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| Despite this, its defensive merits are middling at best. The long startup makes it easy to interrupt, even accidentally, while making safe jumps against Reptile trivially easy. While it low profiles, its hitbox is also very low, causing Reptile to harmlessly scooch underneath the enemy in certain situations (such as the gap in Baraka's DF2). Death Roll is also of debatable efficacy against zoners despite the low profile, who can usually react to the long startup and punish Reptile severely. Compared to other strong armored moves, Death Roll creates absolutely no space on block and is devastatingly unsafe at -30 (in comparison Liu Kang's EX Bicycle Kicks are -15, and Kung Lao's EX Shaolin Shimmy is only -7), giving the enemy carte blanche to do any punish that they want. Comboing from EX Death Roll is also oddly restrictive, as the unorthodox hit animation and significant forward advancement will disallow nearly any ambush kameo pickup. From testing, the only kameos that appear to be able to combo from EX Death Roll (with inputs done after the Death Roll input, so they can be done on wakeup) are Goro, Cyrax and Darrius. All of these require the enemy to be cornered except Darrius, who gets an extremely brief window to land it midscreen.<br><br> | | Despite this, its defensive merits are middling at best. The long startup makes it easy to interrupt, even accidentally, while making safe jumps against Reptile trivially easy. While it low profiles, its hitbox is also very low, causing Reptile to harmlessly scooch underneath the enemy in certain situations (such as the gap in Baraka's DF2). Death Roll is also of debatable efficacy against zoners despite the low profile, who can usually react to the long startup and punish Reptile severely. Compared to other strong armored moves, Death Roll creates absolutely no space on block and is devastatingly unsafe at -30 (in comparison Liu Kang's EX Bicycle Kicks are -15, and Kung Lao's EX Shaolin Shimmy is only -7), giving the enemy carte blanche to do any punish that they want. Comboing from EX Death Roll is also oddly restrictive, as the unorthodox hit animation and significant forward advancement will disallow nearly any ambush kameo pickup. From testing, the only kameos that appear to be able to combo from EX Death Roll (with inputs done after the Death Roll input, so they can be done on wakeup) are Goro, Cyrax and Darrius. All of these require the enemy to be cornered except Darrius, who gets an extremely brief window to land it midscreen.<br><br> |
| Death Roll is not EX Shaolin Shimmy, EX Ice Slide, or even EX Geyser. It's much harder to get away with random EX Death Rolls in neutral even compared to other armored attacks. Recognizing its shortcomings will go a long way towards proper Reptile play. | | Death Roll is not EX Shaolin Shimmy, EX Ice Slide, or even EX Geyser. It's much harder to get away with random EX Death Rolls in neutral even compared to other armored attacks. Recognizing its shortcomings will go a long way towards proper Reptile play. |
| | }} |
| | </tabber> |
| | <br> |
| | |
| | ===== Invisibility (DU4) ===== |
| | <tabber> |
| | |-|Regular= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = DU4 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|reptile_du4|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|reptile_du4|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|reptile_du4}} |
| | Reptile throws up over himself, fading into invisibility over the next few seconds. The EX version lasts much longer and takes effect quicker.<br><br> |
| | Of the two sources of invisibility this one is by far the weaker one, going away on hit (tbc) |
| }} | | }} |
| </tabber> | | </tabber> |