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{{OSFIVFrameDataRow| + HP 3rd Rekka|+ {{Qcf}}{{hp}}<br>+ 236+HP|s|a|r|B|H|D|S|hit|c|notes|}} | {{OSFIVFrameDataRow| + HP 3rd Rekka|+ {{Qcf}}{{hp}}<br>+ 236+HP|s|a|r|B|H|D|S|hit|c|notes|}} | ||
{{OSFIVFrameDataRow2|EX Patriot Circle<br>{{ex}}{{ex}} (Rekka)|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|H|D|S|hit|c|notes|}} | {{OSFIVFrameDataRow2|EX Patriot Circle<br>{{ex}}{{ex}} (Rekka)|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|H|D|S|hit|c|notes|}} | ||
{{OSFIVFrameDataRow|Mekong Delta Flip<br>(Backflip)|{{3p}}|-|-|35|-|-|-|-|-|-|notes|}} | |||
{{OSFIVFrameDataRow| + LP/MP Mekong Delta Attack<br>(LP/MP Roll)|+ {{lp}} or {{mp}}|s|a|r|B|H|D|S|M|c|notes|}} | |||
{{OSFIVFrameDataRow| + HP Mekong Delta Attack<br>(HP Roll)|+ {{hp}}|s|a|r|B|H|D|S|M|c|notes|}} | |||
{{OSFIVFrameDataRow| + {{ex}} Mekong Delta Attack<br>(EX Roll)|+ {{2p}}|s|a|r|B|H|D|S|M|c|notes|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow2|Mine Sweeper<br>(Super)|{{Qcb}}{{Qcb}}{{P}}<br>236236+K| | {{OSFIVFrameDataRow2|Mine Sweeper<br>(Super)|{{Qcb}}{{Qcb}}{{P}}<br>236236+K|1+7|11*16*<br>17*19|14|-4|KD|400|-|M|-|'''1-18f full invuln'''; KD Adv: +91; moves backwards, making it great for safe chip|}} | ||
{{OSFIVFrameDataRow|Patriot Sweeper<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+K| | {{OSFIVFrameDataRow|Patriot Sweeper<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+K|0+7|6<small>(13)</small>8<br><small>(25)</small>11|39|-19|KD|420|-|M|-|'''1-12f full invuln'''; KD Adv: +34|}} | ||
{{OSFIVFrameDataRow|Take No Prisoners<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+K| | {{OSFIVFrameDataRow|Take No Prisoners<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+K|0+7|4*5*5|43|-18|KD|480|-|L|-|'''1-10f full invuln, 11-20f projectile invuln'''; KD Adv: +36|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
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Revision as of 23:16, 15 April 2022

Rolento
Fill in Omega SF4 info
In a nutshell
-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Rolento
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.035 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 17 | Forward Dash Distance: | 1.59 [1.30]* | ||
Back Dash Frames: | 27 | Back Dash Distance: | 0.83 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 24 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 6-15 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -9 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | -3 |
*[Refers to dash distance when holding a direction or inputting a button at the end of the animation]
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5LK (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HK (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2MP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2HP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2LK | ![]() ![]() |
s | a | r | B | H | D | S | L | c | - |
2MK | ![]() ![]() |
s | a | r | B | H | D | S | L | c | - |
2HK | ![]() ![]() |
s | a | r | B | KD | D | S | L | c | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Trick Rod (Overhead) |
![]() ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP | ![]() ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.MP | ![]() ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.LK | ![]() ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.MK | ![]() ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.HK | ![]() ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
Spike Rod (Pogo) |
Air ![]() ![]() |
s | a | r | B | H | D | S | M | - | Hold left/right to control bounce direction. Can hit another diagonal air normal after bounce (does not hit overhead) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
21 | 2 | 36 | -22 | KD | 85 | 150 | M | Dash | KD Adv: +7; +27 after Forward Dash, +20 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
28 | 2 | 36 | -16 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 36 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Colonel Carrier (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +8 |
Deadly Package (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +20 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Patriot Circle (Rekka) |
![]() ![]() 236+LP |
s | a | r | B | H | D | S | hit | c | notes |
MP Patriot Circle (Rekka) |
![]() ![]() 236+MP |
s | a | r | B | H | D | S | hit | c | notes |
+ MP 2nd Rekka | + ![]() ![]() + 236+MP |
s | a | r | B | H | D | S | hit | c | notes |
HP Patriot Circle (Rekka) |
![]() ![]() 236+HP |
s | a | r | B | H | D | S | hit | c | notes |
+ HP 2nd Rekka | + ![]() ![]() + 236+HP |
s | a | r | B | H | D | S | hit | c | notes |
+ HP 3rd Rekka | + ![]() ![]() + 236+HP |
s | a | r | B | H | D | S | hit | c | notes |
EX Patriot Circle![]() ![]() |
![]() ![]() 236+PP |
s | a | r | B | H | D | S | hit | c | notes |
Mekong Delta Flip (Backflip) |
![]() |
- | - | 35 | - | - | - | - | - | - | notes |
+ LP/MP Mekong Delta Attack (LP/MP Roll) |
+ ![]() ![]() |
s | a | r | B | H | D | S | M | c | notes |
+ HP Mekong Delta Attack (HP Roll) |
+ ![]() |
s | a | r | B | H | D | S | M | c | notes |
+ ![]() (EX Roll) |
+ ![]() |
s | a | r | B | H | D | S | M | c | notes |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Mine Sweeper (Super) |
![]() ![]() ![]() 236236+K |
1+7 | 11*16* 17*19 |
14 | -4 | KD | 400 | - | M | - | 1-18f full invuln; KD Adv: +91; moves backwards, making it great for safe chip |
Patriot Sweeper (Ultra 1) |
![]() ![]() ![]() 236236+K |
0+7 | 6(13)8 (25)11 |
39 | -19 | KD | 420 | - | M | - | 1-12f full invuln; KD Adv: +34 |
Take No Prisoners (Ultra 2) |
![]() ![]() ![]() 236236+K |
0+7 | 4*5*5 | 43 | -18 | KD | 480 | - | L | - | 1-10f full invuln, 11-20f projectile invuln; KD Adv: +36 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |