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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|reptile_b2}} | | {{AttackDataCargo-MK1/Query|reptile_b2}} |
| | (Section is out of date - December 2023 patch allows Reptile to kara cancel B2 into summon kameo moves) |
| An overhead chop that can be held and charged. While the tap version is unreactable at 19 frame startup it is very short ranged, -13 on block, deals only 5% damage, and gives a shorter knockdown than other tap-overheads (like Raiden's B2). Still, the tap B2 is an important part of Reptile's close range options, adding another element to his F21 strike-throw staggers, and properly representing it will improve the hit rate of his B31.<br><br> | | An overhead chop that can be held and charged. While the tap version is unreactable at 19 frame startup it is very short ranged, -13 on block, deals only 5% damage, and gives a shorter knockdown than other tap-overheads (like Raiden's B2). Still, the tap B2 is an important part of Reptile's close range options, adding another element to his F21 strike-throw staggers, and properly representing it will improve the hit rate of his B31.<br><br> |
| Holding B2 will broadly improve the attack itself in exchange for becoming reactable (the minimum charge will give it 31 frame startup, while the maximum charge comes out at 47 frames), but it will also allow Reptile to kara cancel into a handful of select specials. By far the most important of these is the Death Roll cancel, turning the startup of a charged B2 into a retreating 50/50 situation with a safe overhead, an armored low, and potential combos from both options. Beyond the kara cancel 50/50, the charged B2 is mostly used while invisible as an overhead combo starter. | | Holding B2 will broadly improve the attack itself in exchange for becoming reactable (the minimum charge will give it 31 frame startup, while the maximum charge comes out at 47 frames), but it will also allow Reptile to kara cancel into a handful of select specials. By far the most important of these is the Death Roll cancel, turning the startup of a charged B2 into a retreating 50/50 situation with a safe overhead, an armored low, and potential combos from both options. Beyond the kara cancel 50/50, the charged B2 is mostly used while invisible as an overhead combo starter. |