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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|reptile_j1}} | | {{AttackDataCargo-MK1/Query|reptile_j1}} |
| Air jabstring with a slight upward combo suspension, similar to Sub-Zero's J21. Fast startup of J1 compared to J2 makes it a generally better choice for air-to-airs, and the upward reaction on hit will make full combo pickups easier than J233, but the pickup is still very hard to land. Also used for midscreen optimals from a grounded confirm string, but these pickups are even more difficult. As a combo ender, J12 will give lower damage than J233 but will work in higher gravity, while still facilitating the belly flop to land with the upward reaction. If Reptile has already jumped but it looks like the high gravity will cause J233 to whiff, switch to a last minute J12. | | Air jabstring with a slight upward combo suspension, similar to Sub-Zero's J21. Fast startup and centered hitbox of J1 compared to J2 makes it a generally better choice for air-to-airs, and the upward reaction on hit will make full combo pickups easier than J233, but the pickup is still very hard to land. Also used for midscreen optimals from a grounded confirm string, but these pickups are even more difficult. As a combo ender, J12 will give lower damage than J233 but will work in higher gravity, while still facilitating the belly flop to land with the upward reaction. If Reptile has already jumped but it looks like the high gravity will cause J233 to whiff, switch to a last minute J12. |
| | * Faster startup and centered hitbox also makes it much easier to land for instant J12 situations, such as in grounded antiairs or low Force Ball bounces. |
| }} | | }} |
| |-|J12= | | |-|J12= |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|reptile_j12}} | | {{AttackDataCargo-MK1/Query|reptile_j12}} |
| Air jabstring with a slight upward combo suspension, similar to Sub-Zero's J21. Fast startup of J1 compared to J2 makes it a generally better choice for air-to-airs, and the upward reaction on hit will make full combo pickups easier than J233, but the pickup is still very hard to land. Also used for midscreen optimals from a grounded confirm string, but these pickups are even more difficult. As a combo ender, J12 will give lower damage than J233 but will work in higher gravity, while still facilitating the belly flop to land with the upward reaction. If Reptile has already jumped but it looks like the high gravity will cause J233 to whiff, switch to a last minute J12. | | Air jabstring with a slight upward combo suspension, similar to Sub-Zero's J21. Fast startup and centered hitbox of J1 compared to J2 makes it a generally better choice for air-to-airs, and the upward reaction on hit will make full combo pickups easier than J233, but the pickup is still very hard to land. Also used for midscreen optimals from a grounded confirm string, but these pickups are even more difficult. As a combo ender, J12 will give lower damage than J233 but will work in higher gravity, while still facilitating the belly flop to land with the upward reaction. If Reptile has already jumped but it looks like the high gravity will cause J233 to whiff, switch to a last minute J12. |
| | * Faster startup and centered hitbox also makes it much easier to land for instant J12 situations, such as in grounded antiairs or low Force Ball bounces. |
| }} | | }} |
| </tabber> | | </tabber> |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|reptile_j2}} | | {{AttackDataCargo-MK1/Query|reptile_j2}} |
| | | Reptile's ground bounce string, and his combo filler of choice. Highly damaging for a cancellable air string. Though the ground bounce is not quite as high as other bounces and cannot be continued in most midscreen situations, it will nearly guarantee the Belly Flop cancel as long as the string landed, while making kameo pickups easier. Also has surprisingly strong forward advancement for an air string, giving it strong corner carry and allowing it to easily course correct if Reptile is on the wrong side for the combo (tbc) |
| | Force Ball |
| }} | | }} |
| |-|J23= | | |-|J23= |