Ultra Street Fighter IV/Elena/Omega: Difference between revisions

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{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Mallet Smash<br>(Hopping Overhead)|{{Hcb}}{{P}}<br>63214+P|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|Mallet Smash<br>(Hopping Overhead)|{{Hcb}}{{P}}<br>63214+P|27|6|18|-3(-1)|2(5)|70|100|H|-|Strength determines distance; Frame Adv. varies based on height|}}
{{OSFIVFrameDataRow2|{{ex}} Mallet Smash<br>(Hopping Overhead)|{{Hcb}}{{2p}}<br>63214+PP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow2|{{ex}} Mallet Smash<br>(Hopping Overhead)|{{Hcb}}{{2p}}<br>63214+PP|19|6|18|-1|5|50x2|50*100|H|-|2 hits, so opponent height doesn't affect frame data|}}
 
{{OSFIVFrameDataRow|LP Lynx Tail<br>(Low Spins)|{{Dp}}{{lp}}<br>623+LP|s|a|r|B|H|D|S|L|Su|notes|}}
{{OSFIVFrameDataRow|MP Lynx Tail<br>(Low Spins)|{{Dp}}{{mp}}<br>623+MP|s|a|r|B|H|D|S|L|Su|notes|}}
{{OSFIVFrameDataRow|HP Lynx Tail<br>(Low Spins)|{{Dp}}{{hp}}<br>623+HP|s|a|r|B|H|D|S|L|Su|notes|}}
{{OSFIVFrameDataRow2|{{ex}} Lynx Tail<br>(Low Spins)|{{Dp}}{{2p}}<br>623+PP|s|a|r|B|H|D|S|L|FA|notes|}}
 
{{OSFIVFrameDataRow|LP Giraffe Neck<br>(Handstand Overhead)|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|H|D|S|H*H|Su|notes|}}
{{OSFIVFrameDataRow|MP Giraffe Neck<br>(Handstand Overhead)|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|H|D|S|H*H|Su|notes|}}
{{OSFIVFrameDataRow|HP Giraffe Neck<br>(Handstand Overhead)|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|H|D|S|H*H|Su|notes|}}
{{OSFIVFrameDataRow2|{{ex}} Giraffe Neck<br>(Handstand Overhead)|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|H|D|S|H*H|FA|notes|}}
 
{{OSFIVFrameDataRow|LK Scratch Wheel<br>(Upkicks)|{{Dp}}{{lk}}<br>623+LK|s|a|r|B|H|D|S|M|Su*|notes|}}
{{OSFIVFrameDataRow|MK Scratch Wheel<br>(Upkicks)|{{Dp}}{{mk}}<br>623+MK|s|a|r|B|H|D|S|M|Su*|notes|}}
{{OSFIVFrameDataRow|HK Scratch Wheel<br>(Upkicks)|{{Dp}}{{hk}}<br>623+HK|s|a|r|B|H|D|S|M|Su*|notes|}}
{{OSFIVFrameDataRow2|{{ex}} Scratch Wheel<br>(Upicks)|{{Dp}}{{2k}}<br>623+KK|s|a|r|B|H|D|S|M|FA|notes|}}
 
{{OSFIVFrameDataRow|LK Spin Scythe<br>(Mid Spin Kicks)|{{Qcb}}{{lk}}<br>214+LK|s|a|r|B|H|D|S|M|Su|notes|}}
{{OSFIVFrameDataRow|MK Spin Scythe<br>(Mid Spin Kicks)|{{Qcb}}{{mk}}<br>214+MK|s|a|r|B|H|D|S|M|Su|notes|}}
{{OSFIVFrameDataRow|HK Spin Scythe<br>(Mid Spin Kicks)|{{Qcb}}{{hk}}<br>214+HK|s|a|r|B|H|D|S|M|Su|notes|}}
{{OSFIVFrameDataRow| + HK Scythe Followup|+ {{Qcb}}{{K}}<br>+ 214+K|s|a|r|B|H|D|S|M|Su|notes|}}
{{OSFIVFrameDataRow2|{{ex}} Spin Scythe<br>(Mid Spin Kicks)|{{Qcb}}{{2k}}<br>214+KK|s|a|r|B|H|D|S|M|FA|notes|}}
 
{{OSFIVFrameDataRow|LK Rhino Horn<br>(Lunge Kicks)|{{Hcf}}{{lk}}<br>41236+LK|11|2<small>(1)</small>1<small>(8)</small>3|9+15 land|-6(-18)|KD|25x2*100|50x3|M|-|Later hits whiff on crouching; KD Adv: +25|}}
{{OSFIVFrameDataRow|MK Rhino Horn<br>(Lunge Kicks)|{{Hcf}}{{mk}}<br>41236+MK|16|2<small>(1)</small>1<small>(8)</small>3|9+15 land|-6(-18)|KD|30x2*100|50x3|M|-|Later hits whiff on crouching; KD Adv: +25|}}
{{OSFIVFrameDataRow|HK Rhino Horn<br>(Lunge Kicks)|{{Hcf}}{{hk}}<br>41236+HK|19|2<small>(2)</small>1<small>(8)</small>3|9+15 land|-6(-19)|KD|30x2*110|50x3|M|-|Later hits whiff on crouching; KD Adv: +25|}}
{{OSFIVFrameDataRow2|{{ex}} Rhino Horn<br>(Lunge Kicks)|{{Hcf}}{{2k}}<br>41236+KK|13|2<small>(2)</small>2<small>(8)</small>5|5+13 land|-2(-16)|KD|50x2*90|50*40x2|M|-|'''1-35f projectile invuln, 12-35f airborne'''; later hits whiff on crouching; KD Adv: +37|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Spinning Beat<br>(K Super)|{{Qcf}}{{Qcf}}{{K}}<br>236236+K|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Spinning Beat<br>(K Super)|{{Qcf}}{{Qcf}}{{K}}<br>236236+K|1+3|6<small>(18)</small>9<small>(22)</small>9|46|-30|KD|100x2*200|-|M|-|'''1-9f full invuln'''; KD Adv: +37|}}
{{OSFIVFrameDataRow2|Sylph Amulet<br>(P Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow2|Sylph Amulet<br>(P Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|1+3|6*4|28|-9|KD|260|-|hit|Ultra<br>(on Hit)|'''1-12f full invuln'''; suction effect; KD Adv: +77 (+62 into Quick Heal, -8 into Full Heal)|}}
{{OSFIVFrameDataRow|Brave Dance<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+K|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Brave Dance<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+K|0+9|2|33|-14|KD|60*378|-|M|-|'''1-10f full invuln'''; KD Adv: +16|}}
{{OSFIVFrameDataRow|Healing<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+P|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Healing<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+P|0+7|-|119|-|-|[345 max heal]|-|-|Cancel|126f total post-flash, can start cancel on frame 34 at the earliest; Due to removal of most Hard Knockdowns in Omega, P Super xx U2 is the most reliable way to set this up|}}
{{OSFIVFrameDataRow| + Healing cancel|{{3p}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow| + Healing cancel|{{3p}}|-|-|21|-|-|-|-|-|-|Stops healing animation; with max U2 meter, Elena heals 152 HP with fastest possible healing|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
|-
|-

Revision as of 22:00, 15 April 2022

Ultra Street Fighter IVUSFIV-Header.png

Elena

SSFIV-Elena Face.jpg

Fill in Omega SF4 info


In a nutshell


-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range


  • Movement Changes:


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:


Character Specific Data

Elena

VITALS
Health: 950 Stun: 900
WALKING
Forward Walk Speed: 0.045 Back Walk Speed: 0.038
JUMPING
Jump Total Frames: 4+38+4 Jump Distance: 1.67 Forward/Back
DASHING
Forward Dash Frames: 16 Forward Dash Distance: 1.42
Back Dash Frames: 22 Back Dash Distance: 1.47
FA + Forward Dash Frames: 16 FA + Back Dash Frames: 18
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-18 FA + Back Dash Airborne: 5-15
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -1 Lv1 FA + Back Dash (Block): -3
Lv2 FA + Forward Dash (Block): +5 Lv2 FA + Back Dash (Block): +3

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP st. Lp.png 5 2 13 -4 -1 30 50 M Sp Su Hits very high, mostly for anti-airing; whiffs on all crouchers except Hugo
5MP st. Mp.png 6 3 17 -5 -2 40x2 50x2 M Sp Su / - 2 hits, only 1st is cancellable
5HP st. Hp.png 11 3 22 -6 KD 70*40 150*50 M TC 2 hits, launches into limited juggle state; KD Adv: +39 if no juggle
5LK st. Lk.png 4 2 9 -2 3 30 50 M Sp Su -
5MK st. Mk.png 8 2 10 2 5 60 100 M TC Sp Su Buffered followup attacks come out 1f late due to a bug; a frame-perfect input is required to link into 5f attacks like 2MP, 2MK, or EX Scratch Wheel (combo drops if you input these too early)
5HK st. Hk.png 9 2 20 -4 0 100 200 M - Whiffs on crouching opponents
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png 3 2 7 2 5 20 50 M Sp Su -
2MP Down.gifMp.png 5 6 7 1 4 60 100 M Sp Su -
2HP Down.gifHp.png 6 4 22 -7 -3 70*50 150*50 M Sp Su / - 2 hits, only 1st is cancellable
2LK Down.gifLk.png 4 4 7 -2 3 30 50 L Sp Su -
2MK Down.gifMk.png 5 4 11 -1 2 70 100 L - -
2HK Down.gifHk.png 8 4 21 -7 KD 100 200 L - KD Adv: +17
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Handstand Kick
(Overhead)
Right.gifMp.png 20 3 19 -2 3 70 100 H - Slower overhead that links into 2LP if close enough
Handstand Whip
(Overhead)
Right.gifMk.png 12 3 20 -3 2 50 100 H - Faster overhead, but requires meaty timing in order to combo afterward
Sliding Downright.gifHk.png 11 10 29 -20(-11) KD 100 200 L - KD Adv: +3~12
Round Arch Left.gifHk.png 11(13) 6 14 1 4 110 200 M - 9-27f airborne; first 2 active frames only hit airborne opponents
Round Step Right.gifHk.png 16 4 17 -3 1 100 200 M - 12-28f airborne
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Target Combo 3 Hp.png>Hk.png - - - -5(-30) Reset 110*100 200*200 M - HK whiffs on crouch block (more unsafe); around +11 after air reset; 5HP > 623MK is better meterless damage and grants KD
Target Combo 4 Mk.png>Down.gifHp.png - - - -5 KD 60*70*30 100*150*50 M Sp Su / - The 2HP has 2 hits, only the 1st is cancellable while the 2nd launches for a juggle; 1st hit of 2HP can whiff on some characters making it weaker (standing Elena); KD Adv: +39
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP Up.gif/Upright.gifLp.png 4 10 - - - 30 50 H - -
j.MP Up.gif/Upright.gifMp.png 6 4 - - - 60 100 H - -
j.HP Up.gif/Upright.gifHp.png 6 4 - - - 90 150 H - -
j.LK Up.gif/Upright.gifLk.png 5 8 - - - 30 50 H - -
j.MK Up.gif/Upright.gifMk.png 7 4 - - - 60 100 H - -
j.HK Up.gif/Upright.gifHk.png 9 1*6 - - - 50*60 100x2 H - Hits twice
Target Combo 1 Up.gif/Upright.gifLp.png>Mk.png - - - - - 30*60 50*100 H*H - -
Target Combo 2 Up.gif/Upright.gifMp.png>Hp.png - - - - - 60*40 100*50 H*H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 24 2 34 -20 KD 80 150 M Dash KD Adv: +12; +31 after Forward Dash, +29 after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 31 2 34 -14 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 34 crumple crumple 140 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Leg Lift Throw
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +5
Leg Hook
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +7
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Mallet Smash
(Hopping Overhead)
Hcb.pngP.png
63214+P
27 6 18 -3(-1) 2(5) 70 100 H - Strength determines distance; Frame Adv. varies based on height
Ex.png Mallet Smash
(Hopping Overhead)
Hcb.png2p.png
63214+PP
19 6 18 -1 5 50x2 50*100 H - 2 hits, so opponent height doesn't affect frame data
LP Lynx Tail
(Low Spins)
Dp.pngLp.png
623+LP
s a r B H D S L Su notes
MP Lynx Tail
(Low Spins)
Dp.pngMp.png
623+MP
s a r B H D S L Su notes
HP Lynx Tail
(Low Spins)
Dp.pngHp.png
623+HP
s a r B H D S L Su notes
Ex.png Lynx Tail
(Low Spins)
Dp.png2p.png
623+PP
s a r B H D S L FA notes
LP Giraffe Neck
(Handstand Overhead)
Qcf.pngLp.png
236+LP
s a r B H D S H*H Su notes
MP Giraffe Neck
(Handstand Overhead)
Qcf.pngMp.png
236+MP
s a r B H D S H*H Su notes
HP Giraffe Neck
(Handstand Overhead)
Qcf.pngHp.png
236+HP
s a r B H D S H*H Su notes
Ex.png Giraffe Neck
(Handstand Overhead)
Qcf.png2p.png
236+PP
s a r B H D S H*H FA notes
LK Scratch Wheel
(Upkicks)
Dp.pngLk.png
623+LK
s a r B H D S M Su* notes
MK Scratch Wheel
(Upkicks)
Dp.pngMk.png
623+MK
s a r B H D S M Su* notes
HK Scratch Wheel
(Upkicks)
Dp.pngHk.png
623+HK
s a r B H D S M Su* notes
Ex.png Scratch Wheel
(Upicks)
Dp.png2k.png
623+KK
s a r B H D S M FA notes
LK Spin Scythe
(Mid Spin Kicks)
Qcb.pngLk.png
214+LK
s a r B H D S M Su notes
MK Spin Scythe
(Mid Spin Kicks)
Qcb.pngMk.png
214+MK
s a r B H D S M Su notes
HK Spin Scythe
(Mid Spin Kicks)
Qcb.pngHk.png
214+HK
s a r B H D S M Su notes
+ HK Scythe Followup + Qcb.pngK.png
+ 214+K
s a r B H D S M Su notes
Ex.png Spin Scythe
(Mid Spin Kicks)
Qcb.png2k.png
214+KK
s a r B H D S M FA notes
LK Rhino Horn
(Lunge Kicks)
Hcf.pngLk.png
41236+LK
11 2(1)1(8)3 9+15 land -6(-18) KD 25x2*100 50x3 M - Later hits whiff on crouching; KD Adv: +25
MK Rhino Horn
(Lunge Kicks)
Hcf.pngMk.png
41236+MK
16 2(1)1(8)3 9+15 land -6(-18) KD 30x2*100 50x3 M - Later hits whiff on crouching; KD Adv: +25
HK Rhino Horn
(Lunge Kicks)
Hcf.pngHk.png
41236+HK
19 2(2)1(8)3 9+15 land -6(-19) KD 30x2*110 50x3 M - Later hits whiff on crouching; KD Adv: +25
Ex.png Rhino Horn
(Lunge Kicks)
Hcf.png2k.png
41236+KK
13 2(2)2(8)5 5+13 land -2(-16) KD 50x2*90 50*40x2 M - 1-35f projectile invuln, 12-35f airborne; later hits whiff on crouching; KD Adv: +37
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Spinning Beat
(K Super)
Qcf.pngQcf.pngK.png
236236+K
1+3 6(18)9(22)9 46 -30 KD 100x2*200 - M - 1-9f full invuln; KD Adv: +37
Sylph Amulet
(P Super)
Qcf.pngQcf.pngP.png
236236+P
1+3 6*4 28 -9 KD 260 - hit Ultra
(on Hit)
1-12f full invuln; suction effect; KD Adv: +77 (+62 into Quick Heal, -8 into Full Heal)
Brave Dance
(Ultra 1)
Qcf.pngQcf.png3k.png
236236+K
0+9 2 33 -14 KD 60*378 - M - 1-10f full invuln; KD Adv: +16
Healing
(Ultra 2)
Qcf.pngQcf.png3p.png
236236+P
0+7 - 119 - - [345 max heal] - - Cancel 126f total post-flash, can start cancel on frame 34 at the earliest; Due to removal of most Hard Knockdowns in Omega, P Super xx U2 is the most reliable way to set this up
+ Healing cancel 3p.png - - 21 - - - - - - Stops healing animation; with max U2 meter, Elena heals 152 HP with fastest possible healing
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes


Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Omega Mode
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief