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{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Handstand Kick<br>(Overhead)|{{Right}}{{mp}}| | {{OSFIVFrameDataRow|Handstand Kick<br>(Overhead)|{{Right}}{{mp}}|20|3|19|-2|3|70|100|H|-|Slower overhead that links into 2LP if close enough|}} | ||
{{OSFIVFrameDataRow|Handstand Whip<br>(Overhead)|{{Right}}{{mk}}| | {{OSFIVFrameDataRow|Handstand Whip<br>(Overhead)|{{Right}}{{mk}}|12|3|20|-3|2|50|100|H|-|Faster overhead, but requires meaty timing in order to combo afterward|}} | ||
{{OSFIVFrameDataRow|Sliding|{{Downright}}{{hk}}| | {{OSFIVFrameDataRow|Sliding|{{Downright}}{{hk}}|11|10|29|-20(-11)|KD|100|200|L|-|KD Adv: +3~12|}} | ||
{{OSFIVFrameDataRow|Round Arch|{{Left}}{{hk}}| | {{OSFIVFrameDataRow|Round Arch|{{Left}}{{hk}}|11(13)|6|14|1|4|110|200|M|-|'''9-27f airborne'''; first 2 active frames only hit airborne opponents|}} | ||
{{OSFIVFrameDataRow|Round Step|{{Right}}{{hk}}| | {{OSFIVFrameDataRow|Round Step|{{Right}}{{hk}}|16|4|17|-3|1|100|200|M|-|'''12-28f airborne'''|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Target Combo 3|{{hp}}>{{hk}}| | {{OSFIVFrameDataRow|Target Combo 3|{{hp}}>{{hk}}|-|-|-|-5(-30)|Reset|110*100|200*200|M|-|HK whiffs on crouch block (more unsafe); around +11 after air reset; 5HP > 623MK is better meterless damage and grants KD|}} | ||
{{OSFIVFrameDataRow|Target Combo 4|{{mk}}>{{Down}}{{hp}}| | {{OSFIVFrameDataRow|Target Combo 4|{{mk}}>{{Down}}{{hp}}|-|-|-|-5|KD|60*70*30|100*150*50|M|Sp Su / -|The 2HP has 2 hits, only the 1st is cancellable while the 2nd launches for a juggle; 1st hit of 2HP can whiff on some characters making it weaker (standing Elena); KD Adv: +39|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''j.LP'''|{{Up}}/{{Upright}}{{lp}}| | {{OSFIVFrameDataRow|'''j.LP'''|{{Up}}/{{Upright}}{{lp}}|4|10|-|-|-|30|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.MP'''|{{Up}}/{{Upright}}{{mp}}| | {{OSFIVFrameDataRow|'''j.MP'''|{{Up}}/{{Upright}}{{mp}}|6|4|-|-|-|60|100|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.HP'''|{{Up}}/{{Upright}}{{hp}}| | {{OSFIVFrameDataRow|'''j.HP'''|{{Up}}/{{Upright}}{{hp}}|6|4|-|-|-|90|150|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.LK'''|{{Up}}/{{Upright}}{{lk}}| | {{OSFIVFrameDataRow|'''j.LK'''|{{Up}}/{{Upright}}{{lk}}|5|8|-|-|-|30|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.MK'''|{{Up}}/{{Upright}}{{mk}}| | {{OSFIVFrameDataRow|'''j.MK'''|{{Up}}/{{Upright}}{{mk}}|7|4|-|-|-|60|100|H|-|-|}} | ||
{{OSFIVFrameDataRow2|'''j.HK'''|{{Up}}/{{Upright}}{{hk}}| | {{OSFIVFrameDataRow2|'''j.HK'''|{{Up}}/{{Upright}}{{hk}}|9|1*6|-|-|-|50*60|100x2|H|-|Hits twice|}} | ||
{{OSFIVFrameDataRow|Target Combo 1|{{Upright}}{{lp}}>{{mk}}| | {{OSFIVFrameDataRow|Target Combo 1|{{Up}}/{{Upright}}{{lp}}>{{mk}}|-|-|-|-|-|30*60|50*100|H*H|-|-|}} | ||
{{OSFIVFrameDataRow|Target Combo 2|{{Upright}}{{mp}}>{{hp}}| | {{OSFIVFrameDataRow|Target Combo 2|{{Up}}/{{Upright}}{{mp}}>{{hp}}|-|-|-|-|-|60*40|100*50|H*H|-|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} |
Revision as of 21:19, 15 April 2022

Elena
Fill in Omega SF4 info
In a nutshell
-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Elena
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 900 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.038 | ||
JUMPING | |||||
Jump Total Frames: | 4+38+4 | Jump Distance: | 1.67 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.42 | ||
Back Dash Frames: | 22 | Back Dash Distance: | 1.47 | ||
FA + Forward Dash Frames: | 16 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 5-15 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -1 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | +5 | Lv2 FA + Back Dash (Block): | +3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP | st. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MP | st. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HP | st. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5LK | st. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MK | st. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HK | st. ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2MP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2HP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2LK | ![]() ![]() |
s | a | r | B | H | D | S | L | c | - |
2MK | ![]() ![]() |
s | a | r | B | H | D | S | L | c | - |
2HK | ![]() ![]() |
s | a | r | B | KD | D | S | L | c | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Handstand Kick (Overhead) |
![]() ![]() |
20 | 3 | 19 | -2 | 3 | 70 | 100 | H | - | Slower overhead that links into 2LP if close enough |
Handstand Whip (Overhead) |
![]() ![]() |
12 | 3 | 20 | -3 | 2 | 50 | 100 | H | - | Faster overhead, but requires meaty timing in order to combo afterward |
Sliding | ![]() ![]() |
11 | 10 | 29 | -20(-11) | KD | 100 | 200 | L | - | KD Adv: +3~12 |
Round Arch | ![]() ![]() |
11(13) | 6 | 14 | 1 | 4 | 110 | 200 | M | - | 9-27f airborne; first 2 active frames only hit airborne opponents |
Round Step | ![]() ![]() |
16 | 4 | 17 | -3 | 1 | 100 | 200 | M | - | 12-28f airborne |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo 3 | ![]() ![]() |
- | - | - | -5(-30) | Reset | 110*100 | 200*200 | M | - | HK whiffs on crouch block (more unsafe); around +11 after air reset; 5HP > 623MK is better meterless damage and grants KD |
Target Combo 4 | ![]() ![]() ![]() |
- | - | - | -5 | KD | 60*70*30 | 100*150*50 | M | Sp Su / - | The 2HP has 2 hits, only the 1st is cancellable while the 2nd launches for a juggle; 1st hit of 2HP can whiff on some characters making it weaker (standing Elena); KD Adv: +39 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP | ![]() ![]() ![]() |
4 | 10 | - | - | - | 30 | 50 | H | - | - |
j.MP | ![]() ![]() ![]() |
6 | 4 | - | - | - | 60 | 100 | H | - | - |
j.HP | ![]() ![]() ![]() |
6 | 4 | - | - | - | 90 | 150 | H | - | - |
j.LK | ![]() ![]() ![]() |
5 | 8 | - | - | - | 30 | 50 | H | - | - |
j.MK | ![]() ![]() ![]() |
7 | 4 | - | - | - | 60 | 100 | H | - | - |
j.HK | ![]() ![]() ![]() |
9 | 1*6 | - | - | - | 50*60 | 100x2 | H | - | Hits twice |
Target Combo 1 | ![]() ![]() ![]() ![]() |
- | - | - | - | - | 30*60 | 50*100 | H*H | - | - |
Target Combo 2 | ![]() ![]() ![]() ![]() |
- | - | - | - | - | 60*40 | 100*50 | H*H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
24 | 2 | 34 | -20 | KD | 80 | 150 | M | Dash | KD Adv: +12; +31 after Forward Dash, +29 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
31 | 2 | 34 | -14 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 34 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Leg Lift Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +5 |
Leg Hook (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +7 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Mallet Smash (Hopping Overhead) |
![]() ![]() 63214+P |
s | a | r | B | H | D | S | hit | c | notes |
![]() (Hopping Overhead) |
![]() ![]() 63214+PP |
s | a | r | B | H | D | S | hit | c | notes |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Spinning Beat (K Super) |
![]() ![]() ![]() 236236+K |
s | a | r | B | H | D | S | hit | c | - |
Sylph Amulet (P Super) |
![]() ![]() ![]() 236236+P |
s | a | r | B | H | D | S | hit | c | - |
Brave Dance (Ultra 1) |
![]() ![]() ![]() 236236+K |
s | a | r | B | H | D | S | hit | c | - |
Healing (Ultra 2) |
![]() ![]() ![]() 236236+P |
s | a | r | B | H | D | S | hit | c | - |
+ Healing cancel | ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |