
Poison
Fill in Omega SF4 info
In a nutshell
-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Poison
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.040 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | 4+39+4 | Jump Distance: | 2.09 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 17 | Forward Dash Distance: | 1.15 [1.07]* | ||
Back Dash Frames: | 22 | Back Dash Distance: | 0.95 | ||
FA + Forward Dash Frames: | 16 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 5-15 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -1 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | +5 | Lv2 FA + Back Dash (Block): | +3 |
*[Refers to dash distance when holding a direction or inputting a button at the end of the animation]
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
3 | 2 | 7 | 2 | 5 | 30 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
5 | 2(6)2 | 11 | 1 | 4 | 40x2 | 50x2 | M | Sp Su | 2 hits, only 2nd hit is cancellable |
5HP (Close) | cl. ![]() |
5 | 4 | 20 | -6 | -1 | 100 | 200 | M | Sp Su | - |
5LK (Close) | cl. ![]() |
4 | 3 | 5 | 3 | 6 | 30 | 50 | M | Ch | - |
5MK (Close) | cl. ![]() |
5 | 2 | 11 | 1 | 4 | 70 | 100 | M | Sp Su | - |
5HK (Close) | cl. ![]() |
6 | 2*6 | 18 | -6 | -2 | 70*40 | 150*50 | M | Sp Su | 2 hits, both are cancellable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
6 | 2 | 7 | 2 | 5 | 30 | 50 | M | Sp Su | - |
5MP (Far) | far. ![]() |
7 | 3 | 19 | -8 | -5 | 70 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
12 | 4 | 19 | -5 | -1 | 100 | 200 | M | - | - |
5LK (Far) | far. ![]() |
4 | 3 | 7 | 1 | 4 | 30 | 50 | M | - | - |
5MK (Far) | far. ![]() |
5 | 3 | 14 | -3 | 0 | 70 | 100 | M | Sp Su | - |
5HK (Far) | far. ![]() |
9 | 2 | 22 | -6 | -2 | 100 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 3 | 6 | 2 | 5 | 30 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
4 | 5 | 19 | -10 | -7 | 70 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
6 | 5 | 20 | -7 | -2 | 100 | 200 | M | Sp Su | - |
2LK | ![]() ![]() |
4 | 2 | 12 | -3 | 0 | 30 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
5 | 3 | 19 | -8 | -5 | 70 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
9 | 2 | 31 | -15 | KD | 100 | 200 | L | - | KD Adv: +10 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Elbow Drop (Overhead) |
![]() ![]() |
16 | 7 | 14 | -7 | -2(2) | 80 | 100 | H | - | (Adv. vs. short crouching characters); can be safer if opponent stand blocks at the latest possible timing (up to -3 oB) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP | ![]() ![]() ![]() |
4 | 5 | - | - | - | 50 | 50 | H | - | - |
j.MP | ![]() ![]() ![]() |
6 | 2 | - | - | - | 80 | 100 | H | - | - |
j.HP | ![]() ![]() ![]() |
7 | 2 | - | - | - | 100 | 200 | H | - | - |
j.LK | ![]() ![]() ![]() |
5 | 4 | - | - | - | 50 | 50 | H | - | - |
j.MK | ![]() ![]() ![]() |
5 | 6 | - | - | - | 80 | 100 | H | - | Crossup (has 2 separate hitboxes) |
j.HK | ![]() ![]() ![]() |
6 | 7 | - | - | - | 60*50 | 150*50 | H | - | Hits twice |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
21 | 2 | 35 | -21 | KD | 80 | 150 | M | Dash | KD Adv: +13; +33 after Forward Dash, +31 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
29 | 2 | 35 | -15 | crumple | 90 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 35 | crumple | crumple | 150 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Slap Shot (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +33 |
Frankensteiner (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +11 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Aeolus Edge (Fireball) |
![]() ![]() 236+LP |
15 | - | 30(25) | -9(-4) | 0(5) | 60 | 50 | M | Su | (data when partially charged) |
+ Full Charge | Hold ![]() |
- | - | 25 | 0 | 6 | 50*30 | 40x2 | M | Su | - |
MP Aeolus Edge (Fireball) |
![]() ![]() 236+MP |
18 | - | 26(23) | -5(-2) | 4(7) | 60 | 50 | M | Su | (data when partially charged) |
+ Full Charge | Hold ![]() |
- | - | 21 | 4 | 10 | 50*30 | 40x2 | M | Su | - |
HP Aeolus Edge (Fireball) |
![]() ![]() 236+HP |
23 | - | 23(22) | -2(-1) | 7(8) | 60 | 50 | M | Su | (data when partially charged) |
+ Full Charge | Hold ![]() |
- | - | 21 | 4 | 10 | 50*30 | 40x2 | M | Su | - |
![]() (Fireball) |
![]() ![]() 236+PP |
9 | - | 32 | -4 | -2 | 50x2 | 50x2 | M | FA | - |
LP Whip of Love (Rekka) |
![]() ![]() 214+LP |
12 | 2 | 22 | -5 | 1 | 40 | 50 | M | Su* | Su/FA cancel on hit only |
MP Whip of Love (Rekka) |
![]() ![]() 214+MP |
15 | 2 | 24 | -7 | -1 | 40 | 50 | M | Su* | Su/FA cancel on hit only |
HP Whip of Love (Rekka) |
![]() ![]() 214+HP |
17 | 2 | 24 | -7 | -1 | 40 | 50 | M | Su* | Su/FA cancel on hit only |
+ 2nd Rekka | + ![]() ![]() + 214+P |
13 | 3 | 29 | -11 | -4 | 50 | 50 | M | Su* | Su/FA cancel on hit only |
+ 3rd Rekka | + ![]() ![]() + 214+P |
13 | 1 | 32 | -12 | KD | 80 | 100 | M | - | KD Adv: +17 |
![]() (Rekka) |
![]() ![]() 214+PP |
13 | 3 | 21 | -3 | KD | 50*150 | 0*200 | M | FA* | 1st hit causes crumple; followup animation on hit plays out if no FADC; KD Adv: +16 |
Love Me Tender (Flip Kick) |
![]() ![]() 214+K |
27 | 5 | 15 | -1 | KD | 190 | 200 | M | - | Airborne 11f until landing; followup automatically occurs on hit; KD Adv: +7 |
![]() (Flip Kick) |
![]() ![]() 214+KK |
22 | 5 | 15 | 2(3) | KD | 200 | 100 | M | - | 1-26f projectile invuln, 8-26f airborne; followup automatically occurs on hit; KD Adv: +7 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Kissed by a Goddess (Upkick) |
![]() ![]() 623+LK |
5 | 2(3)1 | 51 | -31 | KD | 110 | 150 | M | Su* | 1-4f full invuln, 5-6f throw invuln, 11f airborne; Su/FA cancellable on hit only; KD Adv: +14 |
MK Kissed by a Goddess (Upkick) |
![]() ![]() 623+MK |
4 | 2(4)2 | 54 | -41 | KD | 130 | 150 | M | Su* | 1-5f full invuln, 11f airborne; Su/FA cancellable on hit only; KD Adv: +9 |
HK Kissed by a Goddess (Upkick) |
![]() ![]() 623+HK |
7 | 4(17)4 (6)4 |
56 | -49 (-70) |
KD | 160 | 200 | M | Su* | 1-10f full invuln, 30f airborne; Su/FA cancellable on hit only; KD Adv: +14 |
![]() (Upkick) |
![]() ![]() 623+KK |
4 | 5(1)3 | 50 | -39 | KD | 170 | 230 | M | FA | 1-12f full invuln, 13f airborne; KD Adv: +16 |
LK Ascension (Heel) |
![]() ![]() 421+LK |
10 | 3 | 33 | -15 | KD | 80 | 100 | M | Su J* | Jump cancel on hit only; KD Adv: +39 (+74 from moment of jump cancel) |
MK Ascension (Heel) |
![]() ![]() 421+MK |
14 | 3 | 33 | -15 | KD | 90 | 100 | M | Su J* | Jump cancel on hit only; KD Adv: +39 (+74 from moment of jump cancel) |
HK Ascension (Heel) |
![]() ![]() 421+HK |
18 | 3 | 34 | -16 | KD | 100 | 100 | M | Su J* | Jump cancel on hit only; KD Adv: +38 (+74 from moment of jump cancel) |
![]() (Heel) |
![]() ![]() 421+KK |
6 | 5 | 30 | -12* | KD | 70*50 | 100*50 | M | FA J | 2 hits, jump cancel on hit/block; +20 oB at the moment jump cancel occurs, so you can safely cancel into another special move; KD Adv: +43 (+75 from moment of jump cancel) |
Honey Trap (Stun Kiss) |
![]() ![]() 236+K |
26 | 27 | 4 | - | KD | 5 | 280 | M | - | Only hits airborne opponents; strength determines distance; can combo into this with Ascension jump cancel; KD Adv: ~+50 |
![]() ![]() (Stun Kiss) |
![]() ![]() 236+KK |
47 | 30 | 5 | -6 | KD (Stun) |
1 | 1500 | M | - | Uses 2 bars; instant stun if it connects; can connect on standing/airborne characters or crouching Hugo; would theoretically be 0 on hit if it didn't stun |
Backflip | ![]() |
- | - | 48 | - | - | - | - | - | - | 1-33f full invuln; Distance: 1.48 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Thunder Whip (Super) |
![]() ![]() ![]() 236236+P |
1+1 | 11(19)10 | 30 | -16 | KD | 420 | - | M | - | 1-3f full invuln, 4f projectile invuln/airborne; KD Adv: +102 |
Love Storm (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
0+10 | 2~ | 61 | -34 | KD | 465 | - | M | - | 1-10f full invuln; projectile hitbox; after the first 2 active frames, hitbox shrinks and moves as a fireball; KD Adv: +52 |
Poison Kiss (Ultra 2) |
![]() ![]() ![]() 6321463214+PPP |
0+2 | 4 | 79 | - | KD | 510 | - | T | - | 1-5f full invuln; KD Adv: +17 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |