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| | title = | | | title = |
| | subtitle = | | | subtitle = |
| | input = f2 | | | input = F2 |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|reptile_f2|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|reptile_f2|caption=}} |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|reptile_f2}} | | {{AttackDataCargo-MK1/Query|reptile_f2}} |
| | Reptile's one-stop shop for close range mids. Short ranged, but leads into a variety of crucial followups: |
| | * F211 is Reptile's ideal string for close range hit confirms and staggers. From a stagger Reptile has a wealth of options to follow up; immediate overhead/low with B2 vs B3, a surprise B2 kara cancel 50/50, a throw, or another F21. F211, the third hit, finishes the string with a safe ender that creates significant distance on block and leaves no gap. While it can be punished on flawless block, Reptile can cancel into an EX Elbow Dash instead to throw off their timing. Certain kameos will also allow Reptile to combo from F211, giving him a safe advancing gapless mid string that can start combos from any point. |
| | * F23, a meterless bounce string, is a crucial part of Reptile's combo structure. The knee is identical to the 23 knee, but the greater damage and forward advancement of F23 make it the more preferable followup in most situations. Choosing combo paths that use both available Force Balls with at least one F23 is important to maximizing the bite from Reptile's honest, footsies-centered gameplan. Deals more direct damage than a normal into a Force Ball, but the drop is faster. |
| | * The F24 tail swipe creates a frame trap that will catch mashing and backdashes, and allows for rudementary 50/50s from F2 with the Stryker or Scorpion kameos. |
| | }} |
| | |-|F21= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = F21 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|reptile_f21|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|reptile_f21|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|reptile_f21}} |
| | Reptile's one-stop shop for close range mids. Short ranged, but leads into a variety of crucial followups: |
| | * F211 is Reptile's ideal string for close range hit confirms and staggers. From a stagger Reptile has a wealth of options to follow up; immediate overhead/low with B2 vs B3, a surprise B2 kara cancel 50/50, a throw, or another F21. F211, the third hit, finishes the string with a safe ender that creates significant distance on block and leaves no gap. While it can be punished on flawless block, Reptile can cancel into an EX Elbow Dash instead to throw off their timing. Certain kameos will also allow Reptile to combo from F211, giving him a safe advancing gapless mid string that can start combos from any point. |
| | * F23, a meterless bounce string, is a crucial part of Reptile's combo structure. The knee is identical to the 23 knee, but the greater damage and forward advancement of F23 make it the more preferable followup in most situations. Choosing combo paths that use both available Force Balls with at least one F23 is important to maximizing the bite from Reptile's honest, footsies-centered gameplan. Deals more direct damage than a normal into a Force Ball, but the drop is faster. |
| | * The F24 tail swipe creates a frame trap that will catch mashing and backdashes, and allows for rudementary 50/50s from F2 with the Stryker or Scorpion kameos. |
| | }} |
| | |-|F211= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = F211 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|reptile_f211|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|reptile_f211|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|reptile_f211}} |
| | Reptile's one-stop shop for close range mids. Short ranged, but leads into a variety of crucial followups: |
| | * F211 is Reptile's ideal string for close range hit confirms and staggers. From a stagger Reptile has a wealth of options to follow up; immediate overhead/low with B2 vs B3, a surprise B2 kara cancel 50/50, a throw, or another F21. F211, the third hit, finishes the string with a safe ender that creates significant distance on block and leaves no gap. While it can be punished on flawless block, Reptile can cancel into an EX Elbow Dash instead to throw off their timing. Certain kameos will also allow Reptile to combo from F211, giving him a safe advancing gapless mid string that can start combos from any point. |
| | * F23, a meterless bounce string, is a crucial part of Reptile's combo structure. The knee is identical to the 23 knee, but the greater damage and forward advancement of F23 make it the more preferable followup in most situations. Choosing combo paths that use both available Force Balls with at least one F23 is important to maximizing the bite from Reptile's honest, footsies-centered gameplan. Deals more direct damage than a normal into a Force Ball, but the drop is faster. |
| | * The F24 tail swipe creates a frame trap that will catch mashing and backdashes, and allows for rudementary 50/50s from F2 with the Stryker or Scorpion kameos. |
| | }} |
| | |-|F23= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = F23 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|reptile_f23|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|reptile_f23|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|reptile_f23}} |
| | Reptile's one-stop shop for close range mids. Short ranged, but leads into a variety of crucial followups: |
| | * F211 is Reptile's ideal string for close range hit confirms and staggers. From a stagger Reptile has a wealth of options to follow up; immediate overhead/low with B2 vs B3, a surprise B2 kara cancel 50/50, a throw, or another F21. F211, the third hit, finishes the string with a safe ender that creates significant distance on block and leaves no gap. While it can be punished on flawless block, Reptile can cancel into an EX Elbow Dash instead to throw off their timing. Certain kameos will also allow Reptile to combo from F211, giving him a safe advancing gapless mid string that can start combos from any point. |
| | * F23, a meterless bounce string, is a crucial part of Reptile's combo structure. The knee is identical to the 23 knee, but the greater damage and forward advancement of F23 make it the more preferable followup in most situations. Choosing combo paths that use both available Force Balls with at least one F23 is important to maximizing the bite from Reptile's honest, footsies-centered gameplan. Deals more direct damage than a normal into a Force Ball, but the drop is faster. |
| | * The F24 tail swipe creates a frame trap that will catch mashing and backdashes, and allows for rudementary 50/50s from F2 with the Stryker or Scorpion kameos. |
| | }} |
| | |-|F24= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = F24 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|reptile_f24|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|reptile_f24|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|reptile_f24}} |
| Reptile's one-stop shop for close range mids. Short ranged, but leads into a variety of crucial followups: | | Reptile's one-stop shop for close range mids. Short ranged, but leads into a variety of crucial followups: |
| * F211 is Reptile's ideal string for close range hit confirms and staggers. From a stagger Reptile has a wealth of options to follow up; immediate overhead/low with B2 vs B3, a surprise B2 kara cancel 50/50, a throw, or another F21. F211, the third hit, finishes the string with a safe ender that creates significant distance on block and leaves no gap. While it can be punished on flawless block, Reptile can cancel into an EX Elbow Dash instead to throw off their timing. Certain kameos will also allow Reptile to combo from F211, giving him a safe advancing gapless mid string that can start combos from any point. | | * F211 is Reptile's ideal string for close range hit confirms and staggers. From a stagger Reptile has a wealth of options to follow up; immediate overhead/low with B2 vs B3, a surprise B2 kara cancel 50/50, a throw, or another F21. F211, the third hit, finishes the string with a safe ender that creates significant distance on block and leaves no gap. While it can be punished on flawless block, Reptile can cancel into an EX Elbow Dash instead to throw off their timing. Certain kameos will also allow Reptile to combo from F211, giving him a safe advancing gapless mid string that can start combos from any point. |