Ultra Street Fighter IV/Deejay/Omega: Difference between revisions

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(Created page with "{{OSFIVHeader}} {{USFIVCharacterHeader|DeeJay|DeeJay| | }} (Intro paragraph to describe overall gameplay) Image:USFIV-Header.png|thumb|center|150px|link=Ultra_Street_Figh...")
 
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{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow|Air Command Normals|Air {{Down}}{{MK}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Air Command Normals|Air {{Down}}{{lk}}|s|a|r|B|H|D|S|hit|c|-|}}


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== Combos ==
== Combos ==

Revision as of 03:42, 19 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

DeeJay

SSFIV-DeeJay Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

charname

VITALS
Health: hp Stun: stun
WALKING
Forward Walk Speed: Fwalk Back Walk Speed: Bwalk
JUMPING
Jump Total Frames: 4+37+4 Jump Distance: jumpDist
DASHING
Forward Dash Frames: fDashFr Forward Dash Distance: fDashD
Back Dash Frames: bDashFr Back Dash Distance: bDashD
FA + Forward Dash Frames: FocusFdashFr FA + Back Dash Frames: FocusBdashFr
Back Dash Invincibility: BdashInvuln FA + Back Dash Invincibility: 0
Back Dash Airborne: BdashAir FA + Back Dash Airborne: FocusBdashAir
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): Lv1FocDashFoB Lv1 FA + Back Dash (Block): Lv1FocDashBoB
Lv2 FA + Forward Dash (Block): Lv2FocDashFoB Lv2 FA + Back Dash (Block): Lv2FocDashBoB

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H D S hit c -
5MP (Close) cl. Mp.png s a r B H D S hit c -
5HP (Close) cl. Hp.png s a r B H D S hit c -
5LK (Close) cl. Lk.png s a r B H D S hit c -
5MK (Close) cl. Mk.png s a r B H D S hit c -
5HK (Close) cl. Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H D S hit c -
5MP (Far) far. Mp.png s a r B H D S hit c -
5HP (Far) far. Hp.png s a r B H D S hit c -
5LK (Far) far. Lk.png s a r B H D S hit c -
5MK (Far) far. Mk.png s a r B H D S hit c -
5HK (Far) far. Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H D S M c -
2MP Down.gifMp.png s a r B H D S M c -
2HP Down.gifHp.png s a r B H D S M c -
2LK Down.gifLk.png s a r B H D S L c -
2MK Down.gifMk.png s a r B H D S L c -
2HK Down.gifHk.png s a r B KD D S L c KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Command Normals
(Overhead)
Right.gifMp.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Target Combos Lp.png>Mp.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - D 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - D 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - D 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - D 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - D 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - D 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - D 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - D 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - D 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - D 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - D 200 H - -
Air Command Normals Air Down.gifLk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png s a r -22 KD D S M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s a r -16 crumple D S M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s a r crumple crumple D S - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
x
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD D S T - KD Adv: +x
x
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD D S T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Air Slasher
(Fireball)
Qcf.pngLp.png
236+LP
s a r B H D S hit c notes
MP Air Slasher
(Fireball)
Qcf.pngMp.png
236+MP
s a r B H D S hit c notes
HP Air Slasher
(Fireball)
Qcf.pngHp.png
236+HP
s a r B H D S hit c notes
Ex.png Air Slasher
(Fireball)
Qcf.png2p.png
236+PP
s a r B H D S hit c notes
+ Ex.png Air Slasher 2nd
(2nd Fireball)
+ 2p.png s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Sobat Carnival
(Super)
Qcf.pngQcf.pngK.png
236236+K
s a r B KD D - hit - -
Sobat Festival
(Ultra 1)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD D - hit - -
Climax Beat
(Ultra 2)
Qcb.pngQcb.png3p.png
214214+PPP
s a r B KD D - hit - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

Template:Navbox/Row