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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|reptile_bf2}} | | {{AttackDataCargo-MK1/Query|reptile_bf2}} |
| | | Reptile scurries forward. If he connects with a hit, he side switches and knocks the enemy down with an overhead strike. If the enemy is airborne or juggled, the initial hit will not connect and he will not perform the overhead attack. EX Elbow Dash has quicker recovery and will perform the followup overhead on block.<br><br> |
| | Central special with a variety of applications. From a distance, whiffing Elbow Dash is used to quickly close the gap, especially when combined with an EX Force Ball to cover his approach and start his offense once he's in. On a knockdown, Elbow Dash can also be used to corpse hop to secure the corner positioning, or Reptile can do an ambiguous cross-over to mess with their wakeup inputs. The cross-over is only effective against characters whose armored reversal uses a down input instead of a back-forward input (such as Geras), as characters with a back-forward input will be able to OS the correct direction by inputting their armored reversal twice twice.<br><br> |
| | EX Elbow Dash gives the move applications on block as well. Cancel into EX Elbow to steal turns, end blockstrings, throw off the enemy flawless block timing, and surprise attack the enemy from a distance in neutral. On regular block it is entirely safe at -5, with enough distance for a spacing trap. It can be punished with a flawless block or an armored reversal, but a kameo can be used to cover this weakness - of particular note is the Kung Lao low hat, which not only makes him potentially plus from EX Elbow on block but gives the move an HTB mixup. EX Elbow can also be used on invisibility to hit the enemy with a quick, safe on block overhead, but exceptionally aware enemies will be able to react to the sudden camera shift.<br><br> |
| | Elbow Dash will not connect on airborne enemies, but this can be put to Reptile's advantage by using it for a reset. During a combo with high accumulated gravity, cancel into EX Elbow Dash instead of the expected combo continuing special. The best normal to do this with is standing 1, as it has the earliest cancel frames and gives the enemy the least time to react to the reset. Following up with B2, B3, or a throw is the more unreactable option but it can be mashed, while following up with F21 will sacrifice mix but catch mashing and allow for a full combo confirm. |
| }} | | }} |
| |-|EX= | | |-|EX= |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|reptile_bf2ex}} | | {{AttackDataCargo-MK1/Query|reptile_bf2ex}} |
| | | Reptile scurries forward. If he connects with a hit, he side switches and knocks the enemy down with an overhead strike. If the enemy is airborne or juggled, the initial hit will not connect and he will not perform the overhead attack. EX Elbow Dash has quicker recovery and will perform the followup overhead on block.<br><br> |
| | Central special with a variety of applications. From a distance, whiffing Elbow Dash is used to quickly close the gap, especially when combined with an EX Force Ball to cover his approach and start his offense once he's in. On a knockdown, Elbow Dash can also be used to corpse hop to secure the corner positioning, or Reptile can do an ambiguous cross-over to mess with their wakeup inputs. The cross-over is only effective against characters whose armored reversal uses a down input instead of a back-forward input (such as Geras), as characters with a back-forward input will be able to OS the correct direction by inputting their armored reversal twice twice.<br><br> |
| | EX Elbow Dash gives the move applications on block as well. Cancel into EX Elbow to steal turns, end blockstrings, throw off the enemy flawless block timing, and surprise attack the enemy from a distance in neutral. On regular block it is entirely safe at -5, with enough distance for a spacing trap. It can be punished with a flawless block or an armored reversal, but a kameo can be used to cover this weakness - of particular note is the Kung Lao low hat, which not only makes him potentially plus from EX Elbow on block but gives the move an HTB mixup. EX Elbow can also be used on invisibility to hit the enemy with a quick, safe on block overhead, but exceptionally aware enemies will be able to react to the sudden camera shift.<br><br> |
| | Elbow Dash will not connect on airborne enemies, but this can be put to Reptile's advantage by using it for a reset. During a combo with high accumulated gravity, cancel into EX Elbow Dash instead of the expected combo continuing special. The best normal to do this with is standing 1, as it has the earliest cancel frames and gives the enemy the least time to react to the reset. Following up with B2, B3, or a throw is the more unreactable option but it can be mashed, while following up with F21 will sacrifice mix but catch mashing and allow for a full combo confirm. |
| }} | | }} |
| </tabber> | | </tabber> |