Ultra Street Fighter IV/Ibuki/Omega: Difference between revisions

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(copied Frame Data at a Glance template, will put in Omega data next)
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<!-- Make an Omega version of this template with tweaks - no W Ultra or Red Focus, no need for Lv 1 focus on hit (but could keep on block), add super jump data, add separate focus backdash data -->
<!-- Make an Omega version of this template with tweaks - no W Ultra or Red Focus, no need for Lv 1 focus on hit (but could keep on block), add super jump data, add separate focus backdash data -->
(Copied from main USF4 page, will swap the Omega data soon)
== Frame Data (At A Glance) ==
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|3|2|10|14|12|15|0|3|Distance restriction: 1.0||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|-|5|4|6|14|12|16|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|60*70|125*75|40*20|HL|sp/su*-|7|2*2|18|28|14|18|-6|-2|Distance restriction: 1.2||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|20|50|20|HL|-|4[5]|4|9|16[17]|11|14|-2|1|[] refers to chain version||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|4|14|22|14|19|-4|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|50*60|125*75|40*20|HL|-*J|6|2*2|23|32|20|-|-5|-|Distance restriction: 1.3||||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch|3|2|5|9|11|15|4|8|Distance restriction: 1.0||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|-|5|4|6|14|12|16|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|100|60|HL|-|12|4|16|31|18|22|-2|2|Distance restriction: 1.2||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|20|50|20|HL|-|4[5]|4|9|16[17]|11|14|-2|1|[] refers to chain version||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|5|4|14|22|14|19|-4|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|3|17|29|18|22|-2|2|Distance restriction: 1.3||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|3|6|11|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|8|7|7|21|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|J|9|3|18|29|18|23|-3|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|JP: 2|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|6|5|9|19|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|100|60|L|-|6|2|25|32|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Agemen|Upward Punch|l + mp||[[File:Left.gif]]+[[File:Strong.gif]]|30*60|50*50|40*40|HL|sp/su*-|6|1*2|10|18|12|16|0|4|||||[1st Hit]: Forces stand|[1st Hit]: Forces stand|[1st Hit]: Soft Knockdown, [2nd Hit]: Reset|[1st Hit]: Soft Knockdown, [2nd Hit]: Reset|-|-|Head: 1~5F|Head: 1~5F|-|-|JP: 0*1|}}
{{USFIVFrameDataGlanceRow|Backhand Punch|Backhand Punch|(far from opponent) {{hp}} {{---}} hp||[[File:Fierce.gif]] > [[File:Fierce.gif]]|50|200|60|HL|sp/su|3|2|20|24|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Spin Kick|Low Kick|f + lk||[[File:Right.gif]]+[[File:Short.gif]]|70|100|40|HL|-|4|4|9|16|13|17|0|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Reverse Spin Kick|Spin Kick|b + mk||[[File:Left.gif]]+[[File:Forward.gif]]|30|50|20|HL|sp/su|10|2|17|28|18|21|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Hammer Kick|Overhead|f + mk||Overhead|80|100|40|H|-|25|2|10|36|14|17|2|5|||||||Soft Knockdown|Soft Knockdown|-|-|Lower body: 8~26F|Lower body: 8~26F|-|3~31f|-|}}
{{USFIVFrameDataGlanceRow|Sazan|Slide|df + mk||Slide|70|100|20|L|-|7|11|11|28|11|17|-11|-5|||||||Reset|Reset|-|-|-|Upper body: 5~17F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Bonsho Kick|Hop Kick|f + hk||HopKick|100|210|60|HL|-|13|2|21|35|20|24|-3|1|[Counter-hit] +5 frame advantage||||||Reset|Reset|-|-|Lower body: 3~14F|Lower body: 3~14F|-|5~30f|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|(near opponent) {{lp}} {{---}} mp||(TC4) [[File:Jab.gif]] > [[File:Strong.gif]]|30*30|50*50|40*40|HL|sp/su*-|5|1*2|11|18|12|16|-1|3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|(near opponent) {{lp}} {{---}} {{mp}} {{---}} hp||(TC4) ... > [[File:Fierce.gif]]|100|60|30|HL|sp/su|2|3|10|14|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 5|Target Combo 5|(far from opponent) {{lp}} {{---}} mp||(TC5) [[File:Jab.gif]] > [[File:Strong.gif]]|40|50|20|HL|-|4|3|9|15|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 5|Target Combo 5|(far from opponent) {{lp}} {{---}} {{mp}} {{---}} {{f}} + lk||(TC5) ... > [[File:Right.gif]]+[[File:Short.gif]]|20|30|10|HL|-|4|4|9|16|12|15|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|(near opponent) {{lp}} {{---}} mp||(TC6) [[File:Jab.gif]] > [[File:Strong.gif]]|30*30|50*50|40*40|HL|sp/su*-|5|1*2|11|18|12|16|-1|3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|(near opponent) {{lp}} {{---}} {{mp}} {{---}} {{d}} + hk||(TC6) ... > [[File:Down.gif]]+[[File:Roundhouse.gif]]|60|60|30|L|-|4|2|25|30|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|(near opponent) {{lp}} {{---}} {{mp}} {{---}} {{d}} + {{hk}} + hk||(TC6) ... > [[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|60|60|30|HL||5|3|18|25|14|-|-7|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 127|}}
{{USFIVFrameDataGlanceRow|Target Combo 7|Target Combo 7|b + {{mk}} {{---}} {{f}} + mk||(TC7) [[File:Left.gif]]+[[File:Forward.gif]] > [[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|H|-|25|2|12|38|15|17|1|3|||||||Reset|Reset|-|-|Legs: 8~27F|-|-|3~32f|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 8|Target Combo 8|(near opponent) {{hp}} {{---}} {{d}} + hk||(TC8) [[File:Fierce.gif]] > [[File:Down.gif]]+[[File:Roundhouse.gif]]|60|60|30|L|-|4|2|25|30|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 8|Target Combo 8|(near opponent) {{hp}} {{---}} {{d}} + {{hk}} {{---}} hk||(TC8) ... > [[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|60|60|30|HL|J|5|3|18|25|14|-|-7|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 127|}}
{{USFIVFrameDataGlanceRow|Target Combo 9|Target Combo 9|lk {{---}} mk||(TC9) [[File:Short.gif]] > [[File:Forward.gif]]|40|50|20|HL|sp/su|4|4|14|21|14|19|-4|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 9|Target Combo 9|lk {{---}} {{mk}} {{---}} hk||(TC9) ... > [[File:Roundhouse.gif]]|60|60|30|HL|-|5|3|18|25|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 10|Target Combo 10|d + {{hk}} {{---}} hk||(TC10) [[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|60|60|30|HL|J|5|3|18|25|14|-|-7|-|Cannot hit crouching opponents||||||Reset|Reset|-|-|-|-|-|-|JP: 127|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|6|12|-|17|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|70|50|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|120|200|60|H|-|11|5|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|8|7|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|5|-|12|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~7F|-|-|JP: 2|}}
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(in air) {{hp}} {{---}} {{f}} + mk||(TC1) Air [[File:Fierce.gif]] > [[File:Right.gif]]+[[File:Forward.gif]]|40|50|20|H|-|3|7|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~2F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|(in air) {{lp}} {{---}} {{f}} + hp||(TC2) Air [[File:Jab.gif]] > [[File:Right.gif]]+[[File:Fierce.gif]]|70|150|30|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|(in air) {{lk}} {{---}} {{f}} + mk||(TC3) Air [[File:Short.gif]] > [[File:Right.gif]]+[[File:Forward.gif]]|40|50|20|HL|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.032|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.032||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.032, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|34|56|16|16|-20|-20|Range:  2.032, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|-500/0|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.032, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|-500/0|-|-|65|2|34|100|-|-|-|-|Range: 2.032, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|34|56|22|-|-14|-|Range: 2.032, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Yami Kazura|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|140|40|0.9|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Uki Yami|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.9|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Tobizaru|Air Throw|(in air) {{lp}} + lk||Air Throw|150|100|40|1.1|-|3|2|-||-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Kunai|Kunai|(in air) {{qcf}} + {{p}} ex||Kunai|30|60|10/10|HL|su|7|-|After landing 16|-|-|-|-|-|Strike attack, can be deflected by other strikes or a projectile.||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Kunai|EX Kunai|||Kunai [[File:EX.gif]]|50*50|100*100|-250/0|HL|-|8|-|After landing 9|-|-|-|-|-|Strike attack, can be deflected by other strikes or a projectile., 2nd kunai startup 15f, opponent gains 10x2 meter on hit||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2x2|}}
{{USFIVFrameDataGlanceRow|Tsujigoe|Somersault Jump|dp + p|Able to perform Kunai or Kasumi Suzaku during jump|Somersault Jump [[File:Jab.gif]]|-|-|20/-|-|sp/su|-|-|43 + After landing 1|44|-|-|-|-|27F~ can {{cancel}} into kunai or super combo||||-|-|-|-|-|-|Lower body: 1~8F|-|1~7F|8~43F|-|}}
{{USFIVFrameDataGlanceRow|||||Somersault Jump [[File:Strong.gif]]|-|-|20/-|-|sp/su|-|-|47 + After landing 1|48|-|-|-|-|27F~ can {{cancel}} into kunai or super combo||||-|-|-|-|-|-|Lower body: 1~8F|-|1~7F|8~47F|-|}}
{{USFIVFrameDataGlanceRow|||||Somersault Jump [[File:Fierce.gif]]|-|-|20/-|-|sp/su|-|-|52 + After landing 1|53|-|-|-|-|27F~ can {{cancel}} into kunai or super combo||||-|-|-|-|-|-|Lower body: 1~8F|-|1~7F|8~52F|-|}}
{{USFIVFrameDataGlanceRow|Neck Breaker|Neck Breaker|hcf + {{p}} {{ex}} armorbreak||Neck Breaker [[File:Jab.gif]]|120|200|30/30|L|-|15|10|16|40|-|-|-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Neck Breaker [[File:Strong.gif]]|120|200|30/30|L|-|15|12|17|43|-|-|-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Neck Breaker [[File:Fierce.gif]]|120|200|30/30|L|-|15|21|19|54|-|-|-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Neck Breaker|EX Neck Breaker|||Neck Breaker [[File:EX.gif]]|160|250|-250/0|L|-|15|14|19|47|-|-|-13|-|On block switches to 23f recovery animation, opponent gains 10x3 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~28F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Raida|Raida|hcb + {{p}} {{ex}} armorbreak||Raida [[File:Jab.gif]]|110|200|10/30|HL|-|6|5|25|35|16|-|-14|-|Not a Throw, range 1.01|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|1~10F|-|JP: 2|}}
{{USFIVFrameDataGlanceRow|||||Raida [[File:Strong.gif]]|110|200|10/30|HL|-|6|5|27|37|16|-|-16|-|Not a Throw, range 1.06|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|1~10F|-|JP: 2|}}
{{USFIVFrameDataGlanceRow|||||Raida [[File:Fierce.gif]]|110|200|10/30|HL|-|6|5|29|39|16|-|-18|-|Not a Throw, range 1.10|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|1~10F|-|JP: 2|}}
{{USFIVFrameDataGlanceRow|EX Raida|EX Raida|||Raida [[File:EX.gif]]|140|250|-250/0|HL|-|6|5|20|30|16|-|-9|-|Not a Throw, range 1.25, opponent gains 10 meter on hit|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|1~10F|-|JP: 2|}}
{{USFIVFrameDataGlanceRow|Kasumi Gake|Command Dash|qcf + k||Command Dash [[File:Short.gif]]|-|-|-|-|-|-|-|Total 20|20|-|-|-|-|||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Command Dash [[File:Forward.gif]]|-|-|-|-|-|-|-|Total 22|22|-|-|-|-|||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Command Dash [[File:Roundhouse.gif]]|-|-|-|-|-|-|-|Total 24|24|-|-|-|-|3~12F can pass through opponent||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Kazegiri|Uppercut|dp + {{k}} ex|ex version can be followed up with Kunai|Uppercut [[File:Short.gif]]|50*20*65|40x3|10/20x3|HL|su|5|1*1*11|17 + After landing 8|42|-|-|-27|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~6F|8~34F|JP: 1*2*3|}}
{{USFIVFrameDataGlanceRow|||||Uppercut [[File:Forward.gif]]|50*20*75|40x3|10/20x3|HL|su|7|1*1*11|18 + After landing 10|47|-|-|-30|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~8F|10~37F|JP: 1*2*3|}}
{{USFIVFrameDataGlanceRow|||||Uppercut [[File:Roundhouse.gif]]|50*20*90|40x3|10/20x3|HL|su|9|1*1*11|15 + After landing 10|46|-|-|-27|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~10F|12~36F|JP: 1*2*3|}}
{{USFIVFrameDataGlanceRow|EX Kazegiri|EX Uppercut|||Uppercut [[File:EX.gif]]|40*40*80|40x3|-250/0|HL|su|5|3*4(2)8|25 + After landing 14|60|-|-|-26|-|36F~ can {{cancel}} into kunai or super combo, opponent gains 10x3 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7F|-|-|-|8~46F|JP: 1*2*4|}}
{{USFIVFrameDataGlanceRow|Tsumuji|Spin Kicks|qcb + {{k}} ex||Spin Kicks [[File:Short.gif]]|50*50|50*60|10/20*20|HL|-|12|2(10)2|16|41|14|21|-4|3|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Tsumuji|Spin Kicks|||Spin Kicks [[File:Forward.gif]]|35*35|70*60|10/20*20|HL|-|15|2(12)2|15|45|16|20|-1|3|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Follow Up Attack|Spin Kicks Followup|||Spin Kicks [[File:Forward.gif]] (followup)|50|60|10/20|HL|-|14|2|17|32|16|20|-3|1|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Follow Up Attack Low|Spin Kicks Followup Low|||Spin Kicks [[File:Forward.gif]] (followup low)|20|60|10/20|L|-|17|2|15|33|15|-|-2|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Tsumuji|Spin Kicks|||Spin Kicks [[File:Roundhouse.gif]]|50*40|70*60|10/20*20|HL|-*su|15|2(14)2|20|50|18|22|-4|0|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Tsumuji Follow Up Attack|Spin Kicks Followup|||Spin Kicks [[File:Roundhouse.gif]] (followup)|50|70|10/20|HL|-|15|2|19|35|16|20|-5|-1|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Trumuji Follow Up Attack Low|Spin Kicks Followup Low|||Spin Kicks [[File:Roundhouse.gif]] (followup low)|20|60|10/20|L|-|18|2|25|44|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Tsumuji|EX Spin Kicks|||Spin Kicks [[File:EX.gif]]|40*30X3|60x3*70|-250/0|HL|-|12|2(10)2(10)2(10)2|9|58|9|-|-2|-|Opponent gains 10x4 meter on hit||||[4th Hit]: Soft Knockdown|[4th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Tsumuji Follow Up Low|EX Spin Kicks Followup Low|||Spin Kicks [[File:EX.gif]] (followup low)|30|50|-/0|L|-|12|2|-|13|-|-|-|-|Can replace 2nd and/or 3rd hit of EX Tsumuji, opponent gains 10 meter on hit||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Tsumuji Follow Up Low Finish|EX Spin Kicks Followup Low Finish|||Spin Kicks [[File:EX.gif]] (followup {{low}} finish)|25|70|-/0|L|-|12|2|12|25|12|-|-2|-|Can replace 4th hit of EX Tsumuji, opponent gains 10 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Hien|Hien|rdp + {{k}} ex|Able to perform Kunai or Kasumi Suzaku during recoil|Hien [[File:Short.gif]]|40*75|70*70|10/0*20|H|-|25|7|6 + After landing 11|48|-|-|-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7~38F|JP: 0*127|}}
{{USFIVFrameDataGlanceRow|||||Hien [[File:Forward.gif]]|40*90|70*70|10/0*40|H|-|27|7|6 + After landing 11|50|-|-|-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block grounded recovery is considered crouching||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7~40F|JP: 0*127|}}
{{USFIVFrameDataGlanceRow|||||Hien [[File:Roundhouse.gif]]|40*110|70*90|10/0*60|H|-|28|7|6 + After landing 11|51|-|-|-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block grounded recovery is considered crouching||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7~41F|JP: 0*127|}}
{{USFIVFrameDataGlanceRow|Hien Recoil|Hien Recoil|||Hien Recoil|-|-|-|H|sp/su|-|-|After landing 8|8|-|-|-|-|21F~ can {{cancel}} into kunai or super combo, grounded recovery is considered crouching||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Hien|EX Hien|||Hien [[File:EX.gif]]|40x3*50|70*0*0*200|-250/0|H|-|36|12|19 + After landing 11|77|-|-|-|-|2nd~4th hits only trigger when 1st connects, 4th hit goes into recoil animation on hit/block, listed startup is point blank, startup is distance dependent, tracks opponent, grounded recovery is considered crouching, opponent gains 0x3*30 meter on hit||||[4th Hit]: Soft Knockdown|[4th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~13F|1~13F|7F~72F|JP: 127x4|}}
{{USFIVFrameDataGlanceRow|EX Hien Recoil|EX Hien Recoil|||Hien Recoil [[File:EX.gif]]|-|-|-|-|sp/su|-|-|After landing 8|8|-|-|-|-|9F~ can {{cancel}} into kunai or super combo, grounded recovery is considered crouching||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|High Jump|High Jump|tap {{db}} or {{d}} or {{df}} then {{ub}} or {{u}} or uf||High Jump|-|-|-|-|-|-|-|-|-|-|-|-|-|1-4F Pre-jump frames cancellable into Focus, Special, Super, or Ultra, Forward or Netrual version is 44F total in air, Back version is 45F total in air, 11F recovery upon landing on empty jump, can {{cancel}} midair to jump attack (3F landing recovery instead of 11F) or jump special (with landing recovery of special), cannot be used as a Reversal||||||||-|-|-|-|-|5~44F[5~45F]|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Kasumi Suzaku|Super|(in air) {{qcf}} qcf + p||Super Combo|(27*28)x6|0|-1000/0|HL|-|1+7|-|After landing 5|-|-|-|-|-|Strike attack, can be deflected by other strikes or a projectile, 2 kunai always released at the same time, each pair released every 20f, deals 108 chip damage, opponent gains 10x12 meter on hit||||||||-|All: 1~5F|-|-|-|-|JP: 127x12|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Yoroitoshi|Ultra I|hcb {{hcb}} + 3p||Ultra Combo 1|501[38x5*39*11]|0[50*0x6]|0/0|(1.102)*HLx7|-|0+1[13]|2(10)17|35|77|-|-|-5|-1|1st hit is a throw, If {{throw}} hit whiffs becomes projectile version, recovery and [] refers to projectile, projectile is active for 59F, opponent gains 15x11 meter on full ultra animation, opponent gains 20x5*10x2 meter on projectile version||X|X|Throw: Hard Knockdown|Throw: Hard Knockdown|Projectile: Hard Knockdown|Projectile: Hard Knockdown|-|All: 1~2F|-|-|-|-|JP: 127x7|}}
{{USFIVFrameDataGlanceRow|Hashinsho|Ultra II|qcf {{qcf}} + {{3k}} armorbreak||Ultra Combo 2|30x6*289|0|0/0|HL|-|0+9|2(2)2(15)2(26)1*2(8)2|70|140|-|-|-63|-|6th hit goes into animation, block advantage based on 4th hit, opponent gains 10x8*1x28*10x2|X|||[4th~6th Hit]: Hard Knockdown|[4th~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|All: 9~70F|-|59~101f|JP: 1~6 sequentially|}}
{{USFIVFrameDataGlanceHeader}}
|-
|}





Revision as of 04:49, 21 September 2021

Ultra Street Fighter IVUSFIV-Header.png

Ibuki

SSFIV-Ibuki Face.jpg

Fill in Omega SF4 Ibuki info


In a nutshell


-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main Ibuki page. Once the formatting is complete, it can expand to other characters.


Character Specific Data

Ibuki

VITALS
Health: 900 Stun: 950 W-Ultra Scaling: N/A
WALKING DASHING
Forward Walk Speed: 0.053 Forward Dash Distance: 1.66
Back Walk Speed: 0.040 Forward Dash Total Frames: 15
JUMPING Back Dash Distance: 1.18
Jump Height Apex: ??? Back Dash Total Frames: 25 (Focus: 22)
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 1-9f (Focus: 0)
Forward Jump Distance: 2.1 Back Dash Airborne: 9-20f
Back Jump Distance 2.1 Back Dash Recovery: 21-25f
THROWS WAKE-UP TIMING
Forward Throw Range: ??? Face Up Total Frames: ???
Back Throw Range: ??? Face Down Total Frames: ???
NOTABLE MOVE CLASSES
High Attacks: (High Attacks) Hard Knockdowns: (Hard Knockdowns)
Low Attacks: (Low Attacks) Armor Breakers: (Armor Breakers)
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: N/A
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: KD L2 FA Forward Dash (On Block): -1
L1 Focus Attack Back Dash: KD L2 FA Back Dash (On Block): +3



(Copied from main USF4 page, will swap the Omega data soon)

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL sp/su 3 2 10 0 3
Close MP Close Strong.gif 70 100 40 HL - 5 4 6 2 6
Close HP Close Fierce.gif 60*70 125*75 40*20 HL sp/su*- 7 2*2 18 -6 -2
Close LK Close Short.gif 20 50 20 HL - 4[5] 4 9 -2 1
Close MK Close Forward.gif 70 100 40 HL sp/su 5 4 14 -4 1
Close HK Close Roundhouse.gif 50*60 125*75 40*20 HL -*J 6 2*2 23 -5 -
Far LP Far Jab.gif 25 50 20 HL ch 3 2 5 4 8
Far MP Far Strong.gif 70 100 40 HL - 5 4 6 2 6
Far HP Far Fierce.gif 100 100 60 HL - 12 4 16 -2 2
Far LK Far Short.gif 20 50 20 HL - 4[5] 4 9 -2 1
Far MK Far Forward.gif 70 100 40 HL sp/su 5 4 14 -4 1
Far HK Far Roundhouse.gif 110 200 60 HL - 10 3 17 -2 2
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 3 6 3 6
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 8 7 7 0 3
Crouch HP Crouch Fierce.gif 100 200 60 HL J 9 3 18 -3 2
Crouch LK Crouch Short.gif 20 50 20 L sp/su 4 2 8 1 4
Crouch MK Crouch Forward.gif 70 100 40 L - 6 5 9 0 3
Crouch HK Crouch Roundhouse.gif 90 100 60 L - 6 2 25 -9 -
Agemen Left.gif+Strong.gif 30*60 50*50 40*40 HL sp/su*- 6 1*2 10 0 4
Backhand Punch Fierce.gif > Fierce.gif 50 200 60 HL sp/su 3 2 20 -4 0
Spin Kick Right.gif+Short.gif 70 100 40 HL - 4 4 9 0 4
Reverse Spin Kick Left.gif+Forward.gif 30 50 20 HL sp/su 10 2 17 -1 2
Hammer Kick Overhead 80 100 40 H - 25 2 10 2 5
Sazan Slide 70 100 20 L - 7 11 11 -11 -5
Bonsho Kick HopKick 100 210 60 HL - 13 2 21 -3 1
Target Combo 4 (TC4) Jab.gif > Strong.gif 30*30 50*50 40*40 HL sp/su*- 5 1*2 11 -1 3
Target Combo 4 (TC4) ... > Fierce.gif 100 60 30 HL sp/su 2 3 10 1 4
Target Combo 5 (TC5) Jab.gif > Strong.gif 40 50 20 HL - 4 3 9 2 5
Target Combo 5 (TC5) ... > Right.gif+Short.gif 20 30 10 HL - 4 4 9 -1 2
Target Combo 6 (TC6) Jab.gif > Strong.gif 30*30 50*50 40*40 HL sp/su*- 5 1*2 11 -1 3
Target Combo 6 (TC6) ... > Down.gif+Roundhouse.gif 60 60 30 L - 4 2 25 -9 -
Target Combo 6 (TC6) ... > Down.gif+Roundhouse.gif > Roundhouse.gif 60 60 30 HL 5 3 18 -7 -
Target Combo 7 (TC7) Left.gif+Forward.gif > Right.gif+Forward.gif 80 100 40 H - 25 2 12 1 3
Target Combo 8 (TC8) Fierce.gif > Down.gif+Roundhouse.gif 60 60 30 L - 4 2 25 -9 -
Target Combo 8 (TC8) ... > Down.gif+Roundhouse.gif > Roundhouse.gif 60 60 30 HL J 5 3 18 -7 -
Target Combo 9 (TC9) Short.gif > Forward.gif 40 50 20 HL sp/su 4 4 14 -4 1
Target Combo 9 (TC9) ... > Roundhouse.gif 60 60 30 HL - 5 3 18 -3 1
Target Combo 10 (TC10) Down.gif+Roundhouse.gif > Roundhouse.gif 60 60 30 HL J 5 3 18 -7 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 6 7 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 7 - - -
Neutral Jump HP Neutral Jump Fierce.gif 120 200 60 H - 9 5 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 6 12 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 7 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 7 3 - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 6 6 - - -
Angled Jump MP Angled Jump Strong.gif 70 50 40 H - 7 8 - - -
Angled Jump HP Angled Jump Fierce.gif 120 200 60 H - 11 5 - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 8 - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 8 7 - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 8 5 - - -
Target Combo 1 (TC1) Air Fierce.gif > Right.gif+Forward.gif 40 50 20 H - 3 7 - - -
Target Combo 2 (TC2) Air Jab.gif > Right.gif+Fierce.gif 70 150 30 H - 4 5 - - -
Target Combo 3 (TC3) Air Short.gif > Right.gif+Forward.gif 40 50 20 HL - 4 7 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 34 -20 -20
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 34 -14 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 34 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 -500/0 HL - 10+11 2 34 -20 -20
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 -500/0 HL - 18+11 2 34 -14 -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 -500/0 - - 65 2 34 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 -750/0 HL - 10+11 2 34 -14 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yami Kazura Forward Throw 130 140 40 0.9 - 3 2 20 - -
Uki Yami Back Throw 130 120 40 0.9 - 3 2 20 - -
Tobizaru Air Throw 150 100 40 1.1 - 3 2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Kunai Kunai 30 60 10/10 HL su 7 - After landing 16 - -
EX Kunai Kunai EX.gif 50*50 100*100 -250/0 HL - 8 - After landing 9 - -
Tsujigoe Somersault Jump Jab.gif - - 20/- - sp/su - - 43 + After landing 1 - -
Somersault Jump Strong.gif - - 20/- - sp/su - - 47 + After landing 1 - -
Somersault Jump Fierce.gif - - 20/- - sp/su - - 52 + After landing 1 - -
Neck Breaker Neck Breaker Jab.gif 120 200 30/30 L - 15 10 16 -13 -
Neck Breaker Strong.gif 120 200 30/30 L - 15 12 17 -13 -
Neck Breaker Fierce.gif 120 200 30/30 L - 15 21 19 -13 -
EX Neck Breaker Neck Breaker EX.gif 160 250 -250/0 L - 15 14 19 -13 -
Raida Raida Jab.gif 110 200 10/30 HL - 6 5 25 -14 -
Raida Strong.gif 110 200 10/30 HL - 6 5 27 -16 -
Raida Fierce.gif 110 200 10/30 HL - 6 5 29 -18 -
EX Raida Raida EX.gif 140 250 -250/0 HL - 6 5 20 -9 -
Kasumi Gake Command Dash Short.gif - - - - - - - Total 20 - -
Command Dash Forward.gif - - - - - - - Total 22 - -
Command Dash Roundhouse.gif - - - - - - - Total 24 - -
Kazegiri Uppercut Short.gif 50*20*65 40x3 10/20x3 HL su 5 1*1*11 17 + After landing 8 -27 -
Uppercut Forward.gif 50*20*75 40x3 10/20x3 HL su 7 1*1*11 18 + After landing 10 -30 -
Uppercut Roundhouse.gif 50*20*90 40x3 10/20x3 HL su 9 1*1*11 15 + After landing 10 -27 -
EX Kazegiri Uppercut EX.gif 40*40*80 40x3 -250/0 HL su 5 3*4(2)8 25 + After landing 14 -26 -
Tsumuji Spin Kicks Short.gif 50*50 50*60 10/20*20 HL - 12 2(10)2 16 -4 3
Tsumuji Spin Kicks Forward.gif 35*35 70*60 10/20*20 HL - 15 2(12)2 15 -1 3
Follow Up Attack Spin Kicks Forward.gif (followup) 50 60 10/20 HL - 14 2 17 -3 1
Follow Up Attack Low Spin Kicks Forward.gif (followup low) 20 60 10/20 L - 17 2 15 -2 -
Tsumuji Spin Kicks Roundhouse.gif 50*40 70*60 10/20*20 HL -*su 15 2(14)2 20 -4 0
Tsumuji Follow Up Attack Spin Kicks Roundhouse.gif (followup) 50 70 10/20 HL - 15 2 19 -5 -1
Trumuji Follow Up Attack Low Spin Kicks Roundhouse.gif (followup low) 20 60 10/20 L - 18 2 25 -9 -
EX Tsumuji Spin Kicks EX.gif 40*30X3 60x3*70 -250/0 HL - 12 2(10)2(10)2(10)2 9 -2 -
EX Tsumuji Follow Up Low Spin Kicks EX.gif (followup low) 30 50 -/0 L - 12 2 - - -
EX Tsumuji Follow Up Low Finish Spin Kicks EX.gif (followup Low.png finish) 25 70 -/0 L - 12 2 12 -2 -
Hien Hien Short.gif 40*75 70*70 10/0*20 H - 25 7 6 + After landing 11 - -
Hien Forward.gif 40*90 70*70 10/0*40 H - 27 7 6 + After landing 11 - -
Hien Roundhouse.gif 40*110 70*90 10/0*60 H - 28 7 6 + After landing 11 - -
Hien Recoil Hien Recoil - - - H sp/su - - After landing 8 - -
EX Hien Hien EX.gif 40x3*50 70*0*0*200 -250/0 H - 36 12 19 + After landing 11 - -
EX Hien Recoil Hien Recoil EX.gif - - - - sp/su - - After landing 8 - -
High Jump High Jump - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Kasumi Suzaku Super Combo (27*28)x6 0 -1000/0 HL - 1+7 - After landing 5 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yoroitoshi Ultra Combo 1 501[38x5*39*11] 0[50*0x6] 0/0 (1.102)*HLx7 - 0+1[13] 2(10)17 35 -5 -1
Hashinsho Ultra Combo 2 30x6*289 0 0/0 HL - 0+9 2(2)2(15)2(26)1*2(8)2 70 -63 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Notes

Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Omega Mode
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief