Ultra Street Fighter IV/Omega: Difference between revisions

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* '''Hard Knockdowns''' - most have been removed
* '''Hard Knockdowns''' - most have been removed
** Supers, Ultras, and a few EX moves still cause HKD
** Supers, Ultras, and a few EX moves still cause HKD
* '''2-Bar EX Moves''' - many characters have access to a 2-bar special attack
** These act almost like mini-supers, usually have a cinematic effect and some cause hard knockdowns
* '''Throws''' - 4f extra whiff recovery (20f > 24f), and slightly shorter range
* '''Throws''' - 4f extra whiff recovery (20f > 24f), and slightly shorter range
** The range difference is barely noticeable, but may occasionally affect tick throws
** The range difference is barely noticeable, but may occasionally affect tick throws
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** Forward dashes are generally faster, and some travel farther/shorter distances
** Forward dashes are generally faster, and some travel farther/shorter distances
*** Exceptions: Gen (Crane), Hakan (Oiled), Poison, and Zangief; Hugo's dash was slowed down
*** Exceptions: Gen (Crane), Hakan (Oiled), Poison, and Zangief; Hugo's dash was slowed down
*** Dash speed changes usually do not apply to Focus + Dash
** Some backdashes were normalized (for example - Rose slower, Chun/Decapre/Ibuki shorter distance)
** Some backdashes were normalized (for example - Rose slower, Chun/Decapre/Ibuki shorter distance)
** Some walkspeed changes (Gen, Guy, Ibuki, Ken, Seth, T. Hawk)
** Some walkspeed changes (Gen, Guy, Ibuki, Ken, Seth, T. Hawk)
*** A few of these are just reverting walkspeed buffs that were given in Ultra
*** A few of these are just reverting walkspeed buffs that were given in Ultra
** Some jump speed/distance changes (Adon, Cody, Elena, Gen, Guy, Hugo, Ibuki, Yang, Zangief)
** Some jump speed/distance changes (Adon, Cody, Elena, Gen, Guy, Hugo, Ibuki, Yang, Zangief)
* '''Focus''' changes
** Lv. 1 Focus Attack knocks down on hit/counterhit (except Oiled Hakan)
** FADC/Super cancel does not work from invincible meterless DPs on '''block'''
*** Still works after EX reversals, and Ibuki can cancel her invincible MK Kazekiri into Air Super
** Focus + Backdash has no invincibility, and is usually airborne for a shorter time
*** However, the backdash itself is usually a bit faster


* No '''Red Focus''' or '''Delayed Wakeup''' (mechanics introduced in USF4)
* No '''Red Focus''' or '''Delayed Wakeup''' (mechanics introduced in USF4)

Revision as of 15:55, 17 April 2022

Ultra Street Fighter IVUSFIV-Header.png

Omega Street Fighter IV

Omega Mode info

System Changes

  • Input Bufer -
  • Input Leniency - Dp.png (623) motions are much more strict, with the crouching DP input shortcut removes
    • Qcf.png (236) inputs now take priority over Dp.png (623) inputs, making it even harder
  • Hard Knockdowns - most have been removed
    • Supers, Ultras, and a few EX moves still cause HKD
  • 2-Bar EX Moves - many characters have access to a 2-bar special attack
    • These act almost like mini-supers, usually have a cinematic effect and some cause hard knockdowns
  • Throws - 4f extra whiff recovery (20f > 24f), and slightly shorter range
    • The range difference is barely noticeable, but may occasionally affect tick throws
  • Movement changes
    • Forward dashes are generally faster, and some travel farther/shorter distances
      • Exceptions: Gen (Crane), Hakan (Oiled), Poison, and Zangief; Hugo's dash was slowed down
      • Dash speed changes usually do not apply to Focus + Dash
    • Some backdashes were normalized (for example - Rose slower, Chun/Decapre/Ibuki shorter distance)
    • Some walkspeed changes (Gen, Guy, Ibuki, Ken, Seth, T. Hawk)
      • A few of these are just reverting walkspeed buffs that were given in Ultra
    • Some jump speed/distance changes (Adon, Cody, Elena, Gen, Guy, Hugo, Ibuki, Yang, Zangief)
  • Focus changes
    • Lv. 1 Focus Attack knocks down on hit/counterhit (except Oiled Hakan)
    • FADC/Super cancel does not work from invincible meterless DPs on block
      • Still works after EX reversals, and Ibuki can cancel her invincible MK Kazekiri into Air Super
    • Focus + Backdash has no invincibility, and is usually airborne for a shorter time
      • However, the backdash itself is usually a bit faster
  • No Red Focus or Delayed Wakeup (mechanics introduced in USF4)
    • Omega characters can still delay wakeup against an Ultra character, since this mechanic is tied to the move that knocks down rather than the character waking up

Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Omega Mode
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief