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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|reptile_b2_half}} | | {{AttackDataCargo-MK1/Query|reptile_b2_half}} |
| | | An overhead chop that can be held and charged. While the tap version is unreactable at 19 frame startup it is very short ranged, -13 on block, deals only 5% damage, and gives a shorter knockdown than other tap-overheads (like Raiden's B2). Still, the tap B2 is an important part of Reptile's close range options, adding another element to his F21 strike-throw staggers, and properly representing it will improve the hit rate of his B31.<br><br> |
| | Holding B2 will broadly improve the attack itself in exchange for becoming reactable (the minimum charge will give it 31 frame startup, while the maximum charge comes out at 47 frames), but it will also allow Reptile to kara cancel into a handful of select specials. By far the most important of these is the Death Roll cancel, turning the startup of a charged B2 into a retreating 50/50 situation with a safe overhead and an armored low. Beyond the kara cancel 50/50, the charged B2 is mostly used while invisible as an overhead combo starter. |
| }} | | }} |
| |-|B2 (Full Charge)= | | |-|B2 (Full Charge)= |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|reptile_b2_full}} | | {{AttackDataCargo-MK1/Query|reptile_b2_full}} |
| | An overhead chop that can be held and charged. While the tap version is unreactable at 19 frame startup it is very short ranged, -13 on block, deals only 5% damage, and gives a shorter knockdown than other tap-overheads (like Raiden's B2). Still, the tap B2 is an important part of Reptile's close range options, adding another element to his F21 strike-throw staggers, and properly representing it will improve the hit rate of his B31.<br><br> |
| | Holding B2 will broadly improve the attack itself in exchange for becoming reactable (the minimum charge will give it 31 frame startup, while the maximum charge comes out at 47 frames), but it will also allow Reptile to kara cancel into a handful of select specials. By far the most important of these is the Death Roll cancel, turning the startup of a charged B2 into a retreating 50/50 situation with a safe overhead and an armored low. Beyond the kara cancel 50/50, the charged B2 is mostly used while invisible as an overhead combo starter. |
| | }} |
| | </tabber> |
| | <br> |
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| |
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| | =====<font style="visibility:hidden; float:right">F2</font>===== |
| | <tabber> |
| | |-|F2= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = f2 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|reptile_f2|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|reptile_f2|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|reptile_f2}} |
| | Reptile's one-stop shop for close range mids. Short ranged, but leads into a variety of crucial followups: |
| | * F211 is Reptile's ideal string for close range hit confirms and staggers. From a stagger Reptile has a wealth of options to follow up; immediate overhead/low with B2 vs B3, a surprise B2 kara cancel 50/50, a throw, or another F21. F211, the third hit, finishes the string with a safe ender that creates significant distance on block and leaves no gap. While it can be punished on flawless block, Reptile can cancel into an EX Elbow Dash instead to throw off their timing. Certain kameos will also allow Reptile to combo from F211, giving him a safe advancing gapless mid string that can start combos from any point. |
| | * F23, a meterless bounce string, is a crucial part of Reptile's combo structure. The knee is identical to the 23 knee, but the greater damage and forward advancement of F23 make it the more preferable followup in most situations. Choosing combo paths that use both available Force Balls with at least one F23 is important to maximizing the bite from Reptile's honest, footsies-centered gameplan. Deals more direct damage than a normal into a Force Ball, but the drop is faster. |
| | * The F24 tail swipe creates a frame trap that will catch mashing and backdashes, and allows for rudementary 50/50s from F2 with the Stryker or Scorpion kameos. |
| }} | | }} |
| </tabber> | | </tabber> |