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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|reptile_db4}} | | {{AttackDataCargo-MK1/Query|reptile_db4}} |
| | (OUT OF DATE - April 2024 patch allows Reptile to cancel Falling Fangs into a brief period of invisibility) |
| Reptile vanishes before dropping from the sky in his lizard form. The regular version will track to about 2/3rds screen, while holding back will fall in place. An excellent ender with how both of his air strings facilitate landing it, and also a solid if risky move for pouncing on zoners. A well timed EX Force Ball can cover the recovery, allowing him to approach the enemy from above. The EX version adds armor and while it is too slow to be used as a reversal option, it can be used to bait and punish enemy antiairs. EX Belly Flop is also unbreakable, giving him a solid option to end unbreakable Force Ball sequences.<br><br> | | Reptile vanishes before dropping from the sky in his lizard form. The regular version will track to about 2/3rds screen, while holding back will fall in place. An excellent ender with how both of his air strings facilitate landing it, and also a solid if risky move for pouncing on zoners. A well timed EX Force Ball can cover the recovery, allowing him to approach the enemy from above. The EX version adds armor and while it is too slow to be used as a reversal option, it can be used to bait and punish enemy antiairs. EX Belly Flop is also unbreakable, giving him a solid option to end unbreakable Force Ball sequences.<br><br> |
| Reptile needs to be absolutely certain about attempting this move in neutral - while a kameo or a Force Ball can cover it, if those are not available it becomes one of the most punishable attacks in the game, sitting at -35 on a regular block and even worse with an upblock. On a whiff, it leaves Reptile vulnerable for an entire 52 frames. Just like with Death Roll, don't try to outrandom the enemy with surprise neutral Belly Flops. | | Reptile needs to be absolutely certain about attempting this move in neutral - while a kameo or a Force Ball can cover it, if those are not available it becomes one of the most punishable attacks in the game, sitting at -35 on a regular block and even worse with an upblock. On a whiff, it leaves Reptile vulnerable for an entire 52 frames. Just like with Death Roll, don't try to outrandom the enemy with surprise neutral Belly Flops. |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|reptile_db4ex}} | | {{AttackDataCargo-MK1/Query|reptile_db4ex}} |
| | (OUT OF DATE - April 2024 patch allows Reptile to cancel Falling Fangs into a brief period of invisibility) |
| Reptile vanishes before dropping from the sky in his lizard form. The regular version will track to about 2/3rds screen, while holding back will fall in place. An excellent ender with how both of his air strings facilitate landing it, and also a solid if risky move for pouncing on zoners. A well timed EX Force Ball can cover the recovery, allowing him to approach the enemy from above. The EX version adds armor and while it is too slow to be used as a reversal option, it can be used to bait and punish enemy antiairs. EX Belly Flop is also unbreakable, giving him a solid option to end unbreakable Force Ball sequences.<br><br> | | Reptile vanishes before dropping from the sky in his lizard form. The regular version will track to about 2/3rds screen, while holding back will fall in place. An excellent ender with how both of his air strings facilitate landing it, and also a solid if risky move for pouncing on zoners. A well timed EX Force Ball can cover the recovery, allowing him to approach the enemy from above. The EX version adds armor and while it is too slow to be used as a reversal option, it can be used to bait and punish enemy antiairs. EX Belly Flop is also unbreakable, giving him a solid option to end unbreakable Force Ball sequences.<br><br> |
| Reptile needs to be absolutely certain about attempting this move in neutral - while a kameo or a Force Ball can cover it, if those are not available it becomes one of the most punishable attacks in the game, sitting at -35 on a regular block and even worse with an upblock. On a whiff, it leaves Reptile vulnerable for an entire 52 frames. Just like with Death Roll, don't try to outrandom the enemy with surprise neutral Belly Flops. | | Reptile needs to be absolutely certain about attempting this move in neutral - while a kameo or a Force Ball can cover it, if those are not available it becomes one of the most punishable attacks in the game, sitting at -35 on a regular block and even worse with an upblock. On a whiff, it leaves Reptile vulnerable for an entire 52 frames. Just like with Death Roll, don't try to outrandom the enemy with surprise neutral Belly Flops. |