Ultra Street Fighter IV/Poison/Omega

From SuperCombo Wiki
Ultra Street Fighter IVUSFIV-Header.png

Poison

SSFIV-Poison Face.jpg

Fill in Omega SF4 info


In a nutshell


-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range


  • Movement Changes:


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:


Character Specific Data

Poison

VITALS
Health: 1000 Stun: 950
WALKING
Forward Walk Speed: 0.040 Back Walk Speed: 0.030
JUMPING
Jump Total Frames: 4+39+4 Jump Distance: 2.09 Forward/Back
DASHING
Forward Dash Frames: 17 Forward Dash Distance: 1.15 [1.07]*
Back Dash Frames: 22 Back Dash Distance: 0.95
FA + Forward Dash Frames: 16 FA + Back Dash Frames: 18
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-18 FA + Back Dash Airborne: 5-15
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -1 Lv1 FA + Back Dash (Block): -3
Lv2 FA + Forward Dash (Block): +5 Lv2 FA + Back Dash (Block): +3

*[Refers to dash distance when holding a direction or inputting a button at the end of the animation]

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png 3 2 7 2 5 30 50 M Ch Sp Su -
5MP (Close) cl. Mp.png 5 2(6)2 11 1 4 40x2 50x2 M Sp Su 2 hits, only 2nd hit is cancellable
5HP (Close) cl. Hp.png 5 4 20 -6 -1 100 200 M Sp Su -
5LK (Close) cl. Lk.png 4 3 5 3 6 30 50 M Ch -
5MK (Close) cl. Mk.png 5 2 11 1 4 70 100 M Sp Su -
5HK (Close) cl. Hk.png 6 2*6 18 -6 -2 70*40 150*50 M Sp Su 2 hits, both are cancellable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png 6 2 7 2 5 30 50 M Sp Su -
5MP (Far) far. Mp.png 7 3 19 -8 -5 70 100 M Sp Su -
5HP (Far) far. Hp.png 12 4 19 -5 -1 100 200 M - -
5LK (Far) far. Lk.png 4 3 7 1 4 30 50 M - -
5MK (Far) far. Mk.png 5 3 14 -3 0 70 100 M Sp Su -
5HK (Far) far. Hk.png 9 2 22 -6 -2 100 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png 3 3 6 2 5 30 50 M Ch Sp Su -
2MP Down.gifMp.png 4 5 19 -10 -7 70 100 M Sp Su -
2HP Down.gifHp.png 6 5 20 -7 -2 100 200 M Sp Su -
2LK Down.gifLk.png 4 2 12 -3 0 30 50 L Ch Sp Su -
2MK Down.gifMk.png 5 3 19 -8 -5 70 100 L Sp Su -
2HK Down.gifHk.png 9 2 31 -15 KD 100 200 L - KD Adv: +10
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Elbow Drop
(Overhead)
Right.gifMp.png 16 7 14 -7 -2(2) 80 100 H - (Adv. vs. short crouching characters); can be safer if opponent stand blocks at the latest possible timing (up to -3 oB)
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP Up.gif/Upright.gifLp.png 4 5 - - - 50 50 H - -
j.MP Up.gif/Upright.gifMp.png 6 2 - - - 80 100 H - -
j.HP Up.gif/Upright.gifHp.png 7 2 - - - 100 200 H - -
j.LK Up.gif/Upright.gifLk.png 5 4 - - - 50 50 H - -
j.MK Up.gif/Upright.gifMk.png 5 6 - - - 80 100 H - Crossup (has 2 separate hitboxes)
j.HK Up.gif/Upright.gifHk.png 6 7 - - - 60*50 150*50 H - Hits twice
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 21 2 35 -21 KD 80 150 M Dash KD Adv: +13; +33 after Forward Dash, +31 after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 29 2 35 -15 crumple 90 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 35 crumple crumple 150 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Slap Shot
