|
|
Line 332: |
Line 332: |
| * Has a gap between B3 and B31. | | * Has a gap between B3 and B31. |
| * B313 has Reptile perform a classic slide, low profiling highs while giving tons of forward advancement. Unlike other mid string enders it can be special cancelled, giving him even more options for safety and anti-mashing. | | * B313 has Reptile perform a classic slide, low profiling highs while giving tons of forward advancement. Unlike other mid string enders it can be special cancelled, giving him even more options for safety and anti-mashing. |
| | }} |
| | </tabber> |
| | <br> |
| | |
| | |
| | =====<font style="visibility:hidden; float:right">B313</font>===== |
| | <tabber> |
| | |-|F3= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = f3 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|reptile_f3|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|reptile_f3|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|reptile_f3}} |
| | An advancing high with excellent range. Generally overshadowed in neutral by B313, but still an important normal for combo structure and whiff punishing moves that are unsafe with pushback (like Mileena ball roll). Vertical hitbox is also usable for high reward antiairs, though only when entirely ready for the jump. F-input also makes it easy to combine with a forward dash for even better reach. Has two followup paths: |
| | * F311 will perform the superb F211 string followups, letting Reptile turn his most advancing normal into a gapless, staggerable confirm string. The same rules apply; use the final hit to create space, use a kameo to combo from the whole string, and use EX Elbow to mess with their flawless block timing. |
| | * F32 will briefly restand the enemy before falling down, during which Reptile can cancel into Invisibility, Death Roll, Acid Spit, or Fatal Blow (the same collection of specials as his B2 kara cancel). A central part of Reptile's combo construction - at the very basic level, the brief capture state allows Reptile to end combos with the Death Roll for greater corner carry and a closer knockdown, combo into Invisibility, or guarantee a super (though it does apply significant scaling). Reptile doesn't even need to cancel into something, as the hit advantage from landing F32 by itself is long enough to safe jump or perform an oki setup. With kameos the move becomes fully unlocked, becoming a mid-combo tool alongside its use as an ender. By far the best kameo to use with F32 is Scorpion, which can combo from it (despite the enemy ostensibly still being on the ground) and give Reptile the ability to call invisibility and still continue the combo with a Force Ball. J233 ~ Belly Flop will deal more damage than F32 as a combo ender, but if the gravity is too high or Reptile wants to go for invisibility F32 is the move of choice. |
| | }} |
| | |-|F31= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = f31 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|reptile_f31|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|reptile_f31|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|reptile_f31}} |
| | An advancing high with excellent range. Generally overshadowed in neutral by B313, but still an important normal for combo structure and whiff punishing moves that are unsafe with pushback (like Mileena ball roll). Vertical hitbox is also usable for high reward antiairs, though only when entirely ready for the jump. F-input also makes it easy to combine with a forward dash for even better reach. Has two followup paths: |
| | * F311 will perform the superb F211 string followups, letting Reptile turn his most advancing normal into a gapless, staggerable confirm string. The same rules apply; use the final hit to create space, use a kameo to combo from the whole string, and use EX Elbow to mess with their flawless block timing. |
| | * F32 will briefly restand the enemy before falling down, during which Reptile can cancel into Invisibility, Death Roll, Acid Spit, or Fatal Blow (the same collection of specials as his B2 kara cancel). A central part of Reptile's combo construction - at the very basic level, the brief capture state allows Reptile to end combos with the Death Roll for greater corner carry and a closer knockdown, combo into Invisibility, or guarantee a super (though it does apply significant scaling). Reptile doesn't even need to cancel into something, as the hit advantage from landing F32 by itself is long enough to safe jump or perform an oki setup. With kameos the move becomes fully unlocked, becoming a mid-combo tool alongside its use as an ender. By far the best kameo to use with F32 is Scorpion, which can combo from it (despite the enemy ostensibly still being on the ground) and give Reptile the ability to call invisibility and still continue the combo with a Force Ball. J233 ~ Belly Flop will deal more damage than F32 as a combo ender, but if the gravity is too high or Reptile wants to go for invisibility F32 is the move of choice. |
| | }} |
| | |-|F311= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = f311 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|reptile_f311|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|reptile_f311|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|reptile_f311}} |
| | An advancing high with excellent range. Generally overshadowed in neutral by B313, but still an important normal for combo structure and whiff punishing moves that are unsafe with pushback (like Mileena ball roll). Vertical hitbox is also usable for high reward antiairs, though only when entirely ready for the jump. F-input also makes it easy to combine with a forward dash for even better reach. Has two followup paths: |
| | * F311 will perform the superb F211 string followups, letting Reptile turn his most advancing normal into a gapless, staggerable confirm string. The same rules apply; use the final hit to create space, use a kameo to combo from the whole string, and use EX Elbow to mess with their flawless block timing. |
| | * F32 will briefly restand the enemy before falling down, during which Reptile can cancel into Invisibility, Death Roll, Acid Spit, or Fatal Blow (the same collection of specials as his B2 kara cancel). A central part of Reptile's combo construction - at the very basic level, the brief capture state allows Reptile to end combos with the Death Roll for greater corner carry and a closer knockdown, combo into Invisibility, or guarantee a super (though it does apply significant scaling). Reptile doesn't even need to cancel into something, as the hit advantage from landing F32 by itself is long enough to safe jump or perform an oki setup. With kameos the move becomes fully unlocked, becoming a mid-combo tool alongside its use as an ender. By far the best kameo to use with F32 is Scorpion, which can combo from it (despite the enemy ostensibly still being on the ground) and give Reptile the ability to call invisibility and still continue the combo with a Force Ball. J233 ~ Belly Flop will deal more damage than F32 as a combo ender, but if the gravity is too high or Reptile wants to go for invisibility F32 is the move of choice. |
| | }} |
| | |-|F32= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = f32 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|reptile_f32|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|reptile_f32|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|reptile_f32}} |
| | An advancing high with excellent range. Generally overshadowed in neutral by B313, but still an important normal for combo structure and whiff punishing moves that are unsafe with pushback (like Mileena ball roll). Vertical hitbox is also usable for high reward antiairs, though only when entirely ready for the jump. F-input also makes it easy to combine with a forward dash for even better reach. Has two followup paths: |
| | * F311 will perform the superb F211 string followups, letting Reptile turn his most advancing normal into a gapless, staggerable confirm string. The same rules apply; use the final hit to create space, use a kameo to combo from the whole string, and use EX Elbow to mess with their flawless block timing. |
| | * F32 will briefly restand the enemy before falling down, during which Reptile can cancel into Invisibility, Death Roll, Acid Spit, or Fatal Blow (the same collection of specials as his B2 kara cancel). A central part of Reptile's combo construction - at the very basic level, the brief capture state allows Reptile to end combos with the Death Roll for greater corner carry and a closer knockdown, combo into Invisibility, or guarantee a super (though it does apply significant scaling). Reptile doesn't even need to cancel into something, as the hit advantage from landing F32 by itself is long enough to safe jump or perform an oki setup. With kameos the move becomes fully unlocked, becoming a mid-combo tool alongside its use as an ender. By far the best kameo to use with F32 is Scorpion, which can combo from it (despite the enemy ostensibly still being on the ground) and give Reptile the ability to call invisibility and still continue the combo with a Force Ball. J233 ~ Belly Flop will deal more damage than F32 as a combo ender, but if the gravity is too high or Reptile wants to go for invisibility F32 is the move of choice. |
| }} | | }} |
| </tabber> | | </tabber> |