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* Movement Changes: | * Movement Changes: | ||
** | ** '''Walk speed''' decreased (Forward: 0.0425 > 0.038) - USF4 buff reverted | ||
** '''Forward Dash''': 2f faster (18f > 16f) | |||
*Normal Move Changes: | *Normal Move Changes: | ||
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* Command Normal Changes: | * Command Normal Changes: | ||
** | |||
* Target Combos: | |||
** | ** | ||
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== Character Specific Data == | == Character Specific Data == | ||
''' | '''Cody'''{{OmegaSFIVCharacterData|1000|1050|0.038|0.024|4+'''36'''+4|1.925 Forward, 1.94 Back|16|1.11|23|0.854|17|18|1-8|0|9-14|4-9|-2|-3|4|3|}} | ||
== Frame Data == | == Frame Data == |
Revision as of 21:08, 19 April 2022

Cody
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Walk speed decreased (Forward: 0.0425 > 0.038) - USF4 buff reverted
- Forward Dash: 2f faster (18f > 16f)
- Normal Move Changes:
- Command Normal Changes:
- Target Combos:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Cody
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1050 | ||
WALKING | |||||
Forward Walk Speed: | 0.038 | Back Walk Speed: | 0.024 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward, 1.94 Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.11 | ||
Back Dash Frames: | 23 | Back Dash Distance: | 0.854 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-14 | FA + Back Dash Airborne: | 4-9 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | 4 | Lv2 FA + Back Dash (Block): | 3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5LK (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HK (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
Knife 5LP | Knife ![]() |
s | a | r | B | H | D | S | hit | c | - |
Knife 5MP | Knife ![]() |
s | a | r | B | H | D | S | hit | c | - |
Knife 5HP | Knife ![]() |
s | a | r | B | H | D | S | hit | c | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2MP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2HP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
Knife 2LP | Knife ![]() ![]() |
s | a | r | B | H | D | S | hit | c | - |
Knife 2MP | Knife ![]() ![]() |
s | a | r | B | H | D | S | hit | c | - |
Knife 2HP | Knife ![]() ![]() |
s | a | r | B | H | D | S | hit | c | - |
2LK | ![]() ![]() |
s | a | r | B | H | D | S | L | c | - |
2MK | ![]() ![]() |
s | a | r | B | H | D | S | L | c | - |
2HK | ![]() ![]() |
s | a | r | B | KD | D | S | L | c | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Command Normals (Overhead) |
![]() ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combos | ![]() ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | D | 50 | H | - | Add Knife air normals into this section |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | D | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | D | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | D | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | D | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | D | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | D | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | D | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | D | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | D | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | D | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | D | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
s | a | r | -21 | KD | D | S | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
s | a | r | -15 | crumple | D | S | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | a | r | crumple | crumple | D | S | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
x (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | D | S | T | - | KD Adv: +x |
x (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | D | S | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Bad Stone (Rock Throw) |
![]() ![]() 236+LP |
s | a | r | B | H | D | S | hit | c | notes |
MP Bad Stone (Rock Throw) |
![]() ![]() 236+MP |
s | a | r | B | H | D | S | hit | c | notes |
HP Bad Stone (Rock Throw) |
![]() ![]() 236+HP |
s | a | r | B | H | D | S | hit | c | notes |
![]() (Rock Throw) |
![]() ![]() 236+PP |
s | a | r | B | H | D | S | hit | c | notes |
![]() (Low Rock Throw) |
![]() ![]() ![]() 236+LP+HP |
s | a | r | B | H | D | S | hit | c | notes |
+ Fake Bad Stone (Feint) |
![]() ![]() ![]() 2HP+HK |
s | a | r | - | - | - | - | - | - | Used as a fake projectile to bait opponent's response |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Dead End Irony (Super) |
![]() ![]() ![]() 236236+K |
s | a | r | B | KD | D | - | hit | - | - |
Final Destruction (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | D | - | M | - | - |
Last Dread Dust (Ultra 2) |
![]() ![]() ![]() 214214+PPP |
s | a | r | B | KD | D | - | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: