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* '''Hard Knockdowns''' - most have been removed | * '''Hard Knockdowns''' - most have been removed | ||
** Supers, Ultras, and a few EX moves still cause HKD | ** Supers, Ultras, and a few EX moves still cause HKD | ||
* '''2-Bar EX Moves''' - many characters have access to a 2-bar special attack | |||
** These act almost like mini-supers, usually have a cinematic effect and some cause hard knockdowns | |||
* '''Throws''' - 4f extra whiff recovery (20f > 24f), and slightly shorter range | * '''Throws''' - 4f extra whiff recovery (20f > 24f), and slightly shorter range | ||
** The range difference is barely noticeable, but may occasionally affect tick throws | ** The range difference is barely noticeable, but may occasionally affect tick throws | ||
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** Forward dashes are generally faster, and some travel farther/shorter distances | ** Forward dashes are generally faster, and some travel farther/shorter distances | ||
*** Exceptions: Gen (Crane), Hakan (Oiled), Poison, and Zangief; Hugo's dash was slowed down | *** Exceptions: Gen (Crane), Hakan (Oiled), Poison, and Zangief; Hugo's dash was slowed down | ||
*** Dash speed changes usually do not apply to Focus + Dash | |||
** Some backdashes were normalized (for example - Rose slower, Chun/Decapre/Ibuki shorter distance) | ** Some backdashes were normalized (for example - Rose slower, Chun/Decapre/Ibuki shorter distance) | ||
** Some walkspeed changes (Gen, Guy, Ibuki, Ken, Seth, T. Hawk) | ** Some walkspeed changes (Gen, Guy, Ibuki, Ken, Seth, T. Hawk) | ||
*** A few of these are just reverting walkspeed buffs that were given in Ultra | *** A few of these are just reverting walkspeed buffs that were given in Ultra | ||
** Some jump speed/distance changes (Adon, Cody, Elena, Gen, Guy, Hugo, Ibuki, Yang, Zangief) | ** Some jump speed/distance changes (Adon, Cody, Elena, Gen, Guy, Hugo, Ibuki, Yang, Zangief) | ||
* '''Focus''' changes | |||
** Lv. 1 Focus Attack knocks down on hit/counterhit (except Oiled Hakan) | |||
** FADC/Super cancel does not work from invincible meterless DPs on '''block''' | |||
*** Still works after EX reversals, and Ibuki can cancel her invincible MK Kazekiri into Air Super | |||
** Focus + Backdash has no invincibility, and is usually airborne for a shorter time | |||
*** However, the backdash itself is usually a bit faster | |||
* No '''Red Focus''' or '''Delayed Wakeup''' (mechanics introduced in USF4) | * No '''Red Focus''' or '''Delayed Wakeup''' (mechanics introduced in USF4) |
Revision as of 15:55, 17 April 2022

Omega Street Fighter IV
Omega Mode info
System Changes
- Input Bufer -
- Input Leniency -
(623) motions are much more strict, with the crouching DP input shortcut removes
(236) inputs now take priority over
(623) inputs, making it even harder
- Hard Knockdowns - most have been removed
- Supers, Ultras, and a few EX moves still cause HKD
- 2-Bar EX Moves - many characters have access to a 2-bar special attack
- These act almost like mini-supers, usually have a cinematic effect and some cause hard knockdowns
- Throws - 4f extra whiff recovery (20f > 24f), and slightly shorter range
- The range difference is barely noticeable, but may occasionally affect tick throws
- Movement changes
- Forward dashes are generally faster, and some travel farther/shorter distances
- Exceptions: Gen (Crane), Hakan (Oiled), Poison, and Zangief; Hugo's dash was slowed down
- Dash speed changes usually do not apply to Focus + Dash
- Some backdashes were normalized (for example - Rose slower, Chun/Decapre/Ibuki shorter distance)
- Some walkspeed changes (Gen, Guy, Ibuki, Ken, Seth, T. Hawk)
- A few of these are just reverting walkspeed buffs that were given in Ultra
- Some jump speed/distance changes (Adon, Cody, Elena, Gen, Guy, Hugo, Ibuki, Yang, Zangief)
- Forward dashes are generally faster, and some travel farther/shorter distances
- Focus changes
- Lv. 1 Focus Attack knocks down on hit/counterhit (except Oiled Hakan)
- FADC/Super cancel does not work from invincible meterless DPs on block
- Still works after EX reversals, and Ibuki can cancel her invincible MK Kazekiri into Air Super
- Focus + Backdash has no invincibility, and is usually airborne for a shorter time
- However, the backdash itself is usually a bit faster
- No Red Focus or Delayed Wakeup (mechanics introduced in USF4)
- Omega characters can still delay wakeup against an Ultra character, since this mechanic is tied to the move that knocks down rather than the character waking up