Ultra Street Fighter IV/Elena/Omega: Difference between revisions

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{{OSFIVFrameDataRow|Target Combo 2|{{Upright}}{{mp}}>{{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Target Combo 2|{{Upright}}{{mp}}>{{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|s|a|r|-20|KD|D|S|M|Dash|KD Adv: +12; +31 after Forward Dash, +29 after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|24|2|34|-20|KD|80|150|M|Dash|KD Adv: +12; +31 after Forward Dash, +29 after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|a|r|-14|crumple|D|S|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|31|2|34|-14|crumple|80|150|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|a|r|-|crumple|D|S|-|Dash|Unblockable|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|34|crumple|crumple|D|S|-|Dash|Unblockable|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Leg Lift Throw<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|-|D|D|T|-|KD Adv: +5|}}
{{OSFIVFrameDataRow|Leg Lift Throw<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +5|}}
{{OSFIVFrameDataRow|Leg Hook<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|-|D|S|T|-|KD Adv: +7|}}
{{OSFIVFrameDataRow|Leg Hook<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +7|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Mallet Smash<br>(Hopping Overhead)|{{Hcb}}{{P}}<br>63214+P|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|Mallet Smash<br>(Hopping Overhead)|{{Hcb}}{{P}}<br>63214+P|s|a|r|B|H|D|S|hit|c|notes|}}

Revision as of 22:50, 13 April 2022

Ultra Street Fighter IVUSFIV-Header.png

Elena

SSFIV-Elena Face.jpg

Fill in Omega SF4 info


In a nutshell


-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range


  • Movement Changes:


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:


Character Specific Data

Elena

VITALS
Health: 950 Stun: 900
WALKING
Forward Walk Speed: 0.045 Back Walk Speed: 0.038
JUMPING
Jump Total Frames: 4+38+4 Jump Distance: 1.67 Forward/Back
DASHING
Forward Dash Frames: 16 Forward Dash Distance: 1.42
Back Dash Frames: 22 Back Dash Distance: 1.47
FA + Forward Dash Frames: 16 FA + Back Dash Frames: 18
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-18 FA + Back Dash Airborne: 5-15
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -1 Lv1 FA + Back Dash (Block): -3
Lv2 FA + Forward Dash (Block): +5 Lv2 FA + Back Dash (Block): +3

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP st. Lp.png s a r B H D S hit c -
5MP st. Mp.png s a r B H D S hit c -
5HP st. Hp.png s a r B H D S hit c -
5LK st. Lk.png s a r B H D S hit c -
5MK st. Mk.png s a r B H D S hit c -
5HK st. Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H D S M c -
2MP Down.gifMp.png s a r B H D S M c -
2HP Down.gifHp.png s a r B H D S M c -
2LK Down.gifLk.png s a r B H D S L c -
2MK Down.gifMk.png s a r B H D S L c -
2HK Down.gifHk.png s a r B KD D S L c KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Handstand Kick
(Overhead)
Right.gifMp.png s a r B H D S hit c -
Handstand Whip
(Overhead)
Right.gifMk.png s a r B H D S hit c -
Sliding Downright.gifHk.png s a r B H D S hit c -
Round Arch Left.gifHk.png s a r B H D S hit c -
Round Step Right.gifHk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Target Combo 3 Hp.png>Hk.png s a r B H D S hit c -
Target Combo 4 Mk.png>Down.gifHp.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D S H - -
j.MP (angled) Upright.gifMp.png s a - - - D S H - -
j.HP (angled) Upright.gifHp.png s a - - - D S H - -
j.LK (angled) Upright.gifLk.png s a - - - D S H - -
j.MK (angled) Upright.gifMk.png s a - - - D S H - -
j.HK (angled) Upright.gifHk.png s a - - - D S H - -
j.LP (neutral) Up.gifLp.png s a - - - D S H - -
j.MP (neutral) Up.gifMp.png s a - - - D S H - -
j.HP (neutral) Up.gifHp.png s a - - - D S H - -
j.LK (neutral) Up.gifLk.png s a - - - D S H - -
j.MK (neutral) Up.gifMk.png s a - - - D S H - -
j.HK (neutral) Up.gifHk.png s a - - - D S H - -
Target Combo 1 Upright.gifLp.png>Mk.png s a r B H D S hit c -
Target Combo 2 Upright.gifMp.png>Hp.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 24 2 34 -20 KD 80 150 M Dash KD Adv: +12; +31 after Forward Dash, +29 after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 31 2 34 -14 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 34 crumple crumple D S - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Leg Lift Throw
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +5
Leg Hook
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +7
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Mallet Smash
(Hopping Overhead)
Hcb.pngP.png
63214+P
s a r B H D S hit c notes
Ex.png Mallet Smash
(Hopping Overhead)
Hcb.png2p.png
63214+PP
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Spinning Beat
(K Super)
Qcf.pngQcf.pngK.png
236236+K
s a r B H D S hit c -
Sylph Amulet
(P Super)
Qcf.pngQcf.pngP.png
236236+P
s a r B H D S hit c -
Brave Dance
(Ultra 1)
Qcf.pngQcf.png3k.png
236236+K
s a r B H D S hit c -
Healing
(Ultra 2)
Qcf.pngQcf.png3p.png
236236+P
s a r B H D S hit c -
+ Healing cancel 3p.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes


Game Navigation

General
FAQ
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HUD
Basic Elements
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Movement
Advanced Techniques
Glossary
Change List
Omega Mode
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
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Ken
M. Bison
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