Introduction
A former member of the notorious Mad Gear gang, Poison is just as mysterious as she is deadly. As the owner of a wrestling business, she is always on the lookout for new talent, even if that means getting close and personal.
Poison is one of the strongest zoning characters in the game. Her fireballs have excellent recovery, making it very difficult to jump over them or to punish with anti-projectile moves. She can also throw out a slow, nearly stationary projectile that gives great frame advantage if the opponent doesn't interrupt its startup. She presents a persistent offensive threat with Love Me Tender, a safe flip kick that hops over lows and can be confirmed into a followup combo. As one of the better EX Special moves in the game, EX Whip of Love allows Poison to carry the opponent to the corner and juggle into her Ultra 1 or an Air Reset. On the defensive end, she has an invincible uppercut and a Backflip reminiscent of Vega, both of which can help get her out of pressure if the opponent manages to navigate through her maze of projectiles.
Pick if you like: | Avoid if you dislike: |
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Players to Watch
Ultra SFIV Changes
Frame Data Glossary - USFIV | |
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Active |
How many frames a move remains active (can hurt opponents) for. For projectiles with a limited active period, a value may be listed in [brackets], but this number is not factored into the move's total frame count.
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Cancel |
Available options for canceling one move into another move.
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Damage |
Attack damage on hit. Multi-hit moves may have the damage listed for individual hits as X,Y. Damage listed in () parentheses may be the total damage of all hits, or the damage of an alternate version (like a non-cinematic Ultra connect) based on context. This will usually be explained in the description.
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Guard |
Refers to the direction an attack must be blocked. L is for Low attacks (must be blocked crouching), H is for High attacks/overheads (must be blocked standing), HL is for attacks that can be blocked crouching or standing. T is for Throw attacks which cannot be blocked. If an attack cannot be blocked, like a Level 3 Focus Attack, no Guard property will be listed (and no Block data will be given in the frame data columns).
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On Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will recover before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish.
KD refers to knockdown on hit, with SKD = Soft Knockdown (allows quick wake-up) and HKD = Hard Knockdown (no quick wake-up). If a KD Advantage is listed (HKD +30), this refers to the amount of time the attacker is free to move before the defender has recovered from their knockdown. This also assumes that Delayed Wake-up is not used.
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Recovery |
How many frames it takes for a move to finish after the active frames have finished. For projectiles, recovery is considered to begin after the first active frame.
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Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.
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Juggle Info |
When a character is put into an Air Knockdown state, it is often possible to follow up with a Juggle attack before they hit the ground. In the simplest terms, there are 2 main juggle states:
The following is a more detailed overview of the juggle system:
Juggle Start (JS): When starting a juggle, the opponent's JC will be set to this value.
Juggle Increase (JI): When opponent is already in a juggle state, attacks will increase the opponent's JC by this amount.
Juggle Limit (JL): Property of an attack hitbox that determines whether it connects on a juggled opponent. The JL must be ≥ the opponent's JC to hit successfully.
An example to tie everything together:
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Poison | |
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Vitals | |
HP | 950 |
Stun | 950 |
W-Ultra Scaling | 75% |
Ground Movement | |
Forward Walk Speed | 0.04 |
Backward Walk Speed | 0.03 |
Forward Dash Speed | 17 |
Back Dash Speed | 22 |
Forward Dash Distance | 1.14(1.01) |
Back Dash Distance | 1.26(1.21) |
Back Dash Invuln | 8 |
Back Dash Airborne | 10 |
Back Dash Ground Recovery | 4 |
Jumping | |
Jump Speed | 4+39 |
Jump Apex | 1.805 |
Forward Jump Distance | 2.09 |
Backward Jump Distance | 2.09 |
Throws | |
Forward Throw Range | 0.793 |
Back Throw Range | 0.843 |
Wake-up Timing | |
Face Up | 31 |
Face Down | 21 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 1 | 5 |
Close MP | Close ![]() |
40*40 | 50*50 | 40 | HL | sp/su | 5 | 2(8)2 | 9 | 3 | 6 |
Close HP | Close ![]() |
100 | 200 | 60 | HL | sp/su | 5 | 4 | 20 | -6 | -1 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | ch | 4 | 3 | 5 | 3 | 6 |
Close MK | Close ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 2 | 11 | 1 | 4 |
Close HK | Close ![]() |
70*40 | 150*50 | 60 | HL | sp/su | 6 | 2*6 | 18 | -6 | -2 |
Far LP | Far ![]() |
30 | 50 | 20 | HL | sp/su | 6 | 2 | 7 | 2 | 5 |
Far MP | Far ![]() |
70 | 100 | 40 | HL | sp/su | 7 | 3 | 19 | -8 | -5 |
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 13 | 3 | 19 | -4 | 0 |
Far LK | Far ![]() |
30 | 50 | 20 | HL | - | 4 | 3 | 7 | 1 | 4 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 3 | 14 | -3 | 0 |
Far HK | Far ![]() |
100 | 200 | 60 | HL | - | 9 | 2 | 22 | -6 | -2 |
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 6 | 2 | 5 |
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 6 | 4 | 15 | -5 | -2 |
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | sp/su | 6 | 3 | 22 | -7 | -3 |
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | ch/sp/su | 4 | 2 | 12 | -3 | 0 |
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | sp/su | 6 | 2 | 19 | -7 | -4 |
Crouch HK | Crouch ![]() |
90 | 100 | 60 | L | - | 9 | 2 | 31 | -15 | - |
Elbow Drop | Overhead![]() ![]() |
60 | 100 | 40 | H | - | 16 | 10 | 10 | -8 | -1 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 5 | - | - | - |
Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 2 | - | - | - |
Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 7 | 2 | - | - | - |
Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 5 | - | - | - |
Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 6 | - | - | - |
Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 5 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | -500/0 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Slap Shot | Forward Throw | 150 | 150 | 55 | 0.793 | - | 3 | 2 | 20 | - | - |
Frankensteiner | Back Throw | 140 | 150 | 40 | 0.843 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Aeolus Edge | Aeolus Edge ![]() |
70 | 50 | 20/20 | HL | su | 15 | - | 30 | -3 | 0 |
Aeolus Edge ![]() |
70 | 50 | 20/20 | HL | su | 17 | 41 | 27 | 0 | 3 | |
Aeolus Edge ![]() |
70 | 50 | 20/20 | HL | su | 23 | 41 | 20 | 7 | 10 | |
EX Aeolus Edge | Aeolus Edge ![]() |
50*50 | 50*50 | -250/0 | HL | su | 9 | 41 | 29 | 2 | 4 |
Whip of Love | Whip of Love ![]() |
40 | 50 | 20/20 | HL | su | 12 | 2 | 21 | -4 | 2 |
Whip of Love ![]() |
40 | 50 | 20/20 | HL | su | 15 | 2 | 21 | -4 | 2 | |
Whip of Love ![]() |
40 | 50 | 20/20 | HL | su | 17 | 2 | 21 | -4 | 2 | |
Whip of Love Part 2 | Whip of Love (2) | 50 | 50 | 10/20 | HL | su | 13 | 3 | 25 | -9 | -4 |
Whip of Love Part 3 | Whip of Love (3) | 80 | 50 | 10/10 | HL | - | 13 | 1 | 32 | -12 | - |
EX Whip of Love | Whip of Love ![]() |
40 | 50 | -250/0 | HL | su | 13 | 3 | 21 | -3 | 1 |
EX Whip of Love Part 2 | Whip of Love ![]() |
30 | 50 | 0/0 | HL | su | 13 | 3 | 31 | -13 | -9 |
EX Whip of Love Part 3 | Whip of Love ![]() |
30 | 50 | 0/0 | HL | su | 13 | 5 | 28 | -12 | -8 |
EX Whip of Love Part 4 | Whip of Love ![]() |
80 | 50 | 0/0 | HL | - | 11 | 3 | 24 | -6 | - |
Kissed by a Goddess | Kissed by a Goddess ![]() |
80*30 | 100*50 | 30/20*20 | HL | su*- | 5 | 2(3)1 | 39 + After landing 12 | -31 | - |
Kissed by a Goddess ![]() |
90*40 | 100*50 | 30/20*20 | HL | su*- | 4 | 2(4)2 | 42 + After landing 12 | -46 | - | |
Kissed by a Goddess ![]() |
80*30*30 | 100*50*50 | 30/20x3 | HL | su*-*- | 10 | 3(6)3(3)3 | 43 + After landing 13 | -58 | - | |
EX Kissed by a Goddess | Kissed by a Goddess ![]() |
90*30x2*20 | 100*50x2*30 | -250/0 | HL | su*-(x3) | 4 | 3*2(1)3(1)3 | 37 + After landing 13 | -39 | - |
Love Me Tender | Love Me Tender | 70 | 150 | 20/30 | HL | - | 27 | 5 | 16[19] | -1 | 4 |
Love Me Tender (Followup) | Love Me Tender Followup | 90 | 50 | 10/20 | - | - | - | - | - | - | - |
EX Love Me Tender | Love Me Tender ![]() |
50*150 | 50*50 | -250/0 | HL | - | 22 | 5 | 15 | 2 | - |
Backflip | Backflip | - | - | - | - | - | - | - | Total 48 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Thunder Whip | Super Combo | 40x3*50 *100x2 |
0 | -1000/0 | HL | - | 1+1 | 2*1*8(19) 1*2*7 |
33 + After landing 17 | -29 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Love Storm | Ultra Combo 1 | 75*30x2*15 *30x6*135 |
0 | 0/0 | HL | - | 0+10 | - | 61 | -34 | - |
Poison Kiss | Ultra Combo 2 | 510 | 0 | 0/0 | 0.91 | - | 0+2 | 4 | 79 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HP |
Jump Fierce | (in air) hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MK |
Jump Forward | (in air) mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Elbow Drop |
Overhead | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Slapshot |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Frankensteiner |
Back Throw | b + ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Whip of Love |
Rekka | qcb + ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Whip of Love Part 2 |
Rekka Part 2 | qcb + p | Performed after Whip of Love |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Whip of Love Part 3 |
Rekka Part 3 | qcb + p | Performed after Whip of Love Part 2 |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Love Me Tender |
Flip Kick | qcb + ![]() ![]() |
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~~ Uses and Strategies ~~ Poison does a If you can land this on around the tip of the kick (the last few active frames), then you have a small window to combo afterwards (best choice would probably be c.lp/c.lk or far s.mk) | ||||
File:No image.png |
Love Me Tender Follow Up |
Flip Kick Followup | k | Perform after Love Me Tender |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kissed By a Goddess |
Uppercut | dp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Aeolus Edge |
Fireball | qcf + ![]() |
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~~ Uses and Strategies ~~ Poison's projectile. The startup, range, and size of the projectile is determined by which punch button is pressed. The LP/Jab version has fast startup, goes fullscreen, and is small in size. The MP/Strong version has middle startup, goes about half screen, and is about double the size of the LP version. The HP/Fierce version has the longest startup, only goes around a quarter of the screen, and is only a little bit bigger than the MP version. The EX version has the fastest startup, goes almost fullscreen, hits twice, and is the size of the MP version. | ||||
File:No image.png |
Backflip |
Backflip | 3k | |
~~ Uses and Strategies ~~ Poison turns invincible and does a flip a little bit backwards. A move for a quick escape from a cross up, etc. |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Thunder Whip |
Super Combo | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Love Storm |
Ultra Combo I | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Poison Kiss |
Ultra Combo II | hcb ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 11 | 1 | 5 | 10 | 14 | Last frame cannot be chain canceled | Reset | Reset | - | - | - | - | - | - | JP: 1, [Chained version JP: 0] | |||||
Close MP | Close ![]() |
40*40 | 50*50 | 40 | HL | sp/su | 5 | 2(8)2 | 9 | 25 | 3 | 6 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Close HP | Close ![]() |
100 | 200 | 60 | HL | sp/su | 5 | 4 | 20 | 28 | -6 | -1 | 18 | 23 | Forces Stand | Forces Stand | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||
Close LK | Close ![]() |
30 | 50 | 20 | HL | ch | 4 | 3 | 5 | 11 | 3 | 6 | 11 | 14 | After being chained into, the chained version can only be chained on hit/block not on whiff | Reset | Reset | - | - | - | - | - | - | JP: 1, [Chained version JP: 0] | |||||
Close MK | Close ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 2 | 11 | 17 | 1 | 4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Close HK | Close ![]() |
70*40 | 150*50 | 60 | HL | sp/su | 6 | 2*6 | 18 | 31 | -6 | -2 | 18 | 22 | [1st hit]: Forces Stand | [1st hit]: Forces Stand | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||
Far LP | Far ![]() |
30 | 50 | 20 | HL | sp/su | 6 | 2 | 7 | 14 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | JP: 1, [Chained version JP: 0] | ||||||
Far MP | Far ![]() |
70 | 100 | 40 | HL | sp/su | 7 | 3 | 19 | 28 | -8 | -5 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 13 | 3 | 19 | 34 | -4 | 0 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Far LK | Far ![]() |
30 | 50 | 20 | HL | - | 4 | 3 | 7 | 13 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 3 | 14 | 21 | -3 | 0 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Far HK | Far ![]() |
100 | 200 | 60 | HL | - | 9 | 2 | 22 | 32 | -6 | -2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | - | 3 | 3 | 6 | 11 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | JP: 1, [Chained version JP: 0] | ||||||
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | ch/sp/su | 6 | 4 | 15 | 24 | -5 | -2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | sp/su | 6 | 3 | 22 | 30 | -7 | -3 | 18 | 22 | 7~8F cancellable | Forces Stand | Forces Stand | Reset | Reset | - | - | - | - | - | - | JP: 1 | |||
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 4 | 2 | 12 | 17 | -3 | 0 | 11 | 14 | 13~18F cannot he chain canceled | Reset | Reset | - | - | - | - | - | - | JP: 1, [Chained version JP: 0] | |||||
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | ch/sp/su | 6 | 2 | 19 | 26 | -7 | -4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Crouch HK | Crouch ![]() |
90 | 100 | 60 | L | sp/su | 9 | 2 | 31 | 41 | -15 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | JP: 1 | ||||
Elbow Drop | Overhead![]() ![]() |
60 | 100 | 40 | H | - | 16 | 10 | 10 | 35 | -8 | -1 | 12 | 19 | Reset | Reset | - | - | - | - | - | - | JP: 3 | ||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 5 | - | 8 | - | - | Reset | Reset | - | - | - | Lower Body 1~3F | - | - | When performed after jump canceling EX Whip of Love 4, JP: 1 | ||||||||
Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 2 | - | 7 | - | - | Soft Knockdown | Soft Knockdown | - | - | - | Lower Body 1~5F | - | - | When performed after jump canceling EX Whip of Love 4, JP: 1 | ||||||||
Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 7 | 2 | - | 8 | - | - | Reset | Reset | - | - | - | Lower Body 1~6F | - | - | When performed after jump canceling EX Whip of Love 4, JP: 1 | ||||||||
Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower Body 1~4F | - | - | When performed after jump canceling EX Whip of Love 4, JP: 1 | ||||||||
Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | - | Lower Body 1~10F, [When canceled into from EX Whip of Love 4: no projectile invincibility] | - | - | When performed after jump canceling EX Whip of Love 4, JP: 1 | ||||||||
Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 5 | - | 10 | - | - | Reset | Reset | - | - | - | Lower Body 1~5F | - | - | When performed after jump canceling EX Whip of Love 4, JP: 1 | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.913 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.913 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 1.913, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.913, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.913, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | -500/0 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 1.913, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 1.913, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Slap Shot | Forward Throw | 150 | 150 | 55 | 0.793 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Frankensteiner | Back Throw | 140 | 150 | 40 | 0.843 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Aeolus Edge | Aeolus Edge ![]() |
70 | 50 | 20/20 | HL | - | 15 | - | 30 | 44 | -3 | 0 | - | - | 17~18F cancellable, [Counter Hit vs Standing] +6 hit advantage | X | Free Juggle | Free Juggle | - | - | - | - | - | - | JP: 3 | ||||
Aeolus Edge ![]() |
70 | 50 | 20/20 | HL | - | 17 | 41 | 27 | 43 | 0 | 3 | - | - | 19~20F cancellable, [Counter Hit vs Standing] +6 hit advantage | X | Free Juggle | Free Juggle | - | - | - | - | - | - | JP: 3 | |||||
Aeolus Edge ![]() |
70 | 50 | 20/20 | HL | - | 23 | 41 | 20 | 42 | 7 | 10 | - | - | 25~26F cancellable, [Counter Hit vs Standing] +6 hit advantage | X | Free Juggle | Free Juggle | - | - | - | - | - | - | JP: 3 | |||||
EX Aeolus Edge | Aeolus Edge ![]() |
50*50 | 50*50 | -250/0 | HL | - | 9 | 41 | 29 | 37 | 2 | 4 | - | - | 11~12F cancellable, opponent gains 20x2 meter on hit | X | Free Juggle | Free Juggle | - | - | - | - | - | - | JP: 3x2, JI:0*1 | ||||
Whip of Love | Whip of Love ![]() |
40 | 50 | 20/20 | HL | su | 12 | 2 | 21 | 34 | -4 | 2 | 19 | 25 | 16F~ cancellable into next move | Forces Stand | Forces Stand | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 3 | |||
Whip of Love ![]() |
40 | 50 | 20/20 | HL | su | 15 | 2 | 21 | 37 | -4 | 2 | 19 | 25 | 19F~ cancellable into next move | Forces Stand | Forces Stand | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 3 | ||||
Whip of Love ![]() |
40 | 50 | 20/20 | HL | su | 17 | 2 | 21 | 39 | -4 | 2 | 19 | 25 | 21F~ cancellable into next move | Forces Stand | Forces Stand | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 3 | ||||
Whip of Love Part 2 | Whip of Love (2) | 50 | 50 | 10/20 | HL | su | 13 | 3 | 25 | 40 | -9 | -4 | 19 | 24 | 19F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 3 | |||||
Whip of Love Part 3 | Whip of Love (3) | 80 | 50 | 10/10 | HL | - | 13 | 1 | 32 | 45 | -12 | - | 21 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | JP: 3 | ||||
EX Whip of Love | Whip of Love ![]() |
40 | 50 | -250/0 | HL | su | 13 | 3 | 21 | 36 | -3 | 1 | 21 | 25 | 19F~ cancellable into next move, opponent gains 10 meter on hit | Forces Stand | Forces Stand | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 3 | |||
EX Whip of Love Part 2 | Whip of Love ![]() |
30 | 50 | 0/0 | HL | su | 13 | 3 | 31 | 46 | -13 | -9 | 21 | 25 | 19F~ cancellable into next move, opponent gains 5 meter on hit | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 3, JI: 0 | |||||
EX Whip of Love Part 3 | Whip of Love ![]() |
30 | 50 | 0/0 | HL | su | 13 | 5 | 28 | 45 | -12 | -8 | 21 | 25 | 24F~ cancellable into next move, opponent gains 5 meter on hit | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 3, JI: 0 | |||||
EX Whip of Love Part 4 | Whip of Love ![]() |
80 | 50 | 0/0 | HL | - | 11 | 3 | 24 | 37 | -6 | - | 21 | - | Jump cancelable on hit, opponent gains 5 meter on hit | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 3 | |||||
Kissed by a Goddess | Kissed by a Goddess ![]() |
80*30 | 100*50 | 30/20*20 | HL | su*- | 5 | 2(3)1 | 39 + After landing 12 | 61 | -31 | - | 21 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~4F | - | - | 5~6F | 11F~ | JP: 1*5, Hitbox positioned behind Poison JP: 2 | ||||
Kissed by a Goddess ![]() |
90*40 | 100*50 | 30/20*20 | HL | su*- | 4 | 2(4)2 | 42 + After landing 12 | 65 | -46 | - | 10 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | - | - | 11F~ | JP: 0*1, hitbox positioned behind Poison JP: 5 | |||||
Kissed by a Goddess ![]() |
80*30*30 | 100*50*50 | 30/20x3 | HL | su*-*- | 10 | 3(6)3(3)3 | 43 + After landing 13 | 76 | -58 | - | 1 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | All: 1~12F | - | - | 20F~ | JP: 1*3*3, hitboxes positioned behind Poison JP: 5*6 | |||||
EX Kissed by a Goddess | Kissed by a Goddess ![]() |
90*30x2*20 | 100*50x2*30 | -250/0 | HL | su*-(x3) | 4 | 3*2(1)3(1)3 | 37 + After landing 13 | 66 | -39 | - | 14 | - | Opponent gains 10x4 meter on hit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~12F | - | - | - | 13F~ | JP: 3*4*5*6, hitboxes positioned behind Poison: JP: 3*5*6 | |||
Love Me Tender | Love Me Tender | 70 | 150 | 20/30 | HL | - | 27 | 5 | 16[19] | 47[50] | -1 | 4 | 20 | 25 | [] refers to on whiff | X | Free Juggle | Free Juggle | - | - | - | - | - | 9~32F | JP: 3 | ||||
Love Me Tender (Followup) | Love Me Tender Followup | 90 | 50 | 10/20 | - | - | - | - | - | - | - | - | - | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | JP: 125 | ||||
EX Love Me Tender | Love Me Tender ![]() |
50*150 | 50*50 | -250/0 | HL | - | 22 | 5 | 15 | 41 | 2 | - | 22 | - | Transitions to followup animation on hit; Opponent gains 10x2 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | All: 1~26F | - | 6~26F | JP: 3 | ||
Backflip | Backflip | - | - | - | - | - | - | - | Total 48 | 48 | - | - | - | - | Distance traveled: 1.475 | - | - | - | - | - | All: 1~33F | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Thunder Whip | Super Combo | 40x3*50 *100x2 |
0 | -1000/0 | HL | - | 1+1 | 2*1*8(19) 1*2*7 |
33 + After landing 17 | 91 | -29 | - | - | - | Opponent gains 10x6 meter on hit | [2nd~3rd Hit]: Forces Stand, [4th~6th Hit]: Hard Knockdown | [2nd~3rd Hit]: Forces Stand, [4th~6th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~3F | - | All: 4~5F | - | 5~23F, 32~74F | JP: 1x6, JI:1*0x4*1 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Love Storm | Ultra Combo 1 | 75*30x2*15 *30x6*135 |
0 | 0/0 | HL | - | 0+10 | - | 61 | 71 | -34 | - | - | - | Opponent gains 20*5x10 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~10f | - | - | - | - | 1~2F JP: 2, 3F~ JP: 3 | ||
Poison Kiss | Ultra Combo 2 | 510 | 0 | 0/0 | 0.91 | - | 0+2 | 4 | 79 | 84 | - | - | - | - | Opponent gains 0 meter on hit | Hard Knockdown | Hard Knockdown | - | - | - | All: 1~5f | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |