Ultra Street Fighter IV/Ibuki/Omega: Difference between revisions

From SuperCombo Wiki
(copied Frame Data at a Glance template, will put in Omega data next)
(close LP data changed to Omega for testing -- should probably make a new custom frame data table for this)
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{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|3|2|10|14|12|15|0|3|Distance restriction: 1.0||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|--|HL|sp/su|3|2|7|11|--|--|2|5|Distance restriction: ??||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|-|5|4|6|14|12|16|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|-|5|4|6|14|12|16|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|60*70|125*75|40*20|HL|sp/su*-|7|2*2|18|28|14|18|-6|-2|Distance restriction: 1.2||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|60*70|125*75|40*20|HL|sp/su*-|7|2*2|18|28|14|18|-6|-2|Distance restriction: 1.2||||||Reset|Reset|-|-|-|-|-|-|-|}}

Revision as of 12:36, 21 September 2021

Ultra Street Fighter IVUSFIV-Header.png

Ibuki

SSFIV-Ibuki Face.jpg

Fill in Omega SF4 Ibuki info


In a nutshell


-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main Ibuki page. Once the formatting is complete, it can expand to other characters.


Character Specific Data

Ibuki

VITALS
Health: 900 Stun: 950 W-Ultra Scaling: N/A
WALKING DASHING
Forward Walk Speed: 0.053 Forward Dash Distance: 1.66
Back Walk Speed: 0.040 Forward Dash Total Frames: 15
JUMPING Back Dash Distance: 1.18
Jump Height Apex: ??? Back Dash Total Frames: 25 (Focus: 22)
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 1-9f (Focus: 0)
Forward Jump Distance: 2.1 Back Dash Airborne: 9-20f
Back Jump Distance 2.1 Back Dash Recovery: 21-25f
THROWS WAKE-UP TIMING
Forward Throw Range: ??? Face Up Total Frames: ???
Back Throw Range: ??? Face Down Total Frames: ???
NOTABLE MOVE CLASSES
High Attacks: (High Attacks) Hard Knockdowns: (Hard Knockdowns)
Low Attacks: (Low Attacks) Armor Breakers: (Armor Breakers)
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: N/A
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: KD L2 FA Forward Dash (On Block): -1
L1 Focus Attack Back Dash: KD L2 FA Back Dash (On Block): +3



(Copied from main USF4 page, will swap the Omega data soon)

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 -- HL sp/su 3 2 7 2 5
Close MP Close Strong.gif 70 100 40 HL - 5 4 6 2 6
Close HP Close Fierce.gif 60*70 125*75 40*20 HL sp/su*- 7 2*2 18 -6 -2
Close LK Close Short.gif 20 50 20 HL - 4[5] 4 9 -2 1
Close MK Close Forward.gif 70 100 40 HL sp/su 5 4 14 -4 1
Close HK Close Roundhouse.gif 50*60 125*75 40*20 HL -*J 6 2*2 23 -5 -
Far LP Far Jab.gif 25 50 20 HL ch 3 2 5 4 8
Far MP Far Strong.gif 70 100 40 HL - 5 4 6 2 6
Far HP Far Fierce.gif 100 100 60 HL - 12 4 16 -2 2
Far LK Far Short.gif 20 50 20 HL - 4[5] 4 9 -2 1
Far MK Far Forward.gif 70 100 40 HL sp/su 5 4 14 -4 1
Far HK Far Roundhouse.gif 110 200 60 HL - 10 3 17 -2 2
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 3 6 3 6
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 8 7 7 0 3
Crouch HP Crouch Fierce.gif 100 200 60 HL J 9 3 18 -3 2
Crouch LK Crouch Short.gif 20 50 20 L sp/su 4 2 8 1 4
Crouch MK Crouch Forward.gif 70 100 40 L - 6 5 9 0 3
Crouch HK Crouch Roundhouse.gif 90 100 60 L - 6 2 25 -9 -
Agemen Left.gif+Strong.gif 30*60 50*50 40*40 HL sp/su*- 6 1*2 10 0 4
Backhand Punch Fierce.gif > Fierce.gif 50 200 60 HL sp/su 3 2 20 -4 0
Spin Kick Right.gif+Short.gif 70 100 40 HL - 4 4 9 0 4
Reverse Spin Kick Left.gif+Forward.gif 30 50 20 HL sp/su 10 2 17 -1 2
Hammer Kick Overhead 80 100 40 H - 25 2 10 2 5
Sazan Slide 70 100 20 L - 7 11 11 -11 -5
Bonsho Kick HopKick 100 210 60 HL - 13 2 21 -3 1
Target Combo 4 (TC4) Jab.gif > Strong.gif 30*30 50*50 40*40 HL sp/su*- 5 1*2 11 -1 3
Target Combo 4 (TC4) ... > Fierce.gif 100 60 30 HL sp/su 2 3 10 1 4
Target Combo 5 (TC5) Jab.gif > Strong.gif 40 50 20 HL - 4 3 9 2 5
Target Combo 5 (TC5) ... > Right.gif+Short.gif 20 30 10 HL - 4 4 9 -1 2
Target Combo 6 (TC6) Jab.gif > Strong.gif 30*30 50*50 40*40 HL sp/su*- 5 1*2 11 -1 3
Target Combo 6 (TC6) ... > Down.gif+Roundhouse.gif 60 60 30 L - 4 2 25 -9 -
Target Combo 6 (TC6) ... > Down.gif+Roundhouse.gif > Roundhouse.gif 60 60 30 HL 5 3 18 -7 -
Target Combo 7 (TC7) Left.gif+Forward.gif > Right.gif+Forward.gif 80 100 40 H - 25 2 12 1 3
Target Combo 8 (TC8) Fierce.gif > Down.gif+Roundhouse.gif 60 60 30 L - 4 2 25 -9 -
Target Combo 8 (TC8) ... > Down.gif+Roundhouse.gif > Roundhouse.gif 60 60 30 HL J 5 3 18 -7 -
Target Combo 9 (TC9) Short.gif > Forward.gif 40 50 20 HL sp/su 4 4 14 -4 1
Target Combo 9 (TC9) ... > Roundhouse.gif 60 60 30 HL - 5 3 18 -3 1
Target Combo 10 (TC10) Down.gif+Roundhouse.gif > Roundhouse.gif 60 60 30 HL J 5 3 18 -7 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 6 7 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 7 - - -
Neutral Jump HP Neutral Jump Fierce.gif 120 200 60 H - 9 5 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 6 12 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 7 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 7 3 - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 6 6 - - -
Angled Jump MP Angled Jump Strong.gif 70 50 40 H - 7 8 - - -
Angled Jump HP Angled Jump Fierce.gif 120 200 60 H - 11 5 - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 8 - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 8 7 - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 8 5 - - -
Target Combo 1 (TC1) Air Fierce.gif > Right.gif+Forward.gif 40 50 20 H - 3 7 - - -
Target Combo 2 (TC2) Air Jab.gif > Right.gif+Fierce.gif 70 150 30 H - 4 5 - - -
Target Combo 3 (TC3) Air Short.gif > Right.gif+Forward.gif 40 50 20 HL - 4 7 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 34 -20 -20
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 34 -14 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 34 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 -500/0 HL - 10+11 2 34 -20 -20
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 -500/0 HL - 18+11 2 34 -14 -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 -500/0 - - 65 2 34 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 -750/0 HL - 10+11 2 34 -14 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yami Kazura Forward Throw 130 140 40 0.9 - 3 2 20 - -
Uki Yami Back Throw 130 120 40 0.9 - 3 2 20 - -
Tobizaru Air Throw 150 100 40 1.1 - 3 2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Kunai Kunai 30 60 10/10 HL su 7 - After landing 16 - -
EX Kunai Kunai EX.gif 50*50 100*100 -250/0 HL - 8 - After landing 9 - -
Tsujigoe Somersault Jump Jab.gif - - 20/- - sp/su - - 43 + After landing 1 - -
Somersault Jump Strong.gif - - 20/- - sp/su - - 47 + After landing 1 - -
Somersault Jump Fierce.gif - - 20/- - sp/su - - 52 + After landing 1 - -
Neck Breaker Neck Breaker Jab.gif 120 200 30/30 L - 15 10 16 -13 -
Neck Breaker Strong.gif 120 200 30/30 L - 15 12 17 -13 -
Neck Breaker Fierce.gif 120 200 30/30 L - 15 21 19 -13 -
EX Neck Breaker Neck Breaker EX.gif 160 250 -250/0 L - 15 14 19 -13 -
Raida Raida Jab.gif 110 200 10/30 HL - 6 5 25 -14 -
Raida Strong.gif 110 200 10/30 HL - 6 5 27 -16 -
Raida Fierce.gif 110 200 10/30 HL - 6 5 29 -18 -
EX Raida Raida EX.gif 140 250 -250/0 HL - 6 5 20 -9 -
Kasumi Gake Command Dash Short.gif - - - - - - - Total 20 - -
Command Dash Forward.gif - - - - - - - Total 22 - -
Command Dash Roundhouse.gif - - - - - - - Total 24 - -
Kazegiri Uppercut Short.gif 50*20*65 40x3 10/20x3 HL su 5 1*1*11 17 + After landing 8 -27 -
Uppercut Forward.gif 50*20*75 40x3 10/20x3 HL su 7 1*1*11 18 + After landing 10 -30 -
Uppercut Roundhouse.gif 50*20*90 40x3 10/20x3 HL su 9 1*1*11 15 + After landing 10 -27 -
EX Kazegiri Uppercut EX.gif 40*40*80 40x3 -250/0 HL su 5 3*4(2)8 25 + After landing 14 -26 -
Tsumuji Spin Kicks Short.gif 50*50 50*60 10/20*20 HL - 12 2(10)2 16 -4 3
Tsumuji Spin Kicks Forward.gif 35*35 70*60 10/20*20 HL - 15 2(12)2 15 -1 3
Follow Up Attack Spin Kicks Forward.gif (followup) 50 60 10/20 HL - 14 2 17 -3 1
Follow Up Attack Low Spin Kicks Forward.gif (followup low) 20 60 10/20 L - 17 2 15 -2 -
Tsumuji Spin Kicks Roundhouse.gif 50*40 70*60 10/20*20 HL -*su 15 2(14)2 20 -4 0
Tsumuji Follow Up Attack Spin Kicks Roundhouse.gif (followup) 50 70 10/20 HL - 15 2 19 -5 -1
Trumuji Follow Up Attack Low Spin Kicks Roundhouse.gif (followup low) 20 60 10/20 L - 18 2 25 -9 -
EX Tsumuji Spin Kicks EX.gif 40*30X3 60x3*70 -250/0 HL - 12 2(10)2(10)2(10)2 9 -2 -
EX Tsumuji Follow Up Low Spin Kicks EX.gif (followup low) 30 50 -/0 L - 12 2 - - -
EX Tsumuji Follow Up Low Finish Spin Kicks EX.gif (followup Low.png finish) 25 70 -/0 L - 12 2 12 -2 -
Hien Hien Short.gif 40*75 70*70 10/0*20 H - 25 7 6 + After landing 11 - -
Hien Forward.gif 40*90 70*70 10/0*40 H - 27 7 6 + After landing 11 - -
Hien Roundhouse.gif 40*110 70*90 10/0*60 H - 28 7 6 + After landing 11 - -
Hien Recoil Hien Recoil - - - H sp/su - - After landing 8 - -
EX Hien Hien EX.gif 40x3*50 70*0*0*200 -250/0 H - 36 12 19 + After landing 11 - -
EX Hien Recoil Hien Recoil EX.gif - - - - sp/su - - After landing 8 - -
High Jump High Jump - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Kasumi Suzaku Super Combo (27*28)x6 0 -1000/0 HL - 1+7 - After landing 5 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yoroitoshi Ultra Combo 1 501[38x5*39*11] 0[50*0x6] 0/0 (1.102)*HLx7 - 0+1[13] 2(10)17 35 -5 -1
Hashinsho Ultra Combo 2 30x6*289 0 0/0 HL - 0+9 2(2)2(15)2(26)1*2(8)2 70 -63 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Notes

Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Omega Mode
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief