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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|reptile_du4}} | | {{AttackDataCargo-MK1/Query|reptile_du4}} |
| | Reptile throws up over himself, fading into invisibility over the next few seconds. The EX version lasts much longer and takes effect quicker.<br><br> |
| | Of the two sources of invisibility this one is by far the weaker one, taking time instead of being instantaneous while going away on block. Reptile also has weaker point blank mix than Smoke, so his options while invisible aren't as threatening. Still, Reptile can easily use F32 to set up Invisibility as an ender, and combining it with Force Ball will keep the enemy away during the fadeout, cover his approach, and make himself plus. Fully charged B2 is an obvious choice once invisible, but it should absolutely never be used as an autopilot option - the enemy can punish it severely with an upblock or walk backwards to make it whiff, and aware players can react to the sound and the camera shift. Partially charged B2 and EX Elbow Dash are safer, if less rewarding overhead options. For the most part, play similarly to visible Reptile. |
| | * Before the October patch, people were unsure about what EX Invisibility did. Many claimed that it did absolutely nothing, while some swore up and down that it caused the ticker to pause while mid-combo so that it would last longer. |
| | }} |
| | |-|EX= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = DU4+block |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|reptile_du4ex|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|reptile_du4ex|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|reptile_du4ex}} |
| Reptile throws up over himself, fading into invisibility over the next few seconds. The EX version lasts much longer and takes effect quicker.<br><br> | | Reptile throws up over himself, fading into invisibility over the next few seconds. The EX version lasts much longer and takes effect quicker.<br><br> |
| Of the two sources of invisibility this one is by far the weaker one, taking time instead of being instantaneous while going away on block. Reptile also has weaker point blank mix than Smoke, so his options while invisible aren't as threatening. Still, Reptile can easily use F32 to set up Invisibility as an ender, and combining it with Force Ball will keep the enemy away during the fadeout, cover his approach, and make himself plus. Fully charged B2 is an obvious choice once invisible, but it should absolutely never be used as an autopilot option - the enemy can punish it severely with an upblock or walk backwards to make it whiff, and aware players can react to the sound and the camera shift. Partially charged B2 and EX Elbow Dash are safer, if less rewarding overhead options. For the most part, play similarly to visible Reptile. | | Of the two sources of invisibility this one is by far the weaker one, taking time instead of being instantaneous while going away on block. Reptile also has weaker point blank mix than Smoke, so his options while invisible aren't as threatening. Still, Reptile can easily use F32 to set up Invisibility as an ender, and combining it with Force Ball will keep the enemy away during the fadeout, cover his approach, and make himself plus. Fully charged B2 is an obvious choice once invisible, but it should absolutely never be used as an autopilot option - the enemy can punish it severely with an upblock or walk backwards to make it whiff, and aware players can react to the sound and the camera shift. Partially charged B2 and EX Elbow Dash are safer, if less rewarding overhead options. For the most part, play similarly to visible Reptile. |