Ultra Street Fighter IV/Dan/Omega: Difference between revisions

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== Notable Changes from USF4 to Omega ==
== Notable Changes from USF4 to Omega ==
* '''Throw''': slightly shorter range
* '''Throw''': slightly shorter range
* '''Saikyoryu Defense''' - Pushes opponent away by inputting PPP while blocking


* Movement Changes:
* Movement Changes:
**  
** '''Forward Dash''': 1f faster (19f > 18f)
*** Can now be cancelled into normals (except after Focus Attack + Dash)


*Normal Move Changes:
*Normal Move Changes:
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* Command Normal Changes:
* Command Normal Changes:
**  
** '''Kachiwari Chop''' (6MP) - new attack, Overhead
 
*Taunt Changes:
** '''Crouching Taunt''': Super cancellable, puts airborne opponents into juggle state
** '''Jumping Taunt''': Puts opponent into free juggle state on hit


* Special Move Changes:
* Special Move Changes:
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== Character Specific Data ==
== Character Specific Data ==
'''charname'''{{OmegaSFIVCharacterData|hp|stun|Fwalk|Bwalk|4+'''36'''+4|jumpDist|fDashFr|fDashD|bDashFr|bDashD|FocusFdashFr|FocusBdashFr|BdashInvuln|0|BdashAir|FocusBdashAir|Lv1FocDashFoB|Lv1FocDashBoB|Lv2FocDashFoB|Lv2FocDashBoB|}}
'''Dan'''{{OmegaSFIVCharacterData|1000|900|0.040|0.030|4+'''36'''+4|2.0 Forward, 1.92 Back|18|1.46|26|1.40|18|20|1-8|0|9-24|0|-3|-5|3|1|}}


== Frame Data ==
== Frame Data ==

Revision as of 21:27, 19 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Dan

SSFIV-Dan Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Saikyoryu Defense - Pushes opponent away by inputting PPP while blocking
  • Movement Changes:
    • Forward Dash: 1f faster (19f > 18f)
      • Can now be cancelled into normals (except after Focus Attack + Dash)
  • Normal Move Changes:
  • Command Normal Changes:
    • Kachiwari Chop (6MP) - new attack, Overhead
  • Taunt Changes:
    • Crouching Taunt: Super cancellable, puts airborne opponents into juggle state
    • Jumping Taunt: Puts opponent into free juggle state on hit
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Dan

VITALS
Health: 1000 Stun: 900
WALKING
Forward Walk Speed: 0.040 Back Walk Speed: 0.030
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 2.0 Forward, 1.92 Back
DASHING
Forward Dash Frames: 18 Forward Dash Distance: 1.46
Back Dash Frames: 26 Back Dash Distance: 1.40
FA + Forward Dash Frames: 18 FA + Back Dash Frames: 20
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-24 FA + Back Dash Airborne: 0
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -3 Lv1 FA + Back Dash (Block): -5
Lv2 FA + Forward Dash (Block): 3 Lv2 FA + Back Dash (Block): 1

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H D S hit c -
5MP (Close) cl. Mp.png s a r B H D S hit c -
5HP (Close) cl. Hp.png s a r B H D S hit c -
5LK (Close) cl. Lk.png s a r B H D S hit c -
5MK (Close) cl. Mk.png s a r B H D S hit c -
5HK (Close) cl. Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H D S hit c -
5MP (Far) far. Mp.png s a r B H D S hit c -
5HP (Far) far. Hp.png s a r B H D S hit c -
5LK (Far) far. Lk.png s a r B H D S hit c -
5MK (Far) far. Mk.png s a r B H D S hit c -
5HK (Far) far. Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H D S M c -
2MP Down.gifMp.png s a r B H D S M c -
2HP Down.gifHp.png s a r B H D S M c -
2LK Down.gifLk.png s a r B H D S L c -
2MK Down.gifMk.png s a r B H D S L c -
2HK Down.gifHk.png s a r B KD D S L c KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Command Normals
(Overhead)
Right.gifMp.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Saikyoryu Defense
(Pushblock)
Block + 3p.png s a r - - - - - - notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - D 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - D 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - D 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - D 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - D 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - D 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - D 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - D 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - D 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - D 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - D 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png s a r -21 KD D S M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s a r -15 crumple D S M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s a r crumple crumple D S - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
x
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD D S T - KD Adv: +x
x
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD D S T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Gadoken
(Fireball)
Qcf.pngLp.png
236+LP
s a r B H D S hit c notes
MP Gadoken
(Fireball)
Qcf.pngMp.png
236+MP
s a r B H D S hit c notes
HP Gadoken
(Fireball)
Qcf.pngHp.png
236+HP
s a r B H D S hit c notes
Ex.png Gadoken
(Fireball)
Qcf.png2p.png
236+PP
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Hissho Buraiken
(Super)
Qcb.pngQcb.pngP.png
214214+P
s a r B KD D - M - -
Legendary Taunt
(Super)
Qcf.pngQcf.pngHp.pngHk.png
236236+HP+HK
s a r B KD D - - Ultra -
Shisso Buraiken
(Ultra 1)
Qcb.pngQcb.png3p.png
214214+PPP
s a r B KD D - M - -
Haoh Gadoken
(Ultra 2)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD D - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

General
FAQ
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Change List
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