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{{OSFIVFrameDataRow| + HP 3rd Rekka|+ {{Qcf}}{{hp}}<br>+ 236+HP|s|a|r|B|H|D|S|hit|c|notes|}} | {{OSFIVFrameDataRow| + HP 3rd Rekka|+ {{Qcf}}{{hp}}<br>+ 236+HP|s|a|r|B|H|D|S|hit|c|notes|}} | ||
{{OSFIVFrameDataRow2|EX Patriot Circle<br>{{ex}}{{ex}} (Rekka)|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|H|D|S|hit|c|notes|}} | {{OSFIVFrameDataRow2|EX Patriot Circle<br>{{ex}}{{ex}} (Rekka)|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|H|D|S|hit|c|notes|}} | ||
{{OSFIVFrameDataRow|Snare Mine<br>(Grenade)|{{Qcf}}{{K}}<br>236+K|21|7|20|-6|KD|80|100|M|-|Strength determines explosion distance; KD Adv: +59|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Snare Mine<br>(Grenade)|{{Qcf}}{{2k}}<br>236+KK|18|13|15|-1|KD|170|150|M|-|KD Adv: +58|}} | |||
{{OSFIVFrameDataRow|Mekong Delta Flip<br>(Backflip)|{{3p}}|-|-|35|-|-|-|-|-|-|notes|}} | {{OSFIVFrameDataRow|Mekong Delta Flip<br>(Backflip)|{{3p}}|-|-|35|-|-|-|-|-|-|notes|}} | ||
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{{OSFIVFrameDataRow2| + Mekong Delta Air Raid<br>(Overhead)|+ {{P}}|20|4|13 land|-2|5(8)|90|150|H|-|'''1-19f projectile invuln''' (after inputting P)|}} | {{OSFIVFrameDataRow2| + Mekong Delta Air Raid<br>(Overhead)|+ {{P}}|20|4|13 land|-2|5(8)|90|150|H|-|'''1-19f projectile invuln''' (after inputting P)|}} | ||
{{OSFIVFrameDataRow|Mekong Delta Escape<br>(Wall jump)|{{Qcb}}{{K}}<br>214+K|32f<br>to wall|-|39+9 land|-|-|-|-|-|-|Can hit diagonal air normal ~10f after wall jump|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Mekong Delta Escape<br>(Wall jump)|{{Qcb}}{{2k}}<br>214+KK|25f<br>to wall|-|39+9 land|-|-|-|-|-|-|'''1-25f full invuln'''; can steer left/right; can hit diagonal air normal ~10f after wall jump|}} | |||
{{OSFIVFrameDataRow|LP/MP Indomitable Revenger<br>(Parry)|{{Rdp}}{{lp}} or {{mp}}<br>421+LP or MP|1|13|41|-|-|-|-|-|-|LP lowest, MP middle; counterattack activates if an opponent's strike/projectile makes contact with parry hitbox |}} | |||
{{OSFIVFrameDataRow|HP Indomitable Revenger<br>(Parry)|{{Rdp}}{{hp}}<br>421+HP|1|15|43|-|-|-|-|-|-|HP highest; counterattack activates if an opponent's strike/projectile makes contact with parry hitbox |}} | |||
{{OSFIVFrameDataRow| + Uppercut Followup|-|7|12|32|-23|KD|170|200|M|Su|'''1-8f full invuln'''; comes out automatically after successful parry; free juggle after FADC on hit; FADC on block: -3 forward, -10 back; KD Adv: +26|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Indomitable Revenger<br>(Uppercut)|{{Rdp}}{{2p}}<br>421+PP|6|22|42|-43|KD|80x2|100x2|M|FA|'''1-11f full invuln'''; FADC on block -3 forward, -10 back; KD Adv: +24|}} | |||
{{OSFIVFrameDataRow|Scouter Jump<br>(Command Jump)|{{3k}} or {{d}}{{u}}|-|-|44 total|-|-|-|-|-|-|Short trajectory, air normals do not hit overhead; can be cancelled into as a special move; some air normals can be chained during this jump, which can be used for juggles|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} |
Revision as of 23:43, 15 April 2022

Rolento
Fill in Omega SF4 info
In a nutshell
-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Rolento
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.035 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 17 | Forward Dash Distance: | 1.59 [1.30]* | ||
Back Dash Frames: | 27 | Back Dash Distance: | 0.83 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 24 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 6-15 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -9 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | -3 |
*[Refers to dash distance when holding a direction or inputting a button at the end of the animation]
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5LK (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HK (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2MP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2HP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2LK | ![]() ![]() |
s | a | r | B | H | D | S | L | c | - |
2MK | ![]() ![]() |
s | a | r | B | H | D | S | L | c | - |
2HK | ![]() ![]() |
s | a | r | B | KD | D | S | L | c | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Trick Rod (Overhead) |
![]() ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP | ![]() ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.MP | ![]() ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.LK | ![]() ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.MK | ![]() ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.HK | ![]() ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
Spike Rod (Pogo) |
Air ![]() ![]() |
s | a | r | B | H | D | S | M | - | Hold left/right to control bounce direction. Can hit another diagonal air normal after bounce (does not hit overhead) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
21 | 2 | 36 | -22 | KD | 85 | 150 | M | Dash | KD Adv: +7; +27 after Forward Dash, +20 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
28 | 2 | 36 | -16 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 36 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Colonel Carrier (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +8 |
Deadly Package (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +20 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Patriot Circle (Rekka) |
![]() ![]() 236+LP |
s | a | r | B | H | D | S | hit | c | notes |
MP Patriot Circle (Rekka) |
![]() ![]() 236+MP |
s | a | r | B | H | D | S | hit | c | notes |
+ MP 2nd Rekka | + ![]() ![]() + 236+MP |
s | a | r | B | H | D | S | hit | c | notes |
HP Patriot Circle (Rekka) |
![]() ![]() 236+HP |
s | a | r | B | H | D | S | hit | c | notes |
+ HP 2nd Rekka | + ![]() ![]() + 236+HP |
s | a | r | B | H | D | S | hit | c | notes |
+ HP 3rd Rekka | + ![]() ![]() + 236+HP |
s | a | r | B | H | D | S | hit | c | notes |
EX Patriot Circle![]() ![]() |
![]() ![]() 236+PP |
s | a | r | B | H | D | S | hit | c | notes |
Snare Mine (Grenade) |
![]() ![]() 236+K |
21 | 7 | 20 | -6 | KD | 80 | 100 | M | - | Strength determines explosion distance; KD Adv: +59 |
![]() (Grenade) |
![]() ![]() 236+KK |
18 | 13 | 15 | -1 | KD | 170 | 150 | M | - | KD Adv: +58 |
Mekong Delta Flip (Backflip) |
![]() |
- | - | 35 | - | - | - | - | - | - | notes |
+ LP/MP Mekong Delta Attack (LP/MP Roll) |
+ ![]() ![]() |
s | a | r | B | H | D | S | M | c | notes |
+ HP Mekong Delta Attack (HP Roll) |
+ ![]() |
s | a | r | B | H | D | S | M | c | notes |
+ ![]() (EX Roll) |
+ ![]() |
s | a | r | B | H | D | S | M | c | notes |
LP Roll Back | ![]() ![]() 214+LP |
- | - | 22 | - | - | - | - | - | - | Shortest roll distance |
MP Roll Back | ![]() ![]() 214+MP |
- | - | 36 | - | - | - | - | - | - | Medium roll distance |
HP Roll Back | ![]() ![]() 214+HP |
- | - | 47 | - | - | - | - | - | - | Longest roll distance |
+ Mekong Delta Air Raid (Overhead) |
+ ![]() |
30 | 3 | 11 land | 3 | 11(12) | 90 | 150 | H | - | P Strength determines hop distance |
![]() |
![]() ![]() 214+PP |
- | - | 22 | - | - | - | - | - | - | 1-39f projectile invuln |
+ Mekong Delta Air Raid (Overhead) |
+ ![]() |
20 | 4 | 13 land | -2 | 5(8) | 90 | 150 | H | - | 1-19f projectile invuln (after inputting P) |
Mekong Delta Escape (Wall jump) |
![]() ![]() 214+K |
32f to wall |
- | 39+9 land | - | - | - | - | - | - | Can hit diagonal air normal ~10f after wall jump |
![]() (Wall jump) |
![]() ![]() 214+KK |
25f to wall |
- | 39+9 land | - | - | - | - | - | - | 1-25f full invuln; can steer left/right; can hit diagonal air normal ~10f after wall jump
|
LP/MP Indomitable Revenger (Parry) |
![]() ![]() ![]() 421+LP or MP |
1 | 13 | 41 | - | - | - | - | - | - | LP lowest, MP middle; counterattack activates if an opponent's strike/projectile makes contact with parry hitbox |
HP Indomitable Revenger (Parry) |
![]() ![]() 421+HP |
1 | 15 | 43 | - | - | - | - | - | - | HP highest; counterattack activates if an opponent's strike/projectile makes contact with parry hitbox |
+ Uppercut Followup | - | 7 | 12 | 32 | -23 | KD | 170 | 200 | M | Su | 1-8f full invuln; comes out automatically after successful parry; free juggle after FADC on hit; FADC on block: -3 forward, -10 back; KD Adv: +26 |
![]() (Uppercut) |
![]() ![]() 421+PP |
6 | 22 | 42 | -43 | KD | 80x2 | 100x2 | M | FA | 1-11f full invuln; FADC on block -3 forward, -10 back; KD Adv: +24 |
Scouter Jump (Command Jump) |
![]() ![]() ![]() |
- | - | 44 total | - | - | - | - | - | - | Short trajectory, air normals do not hit overhead; can be cancelled into as a special move; some air normals can be chained during this jump, which can be used for juggles |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Mine Sweeper (Super) |
![]() ![]() ![]() 236236+K |
1+7 | 11*16* 17*19 |
14 | -4 | KD | 400 | - | M | - | 1-18f full invuln; KD Adv: +91; moves backwards, making it great for safe chip |
Patriot Sweeper (Ultra 1) |
![]() ![]() ![]() 236236+K |
0+7 | 6(13)8 (25)11 |
39 | -19 | KD | 420 | - | M | - | 1-12f full invuln; KD Adv: +34 |
Take No Prisoners (Ultra 2) |
![]() ![]() ![]() 236236+K |
0+7 | 4*5*5 | 43 | -18 | KD | 480 | - | L | - | 1-10f full invuln, 11-20f projectile invuln; KD Adv: +36 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |