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* '''Mid Screen Monsters:''' Many of his buttons have excellent range and are disjointed since they're summoned creatures rather than part of Quan's own body; F21 launches a skeleton to keep opponents away on the ground, standing 3 is a tentacle lash which covers a lot of airspace, and B342 is a strong whiff punisher that full combo launches when confirmed into. Many of these buttons also have the benefit of pushing his opponents back on hit, which keeps them at his preferred range; | * '''Mid Screen Monsters:''' Many of his buttons have excellent range and are disjointed since they're summoned creatures rather than part of Quan's own body; F21 launches a skeleton to keep opponents away on the ground, standing 3 is a tentacle lash which covers a lot of airspace, and B342 is a strong whiff punisher that full combo launches when confirmed into. Many of these buttons also have the benefit of pushing his opponents back on hit, which keeps them at his preferred range; | ||
* '''Trap Lord:''' Bone Cage can lock down his opponent even if they block, scaring them into attempting to jump out and giving Quan time to run his improved portal game; | * '''Trap Lord:''' Bone Cage can lock down his opponent even if they block, scaring them into attempting to jump out and giving Quan time to run his improved portal game; | ||
* '''Portal Kombat:''' The reworked portals can now be active simultaneously and come with notable improvements | * '''Portal Kombat:''' The reworked portals can now be active simultaneously and come with notable improvements, namely with Zone of Fear being given a longer active duration, making his keepout game better than before. Special mentions goes to his new portal: | ||
* '''Zone of Waste:''' A summonable portal that drains meter is already pretty strong but it providing armor if enough is drained (up to three hits' worth when Enhanced) lets Quan Chi create borderline unfair okizeme scenarios in his favor; it can even give him the equivalent of MK11's Breakaway if he gets the armor while being combo'd; | |||
* '''Enhanced Mana Regen:''' Quan's reliance on special moves means he builds meter especially quickly; | * '''Enhanced Mana Regen:''' Quan's reliance on special moves means he builds meter especially quickly; | ||
|cons= | |cons= |
Revision as of 22:30, 2 June 2024
Introduction
Netherrealm Sorcerer
"Quan Chi was born into hard labor in an Outworld mine. He had no future, just the guarantee of certain death in its dark tunnels. To curry favor with the mine’s owner, Quan Chi informed on fellow workers who were planning a strike. It was broken and many strikers killed. The survivors were not going to forgive and forget. They plotted to kill Quan Chi. Quan Chi’s life was saved by a mysterious benefactor. In exchange for his service, she offered to free him from the mines and train him in dark magic. Quan Chi eagerly accepted. Now a master of the Netherrealm's most vile sorcery, Quan Chi plots with Shang Tsung to conquer the realms. He will not be denied."
Quan Chi is a character of contrasts, boasting incredible range, mix potential and an arsenal of projectiles which comes at the cost of a lackluster defense and tying for the lowest health in the game. As long as he can keep his opponent out of his face, Quan Chi can be an oppressive presence thanks to his standing 4, a big teleporting boot to the head which spawns directly behind them regardless of how close they are to Quan Chi. He also has a strong zoning game with fireballs and ranged, disjointed buttons to keep opponents at bay. He also has setplay tools like Zone of Power and Bone Cage to enhance his fireballs and keep his opponent locked down respectively.
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