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +33
Frankensteiner
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +11
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Aeolus Edge
(Fireball)
Qcf.pngLp.png
236+LP
15 - 30(25) -9(-4) 0(5) 60 50 M Su (data when partially charged)
+ Full Charge Hold Lp.png - - 25 0 6 50*30 40x2 M Su -
MP Aeolus Edge
(Fireball)
Qcf.pngMp.png
236+MP
18 - 26(23) -5(-2) 4(7) 60 50 M Su (data when partially charged)
+ Full Charge Hold Mp.png - - 21 4 10 50*30 40x2 M Su -
HP Aeolus Edge
(Fireball)
Qcf.pngHp.png
236+HP
23 - 23(22) -2(-1) 7(8) 60 50 M Su (data when partially charged)
+ Full Charge Hold Hp.png - - 21 4 10 50*30 40x2 M Su -
Ex.png Aeolus Edge
(Fireball)
Qcf.png2p.png
236+PP
9 - 32 -4 -2 50x2 50x2 M FA -
LP Whip of Love
(Rekka)
Qcb.pngLp.png
214+LP
12 2 22 -5 1 40 50 M Su* Su/FA cancel on hit only
MP Whip of Love
(Rekka)
Qcb.pngMp.png
214+MP
15 2 24 -7 -1 40 50 M Su* Su/FA cancel on hit only
HP Whip of Love
(Rekka)
Qcb.pngHp.png
214+HP
17 2 24 -7 -1 40 50 M Su* Su/FA cancel on hit only
+ 2nd Rekka + Qcb.pngP.png
+ 214+P
13 3 29 -11 -4 50 50 M Su* Su/FA cancel on hit only
+ 3rd Rekka + Qcb.pngP.png
+ 214+P
13 1 32 -12 KD 80 100 M - KD Adv: +17
Ex.png Whip of Love
(Rekka)
Qcb.png2p.png
214+PP
13 3 21 -3 KD 50*150 0*200 M FA* 1st hit causes crumple; followup animation on hit plays out if no FADC; KD Adv: +16
Love Me Tender
(Flip Kick)
Qcb.pngK.png
214+K
27 5 15 -1 KD 190 200 M - Airborne 11f until landing; followup automatically occurs on hit; KD Adv: +7
Ex.png Love Me Tender
(Flip Kick)
Qcb.png2k.png
214+KK
22 5 15 2(3) KD 200 100 M - 1-26f projectile invuln, 8-26f airborne; followup automatically occurs on hit; KD Adv: +7
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Kissed by a Goddess
(Upkick)
Dp.pngLk.png
623+LK
s a r B H D S M c -
MK Kissed by a Goddess
(Upkick)
Dp.pngMk.png
623+MK
s a r B H D S M c -
HK Kissed by a Goddess
(Upkick)
Dp.pngHk.png
623+HK
s a r B H D S M c -
Ex.png Kissed by a Goddess
(Upkick)
Dp.png2k.png
623+KK
s a r B H D S M c -
LK Ascension
(Heel)
Rdp.pngLk.png
421+LK
s a r B H D S M c -
MK Ascension
(Heel)
Rdp.pngMk.png
421+MK
s a r B H D S M c -
HK Ascension
(Heel)
Rdp.pngHk.png
421+HK
s a r B H D S M c -
Ex.png Ascension
(Heel)
Rdp.png2k.png
421+KK
s a r B H D S M c -
Honey Trap
(Stun Kiss)
Qcf.pngK.png
236+K
s a r B H D S M c -
Ex.png Honey Trap
(Stun Kiss)
Qcf.png2k.png
236+KK
s a r B H D S M c -
Backflip 3k.png - - 48 - - - - - - 1-33f full invuln; Distance: 1.48
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Thunder Whip
(Super)
Qcf.pngQcf.pngP.png
236236+P
1+1 11(19)10 30 -16 KD 420 - M - 1-3f full invuln, 4f projectile invuln/airborne; KD Adv: +102
Love Storm
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
0+10 2~ 61 -34 KD 465 - M - 1-10f full invuln; projectile hitbox; after the first 2 active frames, hitbox shrinks and moves as a fireball; KD Adv: +52
Poison Kiss
(Ultra 2)
Hcb.pngHcb.png3p.png
6321463214+PPP
0+2 4 79 - KD 510 - T - 1-5f full invuln; KD Adv: +17
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes


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