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''"Quan Chi was born into hard labor in an Outworld mine. He had no future, just the guarantee of certain death in its dark tunnels. To curry favor with the mine’s owner, Quan Chi informed on fellow workers who were planning a strike. It was broken and many strikers killed. The survivors were not going to forgive and forget. They plotted to kill Quan Chi. Quan Chi’s life was saved by a mysterious benefactor. In exchange for his service, she offered to free him from the mines and train him in dark magic. Quan Chi eagerly accepted. Now a master of the Netherrealm's most vile sorcery, Quan Chi plots with Shang Tsung to conquer the realms. He will not be denied."'' | ''"Quan Chi was born into hard labor in an Outworld mine. He had no future, just the guarantee of certain death in its dark tunnels. To curry favor with the mine’s owner, Quan Chi informed on fellow workers who were planning a strike. It was broken and many strikers killed. The survivors were not going to forgive and forget. They plotted to kill Quan Chi. Quan Chi’s life was saved by a mysterious benefactor. In exchange for his service, she offered to free him from the mines and train him in dark magic. Quan Chi eagerly accepted. Now a master of the Netherrealm's most vile sorcery, Quan Chi plots with Shang Tsung to conquer the realms. He will not be denied."'' | ||
Quan Chi is | Quan Chi is an unorthodox '''Zoner/Setplay''' wizard with the lowest health in the game (900 HP) as a trade-off for having various oppressive '''projectile/trap''' options in addition to '''mixup''' potential; his S4 is a punishable but '''tracking''' boot that hits directly behind the opponent at any point on-screen and can be used to convert into kombos and projectiles. Although most of his strings have gaps that can be exploited by armor reversals, he has several safe, disjointed and/or long-reaching attacks that can still hit opponents for trying to kounter his various '''mixups''' without armor; some of his tools include a jab with a safe Overhead launcher (S13), another jab string full of disjointed Low/Overhead options (213/2144) that can lead to kombos, and a safe forward-advancing Low B3 starter. Unsafe specials like his '''armor reversal''' and his Low 2-bar launcher can also be covered by Kameo assists to remain safe or convert into kombos. Quan Chi’s gameplan is designed around setting up various “Zone” portals that buff his powers and/or control the screen; two different portals can be placed onscreen and be moved forward or backward. Perhaps the most dangerous of these is the '''Zone Of Waste''' (DF3), a portal summoned near the opponent which '''drains their meter''' and siphons it into '''armor'''; when the Enhanced version of the Zone is properly set up, Quan's gap-filled offense closes up completely and puts the opponent in an extremely unfavorable position. Quan Chi is also designed around locking down opponents with his directable '''Field Of Bones''' (BDF2) which restricts their forward/backward movement even on block and can lead to resets, further setups, and/or kombos on hit. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
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* '''Dicey Reversal:''' Much like in MKX, his Enhanced teleport drop has a lot of problems when used on wakeup, as its slow startup and awkward tracking can make it punishable in more situations than other characters will encounter with theirs; | * '''Dicey Reversal:''' Much like in MKX, his Enhanced teleport drop has a lot of problems when used on wakeup, as its slow startup and awkward tracking can make it punishable in more situations than other characters will encounter with theirs; | ||
* '''Meter Issues:''' Enhanced Beyond the Fog, which would otherwise be his main combo extender, costs 2 bars, which limits how often he can actually rack up large combo damage. Otherwise, he needs to somehow set up Zone of Power to convert off his enhanced fireball for 1 bar and even then he's not gaining much damage from it; | * '''Meter Issues:''' Enhanced Beyond the Fog, which would otherwise be his main combo extender, costs 2 bars, which limits how often he can actually rack up large combo damage. Otherwise, he needs to somehow set up Zone of Power to convert off his enhanced fireball for 1 bar and even then he's not gaining much damage from it; | ||
* '''Gaps Absolutely Everywhere:''' Quan Chi is the most gap-plagued character in the game, with most of his normals having no gapless cancel options whatsoever. | * '''Gaps Absolutely Everywhere:''' Quan Chi is the most gap-plagued character in the game, with most of his normals having no gapless cancel options whatsoever; he needs to spend meter in Enhanced Zone of Waste if he wants to make his pressure real. | ||
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<noinclude> | <noinclude> |
Revision as of 23:22, 4 February 2025
Introduction
Netherrealm Sorcerer
"Quan Chi was born into hard labor in an Outworld mine. He had no future, just the guarantee of certain death in its dark tunnels. To curry favor with the mine’s owner, Quan Chi informed on fellow workers who were planning a strike. It was broken and many strikers killed. The survivors were not going to forgive and forget. They plotted to kill Quan Chi. Quan Chi’s life was saved by a mysterious benefactor. In exchange for his service, she offered to free him from the mines and train him in dark magic. Quan Chi eagerly accepted. Now a master of the Netherrealm's most vile sorcery, Quan Chi plots with Shang Tsung to conquer the realms. He will not be denied."
Quan Chi is an unorthodox Zoner/Setplay wizard with the lowest health in the game (900 HP) as a trade-off for having various oppressive projectile/trap options in addition to mixup potential; his S4 is a punishable but tracking boot that hits directly behind the opponent at any point on-screen and can be used to convert into kombos and projectiles. Although most of his strings have gaps that can be exploited by armor reversals, he has several safe, disjointed and/or long-reaching attacks that can still hit opponents for trying to kounter his various mixups without armor; some of his tools include a jab with a safe Overhead launcher (S13), another jab string full of disjointed Low/Overhead options (213/2144) that can lead to kombos, and a safe forward-advancing Low B3 starter. Unsafe specials like his armor reversal and his Low 2-bar launcher can also be covered by Kameo assists to remain safe or convert into kombos. Quan Chi’s gameplan is designed around setting up various “Zone” portals that buff his powers and/or control the screen; two different portals can be placed onscreen and be moved forward or backward. Perhaps the most dangerous of these is the Zone Of Waste (DF3), a portal summoned near the opponent which drains their meter and siphons it into armor; when the Enhanced version of the Zone is properly set up, Quan's gap-filled offense closes up completely and puts the opponent in an extremely unfavorable position. Quan Chi is also designed around locking down opponents with his directable Field Of Bones (BDF2) which restricts their forward/backward movement even on block and can lead to resets, further setups, and/or kombos on hit.
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