP
s a r B KD D S hit c notes
HP Yoga Fire
(Fireball)
Qcf.pngHp.png
236+HP
s a r B KD D S hit c notes
Ex.png Yoga Fire
(Fireball)
Qcf.png2p.png
236+PP
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Yoga Inferno
(Super)
Qcf.pngQcf.pngP.png
236236+P
s a r B KD D - M - -
Yoga Catastrophe
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD D - M - -
Yoga Shangri-La
(Ultra 2)
Air Qcf.pngQcf.png3p.png
Air 236236+PPP
s a r B KD D - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Omega Mode
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief