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(copied Frame Data at a Glance template, will put in Omega data next) |
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<!-- Make an Omega version of this template with tweaks - no W Ultra or Red Focus, no need for Lv 1 focus on hit (but could keep on block), add super jump data, add separate focus backdash data --> | <!-- Make an Omega version of this template with tweaks - no W Ultra or Red Focus, no need for Lv 1 focus on hit (but could keep on block), add super jump data, add separate focus backdash data --> | ||
(Copied from main USF4 page, will swap the Omega data soon) | |||
== Frame Data (At A Glance) == | |||
{{USFIVFrameDataGlanceTableHeader}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|3|2|10|14|12|15|0|3|Distance restriction: 1.0||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|-|5|4|6|14|12|16|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|60*70|125*75|40*20|HL|sp/su*-|7|2*2|18|28|14|18|-6|-2|Distance restriction: 1.2||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|20|50|20|HL|-|4[5]|4|9|16[17]|11|14|-2|1|[] refers to chain version||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|4|14|22|14|19|-4|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|50*60|125*75|40*20|HL|-*J|6|2*2|23|32|20|-|-5|-|Distance restriction: 1.3||||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | |||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch|3|2|5|9|11|15|4|8|Distance restriction: 1.0||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|-|5|4|6|14|12|16|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|100|60|HL|-|12|4|16|31|18|22|-2|2|Distance restriction: 1.2||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|20|50|20|HL|-|4[5]|4|9|16[17]|11|14|-2|1|[] refers to chain version||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|5|4|14|22|14|19|-4|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|3|17|29|18|22|-2|2|Distance restriction: 1.3||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|3|6|11|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|8|7|7|21|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|J|9|3|18|29|18|23|-3|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|JP: 2|}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|6|5|9|19|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|100|60|L|-|6|2|25|32|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Agemen|Upward Punch|l + mp||[[File:Left.gif]]+[[File:Strong.gif]]|30*60|50*50|40*40|HL|sp/su*-|6|1*2|10|18|12|16|0|4|||||[1st Hit]: Forces stand|[1st Hit]: Forces stand|[1st Hit]: Soft Knockdown, [2nd Hit]: Reset|[1st Hit]: Soft Knockdown, [2nd Hit]: Reset|-|-|Head: 1~5F|Head: 1~5F|-|-|JP: 0*1|}} | |||
{{USFIVFrameDataGlanceRow|Backhand Punch|Backhand Punch|(far from opponent) {{hp}} {{---}} hp||[[File:Fierce.gif]] > [[File:Fierce.gif]]|50|200|60|HL|sp/su|3|2|20|24|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Spin Kick|Low Kick|f + lk||[[File:Right.gif]]+[[File:Short.gif]]|70|100|40|HL|-|4|4|9|16|13|17|0|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Reverse Spin Kick|Spin Kick|b + mk||[[File:Left.gif]]+[[File:Forward.gif]]|30|50|20|HL|sp/su|10|2|17|28|18|21|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Hammer Kick|Overhead|f + mk||Overhead|80|100|40|H|-|25|2|10|36|14|17|2|5|||||||Soft Knockdown|Soft Knockdown|-|-|Lower body: 8~26F|Lower body: 8~26F|-|3~31f|-|}} | |||
{{USFIVFrameDataGlanceRow|Sazan|Slide|df + mk||Slide|70|100|20|L|-|7|11|11|28|11|17|-11|-5|||||||Reset|Reset|-|-|-|Upper body: 5~17F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Bonsho Kick|Hop Kick|f + hk||HopKick|100|210|60|HL|-|13|2|21|35|20|24|-3|1|[Counter-hit] +5 frame advantage||||||Reset|Reset|-|-|Lower body: 3~14F|Lower body: 3~14F|-|5~30f|-|}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|(near opponent) {{lp}} {{---}} mp||(TC4) [[File:Jab.gif]] > [[File:Strong.gif]]|30*30|50*50|40*40|HL|sp/su*-|5|1*2|11|18|12|16|-1|3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|(near opponent) {{lp}} {{---}} {{mp}} {{---}} hp||(TC4) ... > [[File:Fierce.gif]]|100|60|30|HL|sp/su|2|3|10|14|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 5|Target Combo 5|(far from opponent) {{lp}} {{---}} mp||(TC5) [[File:Jab.gif]] > [[File:Strong.gif]]|40|50|20|HL|-|4|3|9|15|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 5|Target Combo 5|(far from opponent) {{lp}} {{---}} {{mp}} {{---}} {{f}} + lk||(TC5) ... > [[File:Right.gif]]+[[File:Short.gif]]|20|30|10|HL|-|4|4|9|16|12|15|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|(near opponent) {{lp}} {{---}} mp||(TC6) [[File:Jab.gif]] > [[File:Strong.gif]]|30*30|50*50|40*40|HL|sp/su*-|5|1*2|11|18|12|16|-1|3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|(near opponent) {{lp}} {{---}} {{mp}} {{---}} {{d}} + hk||(TC6) ... > [[File:Down.gif]]+[[File:Roundhouse.gif]]|60|60|30|L|-|4|2|25|30|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|(near opponent) {{lp}} {{---}} {{mp}} {{---}} {{d}} + {{hk}} + hk||(TC6) ... > [[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|60|60|30|HL||5|3|18|25|14|-|-7|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 127|}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 7|Target Combo 7|b + {{mk}} {{---}} {{f}} + mk||(TC7) [[File:Left.gif]]+[[File:Forward.gif]] > [[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|H|-|25|2|12|38|15|17|1|3|||||||Reset|Reset|-|-|Legs: 8~27F|-|-|3~32f|-|}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 8|Target Combo 8|(near opponent) {{hp}} {{---}} {{d}} + hk||(TC8) [[File:Fierce.gif]] > [[File:Down.gif]]+[[File:Roundhouse.gif]]|60|60|30|L|-|4|2|25|30|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 8|Target Combo 8|(near opponent) {{hp}} {{---}} {{d}} + {{hk}} {{---}} hk||(TC8) ... > [[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|60|60|30|HL|J|5|3|18|25|14|-|-7|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 127|}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 9|Target Combo 9|lk {{---}} mk||(TC9) [[File:Short.gif]] > [[File:Forward.gif]]|40|50|20|HL|sp/su|4|4|14|21|14|19|-4|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 9|Target Combo 9|lk {{---}} {{mk}} {{---}} hk||(TC9) ... > [[File:Roundhouse.gif]]|60|60|30|HL|-|5|3|18|25|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 10|Target Combo 10|d + {{hk}} {{---}} hk||(TC10) [[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|60|60|30|HL|J|5|3|18|25|14|-|-7|-|Cannot hit crouching opponents||||||Reset|Reset|-|-|-|-|-|-|JP: 127|}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|6|12|-|17|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|70|50|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|120|200|60|H|-|11|5|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|8|7|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|5|-|12|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~7F|-|-|JP: 2|}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(in air) {{hp}} {{---}} {{f}} + mk||(TC1) Air [[File:Fierce.gif]] > [[File:Right.gif]]+[[File:Forward.gif]]|40|50|20|H|-|3|7|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~2F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|(in air) {{lp}} {{---}} {{f}} + hp||(TC2) Air [[File:Jab.gif]] > [[File:Right.gif]]+[[File:Fierce.gif]]|70|150|30|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|(in air) {{lk}} {{---}} {{f}} + mk||(TC3) Air [[File:Short.gif]] > [[File:Right.gif]]+[[File:Forward.gif]]|40|50|20|HL|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.032|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.032||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.032, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.032, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|-500/0|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.032, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|-500/0|-|-|65|2|34|100|-|-|-|-|Range: 2.032, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|34|56|22|-|-14|-|Range: 2.032, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Yami Kazura|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|140|40|0.9|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Uki Yami|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.9|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Tobizaru|Air Throw|(in air) {{lp}} + lk||Air Throw|150|100|40|1.1|-|3|2|-||-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Kunai|Kunai|(in air) {{qcf}} + {{p}} ex||Kunai|30|60|10/10|HL|su|7|-|After landing 16|-|-|-|-|-|Strike attack, can be deflected by other strikes or a projectile.||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Kunai|EX Kunai|||Kunai [[File:EX.gif]]|50*50|100*100|-250/0|HL|-|8|-|After landing 9|-|-|-|-|-|Strike attack, can be deflected by other strikes or a projectile., 2nd kunai startup 15f, opponent gains 10x2 meter on hit||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2x2|}} | |||
{{USFIVFrameDataGlanceRow|Tsujigoe|Somersault Jump|dp + p|Able to perform Kunai or Kasumi Suzaku during jump|Somersault Jump [[File:Jab.gif]]|-|-|20/-|-|sp/su|-|-|43 + After landing 1|44|-|-|-|-|27F~ can {{cancel}} into kunai or super combo||||-|-|-|-|-|-|Lower body: 1~8F|-|1~7F|8~43F|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Somersault Jump [[File:Strong.gif]]|-|-|20/-|-|sp/su|-|-|47 + After landing 1|48|-|-|-|-|27F~ can {{cancel}} into kunai or super combo||||-|-|-|-|-|-|Lower body: 1~8F|-|1~7F|8~47F|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Somersault Jump [[File:Fierce.gif]]|-|-|20/-|-|sp/su|-|-|52 + After landing 1|53|-|-|-|-|27F~ can {{cancel}} into kunai or super combo||||-|-|-|-|-|-|Lower body: 1~8F|-|1~7F|8~52F|-|}} | |||
{{USFIVFrameDataGlanceRow|Neck Breaker|Neck Breaker|hcf + {{p}} {{ex}} armorbreak||Neck Breaker [[File:Jab.gif]]|120|200|30/30|L|-|15|10|16|40|-|-|-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Neck Breaker [[File:Strong.gif]]|120|200|30/30|L|-|15|12|17|43|-|-|-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Neck Breaker [[File:Fierce.gif]]|120|200|30/30|L|-|15|21|19|54|-|-|-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Neck Breaker|EX Neck Breaker|||Neck Breaker [[File:EX.gif]]|160|250|-250/0|L|-|15|14|19|47|-|-|-13|-|On block switches to 23f recovery animation, opponent gains 10x3 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~28F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Raida|Raida|hcb + {{p}} {{ex}} armorbreak||Raida [[File:Jab.gif]]|110|200|10/30|HL|-|6|5|25|35|16|-|-14|-|Not a Throw, range 1.01|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|1~10F|-|JP: 2|}} | |||
{{USFIVFrameDataGlanceRow|||||Raida [[File:Strong.gif]]|110|200|10/30|HL|-|6|5|27|37|16|-|-16|-|Not a Throw, range 1.06|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|1~10F|-|JP: 2|}} | |||
{{USFIVFrameDataGlanceRow|||||Raida [[File:Fierce.gif]]|110|200|10/30|HL|-|6|5|29|39|16|-|-18|-|Not a Throw, range 1.10|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|1~10F|-|JP: 2|}} | |||
{{USFIVFrameDataGlanceRow|EX Raida|EX Raida|||Raida [[File:EX.gif]]|140|250|-250/0|HL|-|6|5|20|30|16|-|-9|-|Not a Throw, range 1.25, opponent gains 10 meter on hit|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|1~10F|-|JP: 2|}} | |||
{{USFIVFrameDataGlanceRow|Kasumi Gake|Command Dash|qcf + k||Command Dash [[File:Short.gif]]|-|-|-|-|-|-|-|Total 20|20|-|-|-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Command Dash [[File:Forward.gif]]|-|-|-|-|-|-|-|Total 22|22|-|-|-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Command Dash [[File:Roundhouse.gif]]|-|-|-|-|-|-|-|Total 24|24|-|-|-|-|3~12F can pass through opponent||||-|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Kazegiri|Uppercut|dp + {{k}} ex|ex version can be followed up with Kunai|Uppercut [[File:Short.gif]]|50*20*65|40x3|10/20x3|HL|su|5|1*1*11|17 + After landing 8|42|-|-|-27|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~6F|8~34F|JP: 1*2*3|}} | |||
{{USFIVFrameDataGlanceRow|||||Uppercut [[File:Forward.gif]]|50*20*75|40x3|10/20x3|HL|su|7|1*1*11|18 + After landing 10|47|-|-|-30|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~8F|10~37F|JP: 1*2*3|}} | |||
{{USFIVFrameDataGlanceRow|||||Uppercut [[File:Roundhouse.gif]]|50*20*90|40x3|10/20x3|HL|su|9|1*1*11|15 + After landing 10|46|-|-|-27|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~10F|12~36F|JP: 1*2*3|}} | |||
{{USFIVFrameDataGlanceRow|EX Kazegiri|EX Uppercut|||Uppercut [[File:EX.gif]]|40*40*80|40x3|-250/0|HL|su|5|3*4(2)8|25 + After landing 14|60|-|-|-26|-|36F~ can {{cancel}} into kunai or super combo, opponent gains 10x3 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7F|-|-|-|8~46F|JP: 1*2*4|}} | |||
{{USFIVFrameDataGlanceRow|Tsumuji|Spin Kicks|qcb + {{k}} ex||Spin Kicks [[File:Short.gif]]|50*50|50*60|10/20*20|HL|-|12|2(10)2|16|41|14|21|-4|3|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Tsumuji|Spin Kicks|||Spin Kicks [[File:Forward.gif]]|35*35|70*60|10/20*20|HL|-|15|2(12)2|15|45|16|20|-1|3|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Follow Up Attack|Spin Kicks Followup|||Spin Kicks [[File:Forward.gif]] (followup)|50|60|10/20|HL|-|14|2|17|32|16|20|-3|1|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Follow Up Attack Low|Spin Kicks Followup Low|||Spin Kicks [[File:Forward.gif]] (followup low)|20|60|10/20|L|-|17|2|15|33|15|-|-2|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Tsumuji|Spin Kicks|||Spin Kicks [[File:Roundhouse.gif]]|50*40|70*60|10/20*20|HL|-*su|15|2(14)2|20|50|18|22|-4|0|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Tsumuji Follow Up Attack|Spin Kicks Followup|||Spin Kicks [[File:Roundhouse.gif]] (followup)|50|70|10/20|HL|-|15|2|19|35|16|20|-5|-1|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Trumuji Follow Up Attack Low|Spin Kicks Followup Low|||Spin Kicks [[File:Roundhouse.gif]] (followup low)|20|60|10/20|L|-|18|2|25|44|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Tsumuji|EX Spin Kicks|||Spin Kicks [[File:EX.gif]]|40*30X3|60x3*70|-250/0|HL|-|12|2(10)2(10)2(10)2|9|58|9|-|-2|-|Opponent gains 10x4 meter on hit||||[4th Hit]: Soft Knockdown|[4th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Tsumuji Follow Up Low|EX Spin Kicks Followup Low|||Spin Kicks [[File:EX.gif]] (followup low)|30|50|-/0|L|-|12|2|-|13|-|-|-|-|Can replace 2nd and/or 3rd hit of EX Tsumuji, opponent gains 10 meter on hit||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Tsumuji Follow Up Low Finish|EX Spin Kicks Followup Low Finish|||Spin Kicks [[File:EX.gif]] (followup {{low}} finish)|25|70|-/0|L|-|12|2|12|25|12|-|-2|-|Can replace 4th hit of EX Tsumuji, opponent gains 10 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Hien|Hien|rdp + {{k}} ex|Able to perform Kunai or Kasumi Suzaku during recoil|Hien [[File:Short.gif]]|40*75|70*70|10/0*20|H|-|25|7|6 + After landing 11|48|-|-|-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7~38F|JP: 0*127|}} | |||
{{USFIVFrameDataGlanceRow|||||Hien [[File:Forward.gif]]|40*90|70*70|10/0*40|H|-|27|7|6 + After landing 11|50|-|-|-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block grounded recovery is considered crouching||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7~40F|JP: 0*127|}} | |||
{{USFIVFrameDataGlanceRow|||||Hien [[File:Roundhouse.gif]]|40*110|70*90|10/0*60|H|-|28|7|6 + After landing 11|51|-|-|-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block grounded recovery is considered crouching||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7~41F|JP: 0*127|}} | |||
{{USFIVFrameDataGlanceRow|Hien Recoil|Hien Recoil|||Hien Recoil|-|-|-|H|sp/su|-|-|After landing 8|8|-|-|-|-|21F~ can {{cancel}} into kunai or super combo, grounded recovery is considered crouching||||||||-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Hien|EX Hien|||Hien [[File:EX.gif]]|40x3*50|70*0*0*200|-250/0|H|-|36|12|19 + After landing 11|77|-|-|-|-|2nd~4th hits only trigger when 1st connects, 4th hit goes into recoil animation on hit/block, listed startup is point blank, startup is distance dependent, tracks opponent, grounded recovery is considered crouching, opponent gains 0x3*30 meter on hit||||[4th Hit]: Soft Knockdown|[4th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~13F|1~13F|7F~72F|JP: 127x4|}} | |||
{{USFIVFrameDataGlanceRow|EX Hien Recoil|EX Hien Recoil|||Hien Recoil [[File:EX.gif]]|-|-|-|-|sp/su|-|-|After landing 8|8|-|-|-|-|9F~ can {{cancel}} into kunai or super combo, grounded recovery is considered crouching||||||||-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|High Jump|High Jump|tap {{db}} or {{d}} or {{df}} then {{ub}} or {{u}} or uf||High Jump|-|-|-|-|-|-|-|-|-|-|-|-|-|1-4F Pre-jump frames cancellable into Focus, Special, Super, or Ultra, Forward or Netrual version is 44F total in air, Back version is 45F total in air, 11F recovery upon landing on empty jump, can {{cancel}} midair to jump attack (3F landing recovery instead of 11F) or jump special (with landing recovery of special), cannot be used as a Reversal||||||||-|-|-|-|-|5~44F[5~45F]|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Kasumi Suzaku|Super|(in air) {{qcf}} qcf + p||Super Combo|(27*28)x6|0|-1000/0|HL|-|1+7|-|After landing 5|-|-|-|-|-|Strike attack, can be deflected by other strikes or a projectile, 2 kunai always released at the same time, each pair released every 20f, deals 108 chip damage, opponent gains 10x12 meter on hit||||||||-|All: 1~5F|-|-|-|-|JP: 127x12|}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Yoroitoshi|Ultra I|hcb {{hcb}} + 3p||Ultra Combo 1|501[38x5*39*11]|0[50*0x6]|0/0|(1.102)*HLx7|-|0+1[13]|2(10)17|35|77|-|-|-5|-1|1st hit is a throw, If {{throw}} hit whiffs becomes projectile version, recovery and [] refers to projectile, projectile is active for 59F, opponent gains 15x11 meter on full ultra animation, opponent gains 20x5*10x2 meter on projectile version||X|X|Throw: Hard Knockdown|Throw: Hard Knockdown|Projectile: Hard Knockdown|Projectile: Hard Knockdown|-|All: 1~2F|-|-|-|-|JP: 127x7|}} | |||
{{USFIVFrameDataGlanceRow|Hashinsho|Ultra II|qcf {{qcf}} + {{3k}} armorbreak||Ultra Combo 2|30x6*289|0|0/0|HL|-|0+9|2(2)2(15)2(26)1*2(8)2|70|140|-|-|-63|-|6th hit goes into animation, block advantage based on 4th hit, opponent gains 10x8*1x28*10x2|X|||[4th~6th Hit]: Hard Knockdown|[4th~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|All: 9~70F|-|59~101f|JP: 1~6 sequentially|}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
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Revision as of 04:49, 21 September 2021

Ibuki
Fill in Omega SF4 Ibuki info
In a nutshell
-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main Ibuki page. Once the formatting is complete, it can expand to other characters.
Character Specific Data
Ibuki
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | N/A |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.053 | Forward Dash Distance: | 1.66 | ||
Back Walk Speed: | 0.040 | Forward Dash Total Frames: | 15 | ||
JUMPING | Back Dash Distance: | 1.18 | |||
Jump Height Apex: | ??? | Back Dash Total Frames: | 25 (Focus: 22) | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 1-9f (Focus: 0) | ||
Forward Jump Distance: | 2.1 | Back Dash Airborne: | 9-20f | ||
Back Jump Distance | 2.1 | Back Dash Recovery: | 21-25f | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | ??? | Face Up Total Frames: | ??? | ||
Back Throw Range: | ??? | Face Down Total Frames: | ??? | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | (High Attacks) | Hard Knockdowns: | (Hard Knockdowns) | ||
Low Attacks: | (Low Attacks) | Armor Breakers: | (Armor Breakers) | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | N/A | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | KD | L2 FA Forward Dash (On Block): | -1 | ||
L1 Focus Attack Back Dash: | KD | L2 FA Back Dash (On Block): | +3 |
(Copied from main USF4 page, will swap the Omega data soon)
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.