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| === Aerial === | | === Aerial === |
| =====<font style="visibility:hidden; float:right">j1</font>===== | | =====<font style="visibility:hidden; float:right">J12</font>===== |
| <tabber> | | <tabber> |
| |-|J1= | | |-|J1= |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|reptile_j1}} | | {{AttackDataCargo-MK1/Query|reptile_j1}} |
| Air jabstring with a slight upward combo suspension, similar to Sub-Zero's J21. Fast startup of J1 compared to J2 makes it a generally better choice for air-to-airs, and the upward reaction on hit will make full combo pickups easier than J233, but the pickup is still very hard to land. Also used for midscreen optimals from a grounded confirm string, but these pickups are even more difficult. | | Air jabstring with a slight upward combo suspension, similar to Sub-Zero's J21. Fast startup of J1 compared to J2 makes it a generally better choice for air-to-airs, and the upward reaction on hit will make full combo pickups easier than J233, but the pickup is still very hard to land. Also used for midscreen optimals from a grounded confirm string, but these pickups are even more difficult. As a combo ender, J12 will give lower damage than J233 but will work in higher gravity, while still facilitating the belly flop to land with the upward reaction. If Reptile has already jumped but it looks like the high gravity will cause J233 to whiff, switch to a last minute J12. |
| }} | | }} |
| |-|J12= | | |-|J12= |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|reptile_j12}} | | {{AttackDataCargo-MK1/Query|reptile_j12}} |
| Air jabstring with a slight upward combo suspension, similar to Sub-Zero's J21. Fast startup of J1 compared to J2 makes it a generally better choice for air-to-airs, and the upward reaction on hit will make full combo pickups easier than J233, but the pickup is still very hard to land. Also used for midscreen optimals from a grounded confirm string, but these pickups are even more difficult. | | Air jabstring with a slight upward combo suspension, similar to Sub-Zero's J21. Fast startup of J1 compared to J2 makes it a generally better choice for air-to-airs, and the upward reaction on hit will make full combo pickups easier than J233, but the pickup is still very hard to land. Also used for midscreen optimals from a grounded confirm string, but these pickups are even more difficult. As a combo ender, J12 will give lower damage than J233 but will work in higher gravity, while still facilitating the belly flop to land with the upward reaction. If Reptile has already jumped but it looks like the high gravity will cause J233 to whiff, switch to a last minute J12. |
| }} | | }} |
| </tabber> | | </tabber> |
| <br> | | <br> |
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| =====<font style="visibility:hidden; float:right">j2</font>===== | | =====<font style="visibility:hidden; float:right">J233</font>===== |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = | | | title = |