(Created page with "{{OSFIVHeader}} {{USFIVCharacterHeader|Dan|Dan| | }} (Intro paragraph to describe overall gameplay) Image:USFIV-Header.png|thumb|center|150px|link=Ultra_Street_Fighter_IV...") |
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{{OmegaSFIVFrameDataTableHeader}} | {{OmegaSFIVFrameDataTableHeader}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{ | {{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}} | ||
{{ | {{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}} | ||
{{ | {{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}} | ||
{{ | {{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}} | ||
{{ | {{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}} | ||
{{ | {{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{ | {{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}} | ||
{{ | {{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}} | ||
{{ | {{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}} | ||
{{ | {{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}} | ||
{{ | {{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}} | ||
{{ | {{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{ | {{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|D|S|M|c|-|}} | ||
{{ | {{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|D|S|M|c|-|}} | ||
{{ | {{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|D|S|M|c|-|}} | ||
{{ | {{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|D|S|L|c|-|}} | ||
{{ | {{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|D|S|L|c|-|}} | ||
{{ | {{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|D|S|L|c|KD Adv: +x|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{ | {{OSFIVFrameDataRow|Command Normals<br>(Overhead)|{{Right}}{{mp}}|s|a|r|B|H|D|S|hit|c|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{ | {{OSFIVFrameDataRow|Saikyoryu Defense<br>(Pushblock)|Block + {{3p}}|s|a|r|-|-|-|-|-|-|notes|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
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{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{ | {{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|s|a|r|-21|KD|D|S|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}} | ||
{{ | {{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|a|r|-15|crumple|D|S|M|Dash|-|}} | ||
{{ | {{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|a|r|crumple|crumple|D|S|-|Dash|Unblockable|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{ | {{OSFIVFrameDataRow|x<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}} | ||
{{ | {{OSFIVFrameDataRow|x<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{ | {{OSFIVFrameDataRow|LP Gadoken<br>(Fireball)|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|H|D|S|hit|c|notes|}} | ||
{{ | {{OSFIVFrameDataRow|MP Gadoken<br>(Fireball)|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|H|D|S|hit|c|notes|}} | ||
{{ | {{OSFIVFrameDataRow|HP Gadoken<br>(Fireball)|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|H|D|S|hit|c|notes|}} | ||
{{ | {{OSFIVFrameDataRow2|{{ex}} Gadoken<br>(Fireball)|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|H|D|S|hit|c|notes|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{ | {{OSFIVFrameDataRow|Hissho Buraiken<br>(Super)|{{Qcb}}{{Qcb}}{{P}}<br>214214+P|s|a|r|B|KD|D|-|M|-|-|}} | ||
{{ | {{OSFIVFrameDataRow2|Legendary Taunt<br>(Super)|{{Qcf}}{{Qcf}}{{Hp}}{{Hk}}<br>236236+HP+HK|s|a|r|B|KD|D|-|-|Ultra|-|}} | ||
{{ | {{OSFIVFrameDataRow|Shisso Buraiken<br>(Ultra 1)|{{Qcb}}{{Qcb}}{{3p}}<br>214214+PPP|s|a|r|B|KD|D|-|M|-|-|}} | ||
{{ | {{OSFIVFrameDataRow|Haoh Gadoken<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|D|-|M|-|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
== Combos == | == Combos == |
Revision as of 02:47, 19 April 2022

Dan
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
charname
VITALS | |||||
---|---|---|---|---|---|
Health: | hp | Stun: | stun | ||
WALKING | |||||
Forward Walk Speed: | Fwalk | Back Walk Speed: | Bwalk | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | jumpDist | ||
DASHING | |||||
Forward Dash Frames: | fDashFr | Forward Dash Distance: | fDashD | ||
Back Dash Frames: | bDashFr | Back Dash Distance: | bDashD | ||
FA + Forward Dash Frames: | FocusFdashFr | FA + Back Dash Frames: | FocusBdashFr | ||
Back Dash Invincibility: | BdashInvuln | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | BdashAir | FA + Back Dash Airborne: | FocusBdashAir | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | Lv1FocDashFoB | Lv1 FA + Back Dash (Block): | Lv1FocDashBoB | ||
Lv2 FA + Forward Dash (Block): | Lv2FocDashFoB | Lv2 FA + Back Dash (Block): | Lv2FocDashBoB |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5LK (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HK (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2MP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2HP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2LK | ![]() ![]() |
s | a | r | B | H | D | S | L | c | - |
2MK | ![]() ![]() |
s | a | r | B | H | D | S | L | c | - |
2HK | ![]() ![]() |
s | a | r | B | KD | D | S | L | c | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Command Normals (Overhead) |
![]() ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Saikyoryu Defense (Pushblock) |
Block + ![]() |
s | a | r | - | - | - | - | - | - | notes |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | D | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | D | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | D | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | D | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | D | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | D | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | D | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | D | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | D | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | D | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | D | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | D | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
s | a | r | -21 | KD | D | S | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
s | a | r | -15 | crumple | D | S | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | a | r | crumple | crumple | D | S | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
x (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | D | S | T | - | KD Adv: +x |
x (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | D | S | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Gadoken (Fireball) |
![]() ![]() 236+LP |
s | a | r | B | H | D | S | hit | c | notes |
MP Gadoken (Fireball) |
![]() ![]() 236+MP |
s | a | r | B | H | D | S | hit | c | notes |
HP Gadoken (Fireball) |
![]() ![]() 236+HP |
s | a | r | B | H | D | S | hit | c | notes |
![]() (Fireball) |
![]() ![]() 236+PP |
s | a | r | B | H | D | S | hit | c | notes |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Hissho Buraiken (Super) |
![]() ![]() ![]() 214214+P |
s | a | r | B | KD | D | - | M | - | - |
Legendary Taunt (Super) |
![]() ![]() ![]() ![]() 236236+HP+HK |
s | a | r | B | KD | D | - | - | Ultra | - |
Shisso Buraiken (Ultra 1) |
![]() ![]() ![]() 214214+PPP |
s | a | r | B | KD | D | - | M | - | - |
Haoh Gadoken (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | D | - | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: