
Omega Street Fighter IV
Omega Mode info
System Changes
- Input Bufer -
- Input Leniency -
(623) motions are much more strict, with the crouching DP input shortcut removes
(236) inputs now take priority over
(623) inputs, making it even harder
- Hard Knockdowns - most have been removed
- Supers, Ultras, and a few EX moves still cause HKD
- Throws - 4f extra whiff recovery (20f > 24f), and slightly shorter range
- The range difference is barely noticeable, but may occasionally affect tick throws
- No Red Focus or Delayed Wakeup (mechanics introduced in USF4)
- Omega characters can still delay wakeup against an Ultra character, since this mechanic is tied to the move that knocks down rather than the character waking up