Ultra Street Fighter IV/Elena/Omega: Difference between revisions

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{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Handstand Kick<br>(Overhead)|{{Right}}{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Handstand Kick<br>(Overhead)|{{Right}}{{mp}}|20|3|19|-2|3|70|100|H|-|Slower overhead that links into 2LP if close enough|}}
{{OSFIVFrameDataRow|Handstand Whip<br>(Overhead)|{{Right}}{{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Handstand Whip<br>(Overhead)|{{Right}}{{mk}}|12|3|20|-3|2|50|100|H|-|Faster overhead, but requires meaty timing in order to combo afterward|}}
{{OSFIVFrameDataRow|Sliding|{{Downright}}{{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Sliding|{{Downright}}{{hk}}|11|10|29|-20(-11)|KD|100|200|L|-|KD Adv: +3~12|}}
{{OSFIVFrameDataRow|Round Arch|{{Left}}{{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Round Arch|{{Left}}{{hk}}|11(13)|6|14|1|4|110|200|M|-|'''9-27f airborne'''; first 2 active frames only hit airborne opponents|}}
{{OSFIVFrameDataRow|Round Step|{{Right}}{{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Round Step|{{Right}}{{hk}}|16|4|17|-3|1|100|200|M|-|'''12-28f airborne'''|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Target Combo 3|{{hp}}>{{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Target Combo 3|{{hp}}>{{hk}}|-|-|-|-5(-30)|Reset|110*100|200*200|M|-|HK whiffs on crouch block (more unsafe); around +11 after air reset; 5HP > 623MK is better meterless damage and grants KD|}}
{{OSFIVFrameDataRow|Target Combo 4|{{mk}}>{{Down}}{{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Target Combo 4|{{mk}}>{{Down}}{{hp}}|-|-|-|-5|KD|60*70*30|100*150*50|M|Sp Su / -|The 2HP has 2 hits, only the 1st is cancellable while the 2nd launches for a juggle; 1st hit of 2HP can whiff on some characters making it weaker (standing Elena); KD Adv: +39|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''j.LP'''|{{Up}}/{{Upright}}{{lp}}|s|a|-|-|-|D|S|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP'''|{{Up}}/{{Upright}}{{lp}}|4|10|-|-|-|30|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP'''|{{Up}}/{{Upright}}{{mp}}|s|a|-|-|-|D|S|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP'''|{{Up}}/{{Upright}}{{mp}}|6|4|-|-|-|60|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP'''|{{Up}}/{{Upright}}{{hp}}|s|a|-|-|-|D|S|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP'''|{{Up}}/{{Upright}}{{hp}}|6|4|-|-|-|90|150|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK'''|{{Up}}/{{Upright}}{{lk}}|s|a|-|-|-|D|S|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK'''|{{Up}}/{{Upright}}{{lk}}|5|8|-|-|-|30|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK'''|{{Up}}/{{Upright}}{{mk}}|s|a|-|-|-|D|S|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK'''|{{Up}}/{{Upright}}{{mk}}|7|4|-|-|-|60|100|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK'''|{{Up}}/{{Upright}}{{hk}}|s|a|-|-|-|D|S|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK'''|{{Up}}/{{Upright}}{{hk}}|9|1*6|-|-|-|50*60|100x2|H|-|Hits twice|}}
{{OSFIVFrameDataRow|Target Combo 1|{{Upright}}{{lp}}>{{mk}}|s|a|r|B|H|D|S|H*H|-|-|}}
{{OSFIVFrameDataRow|Target Combo 1|{{Up}}/{{Upright}}{{lp}}>{{mk}}|-|-|-|-|-|30*60|50*100|H*H|-|-|}}
{{OSFIVFrameDataRow|Target Combo 2|{{Upright}}{{mp}}>{{hp}}|s|a|r|B|H|D|S|H*H|-|-|}}
{{OSFIVFrameDataRow|Target Combo 2|{{Up}}/{{Upright}}{{mp}}>{{hp}}|-|-|-|-|-|60*40|100*50|H*H|-|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}

Revision as of 21:19, 15 April 2022

Ultra Street Fighter IVUSFIV-Header.png

Elena

SSFIV-Elena Face.jpg

Fill in Omega SF4 info


In a nutshell


-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range


  • Movement Changes:


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:


Character Specific Data

Elena

VITALS
Health: 950 Stun: 900
WALKING
Forward Walk Speed: 0.045 Back Walk Speed: 0.038
JUMPING
Jump Total Frames: 4+38+4 Jump Distance: 1.67 Forward/Back
DASHING
Forward Dash Frames: 16 Forward Dash Distance: 1.42
Back Dash Frames: 22 Back Dash Distance: 1.47
FA + Forward Dash Frames: 16 FA + Back Dash Frames: 18
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-18 FA + Back Dash Airborne: 5-15
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -1 Lv1 FA + Back Dash (Block): -3
Lv2 FA + Forward Dash (Block): +5 Lv2 FA + Back Dash (Block): +3

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP st. Lp.png s a r B H D S hit c -
5MP st. Mp.png s a r B H D S hit c -
5HP st. Hp.png s a r B H D S hit c -
5LK st. Lk.png s a r B H D S hit c -
5MK st. Mk.png s a r B H D S hit c -
5HK st. Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H D S M c -
2MP Down.gifMp.png s a r B H D S M c -
2HP Down.gifHp.png s a r B H D S M c -
2LK Down.gifLk.png s a r B H D S L c -
2MK Down.gifMk.png s a r B H D S L c -
2HK Down.gifHk.png s a r B KD D S L c KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Handstand Kick
(Overhead)
Right.gifMp.png 20 3 19 -2 3 70 100 H - Slower overhead that links into 2LP if close enough
Handstand Whip
(Overhead)
Right.gifMk.png 12 3 20 -3 2 50 100 H - Faster overhead, but requires meaty timing in order to combo afterward
Sliding Downright.gifHk.png 11 10 29 -20(-11) KD 100 200 L - KD Adv: +3~12
Round Arch Left.gifHk.png 11(13) 6 14 1 4 110 200 M - 9-27f airborne; first 2 active frames only hit airborne opponents
Round Step Right.gifHk.png 16 4 17 -3 1 100 200 M - 12-28f airborne
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Target Combo 3 Hp.png>Hk.png - - - -5(-30) Reset 110*100 200*200 M - HK whiffs on crouch block (more unsafe); around +11 after air reset; 5HP > 623MK is better meterless damage and grants KD
Target Combo 4 Mk.png>Down.gifHp.png - - - -5 KD 60*70*30 100*150*50 M Sp Su / - The 2HP has 2 hits, only the 1st is cancellable while the 2nd launches for a juggle; 1st hit of 2HP can whiff on some characters making it weaker (standing Elena); KD Adv: +39
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP Up.gif/Upright.gifLp.png 4 10 - - - 30 50 H - -
j.MP Up.gif/Upright.gifMp.png 6 4 - - - 60 100 H - -
j.HP Up.gif/Upright.gifHp.png 6 4 - - - 90 150 H - -
j.LK Up.gif/Upright.gifLk.png 5 8 - - - 30 50 H - -
j.MK Up.gif/Upright.gifMk.png 7 4 - - - 60 100 H - -
j.HK Up.gif/Upright.gifHk.png 9 1*6 - - - 50*60 100x2 H - Hits twice
Target Combo 1 Up.gif/Upright.gifLp.png>Mk.png - - - - - 30*60 50*100 H*H - -
Target Combo 2 Up.gif/Upright.gifMp.png>Hp.png - - - - - 60*40 100*50 H*H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 24 2 34 -20 KD 80 150 M Dash KD Adv: +12; +31 after Forward Dash, +29 after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 31 2 34 -14 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 34 crumple crumple 140 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Leg Lift Throw
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +5
Leg Hook
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +7
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Mallet Smash
(Hopping Overhead)
Hcb.pngP.png
63214+P
s a r B H D S hit c notes
Ex.png Mallet Smash
(Hopping Overhead)
Hcb.png2p.png
63214+PP
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Spinning Beat
(K Super)
Qcf.pngQcf.pngK.png
236236+K
s a r B H D S hit c -
Sylph Amulet
(P Super)
Qcf.pngQcf.pngP.png
236236+P
s a r B H D S hit c -
Brave Dance
(Ultra 1)
Qcf.pngQcf.png3k.png
236236+K
s a r B H D S hit c -
Healing
(Ultra 2)
Qcf.pngQcf.png3p.png
236236+P
s a r B H D S hit c -
+ Healing cancel 3p.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes


Game Navigation

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