Line 39: | Line 39: | ||
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|7|2|15|-6(-5)|3(4)|100|180|M|Dash|(data when Dash cancelled)|}} | {{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|7|2|15|-6(-5)|3(4)|100|180|M|Dash|(data when Dash cancelled)|}} | ||
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|6(10)|6|16|-4|0(5)|100(30)|150(50)|H|-|(refers to data vs. crouching opponent)|}} | {{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|6(10)|6|16|-4|0(5)|100(30)|150(50)|H|-|(refers to data vs. crouching opponent)|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|5|2|6|3|6|30|50|M|Su|-|}} | {{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|5|2|6|3|6|30|50|M|Su|-|}} | ||
Line 46: | Line 47: | ||
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|11|1*3|9|2|5|60*60|100*50|M|Sp Su / -|2 hits, only 1st is cancellable; 1st hit is difficult to connect with due to range and proximity|}} | {{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|11|1*3|9|2|5|60*60|100*50|M|Sp Su / -|2 hits, only 1st is cancellable; 1st hit is difficult to connect with due to range and proximity|}} | ||
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|13|3|18|-3|1|100|200|M|-|-|}} | {{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|13|3|18|-3|1|100|200|M|-|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|4|2|6|1|6|45|80|M|Sp Su|-|}} | {{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|4|2|6|1|6|45|80|M|Sp Su|-|}} | ||
Line 53: | Line 55: | ||
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|6|3|12|-1|2|70|100|L|Sp Su|New animation|}} | {{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|6|3|12|-1|2|70|100|L|Sp Su|New animation|}} | ||
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|11|3|26|-11|KD|120|200|L|Sp Su|KD Adv: +13; if cancelled into Tackle + Feint, becomes -3 on Block, KD Adv +22/21|}} | {{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|11|3|26|-11|KD|120|200|L|Sp Su|KD Adv: +13; if cancelled into Tackle + Feint, becomes -3 on Block, KD Adv +22/21|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Back Hand Knuckle|{{Right}}{{mp}}|9|5|13|-4(-3)|-1(0)|90|180|M|-|(refers to data vs. crouching opponents)|}} | {{OSFIVFrameDataRow|Back Hand Knuckle|{{Right}}{{mp}}|9|5|13|-4(-3)|-1(0)|90|180|M|-|(refers to data vs. crouching opponents)|}} | ||
{{OSFIVFrameDataRow|Over Hand Hook|{{Right}}{{hp}}|13|2|23|-3|3|110|200|M|Su|After FADC, +8 on Hit, +2 on Block|}} | {{OSFIVFrameDataRow|Over Hand Hook|{{Right}}{{hp}}|13|2|23|-3|3|110|200|M|Su|After FADC, +8 on Hit, +2 on Block|}} | ||
{{OSFIVFrameDataRow|Side Kick|{{Downright}}{{mk}}|8|5|13|-4|-1|70|100|M|Sp Su|Anti-air, uses his old 2MK animation|}} | {{OSFIVFrameDataRow|Side Kick|{{Downright}}{{mk}}|8|5|13|-4|-1|70|100|M|Sp Su|Anti-air, uses his old 2MK animation|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|LP Target Combo|cl. {{lp}}>{{lp}}|-|-|-|2|5|30*40|50*50|M*M|Sp Su|Whiffs on crouching; hard to use against some characters due to short proximity range|}} | {{OSFIVFrameDataRow|LP Target Combo|cl. {{lp}}>{{lp}}|-|-|-|2|5|30*40|50*50|M*M|Sp Su|Whiffs on crouching; hard to use against some characters due to short proximity range|}} | ||
{{OSFIVFrameDataRow|MP Target Combo|cl. {{mp}}{{mp}}|-|-|-|2(-8)|5|70*60|100*50|M*M|Sp Su|1st hit forces stand; -8 on Block if 2nd hit whiffs, which depends on character height|}} | {{OSFIVFrameDataRow|MP Target Combo|cl. {{mp}}{{mp}}|-|-|-|2(-8)|5|70*60|100*50|M*M|Sp Su|1st hit forces stand; -8 on Block if 2nd hit whiffs, which depends on character height|}} | ||
{{OSFIVFrameDataRow|HP Target Combo|cl. {{hp}}>{{hp}}|-|-|-|-5|KD|100*80|150*100|M*M|-|KD Adv: +16; good juggle ender|}} | {{OSFIVFrameDataRow|HP Target Combo|cl. {{hp}}>{{hp}}|-|-|-|-5|KD|100*80|150*100|M*M|-|KD Adv: +16; good juggle ender|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|5|4|-|-|-|50|50|H|-|-|}} | {{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|5|4|-|-|-|50|50|H|-|-|}} | ||
Line 75: | Line 80: | ||
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|5|6|-|-|-|100|200|H|-|-|}} | {{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|5|6|-|-|-|100|200|H|-|-|}} | ||
{{OSFIVFrameDataRow|Palm Drop|Air {{Down}}{{hp}}|9|6|-|-|-|130|250|H|-|Good downward angle|}} | {{OSFIVFrameDataRow|Palm Drop|Air {{Down}}{{hp}}|9|6|-|-|-|130|250|H|-|Good downward angle|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|21|2|35|-21|KD|110|150|M|Dash|KD Adv: +11; +32 after Forward Dash, +27 after Back Dash|}} | {{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|21|2|35|-21|KD|110|150|M|Dash|KD Adv: +11; +32 after Forward Dash, +27 after Back Dash|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|30|2|35|-15|crumple|80|150|M|Dash|-|}} | {{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|30|2|35|-15|crumple|80|150|M|Dash|-|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|35|crumple|crumple|140|200|-|Dash|Unblockable|}} | {{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|35|crumple|crumple|140|200|-|Dash|Unblockable|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Drop Throw<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|180|200|T|-|KD Adv: +21|}} | {{OSFIVFrameDataRow|Drop Throw<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|180|200|T|-|KD Adv: +21|}} | ||
{{OSFIVFrameDataRow|Pincer Throw<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|180|200|T|-|KD Adv: +7|}} | {{OSFIVFrameDataRow|Pincer Throw<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|180|200|T|-|KD Adv: +7|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|LK Shoulder Tackle|{{Qcf}}{{lk}}<br>236+LK|16|5|17|-4|KD|130|200|M|Su, Feint|Feint cancellable 12-25f (freeze glitch if you hit P on frame 11); KD Adv: +26|}} | {{OSFIVFrameDataRow|LK Shoulder Tackle|{{Qcf}}{{lk}}<br>236+LK|16|5|17|-4|KD|130|200|M|Su, Feint|Feint cancellable 12-25f (freeze glitch if you hit P on frame 11); KD Adv: +26|}} | ||
Line 91: | Line 99: | ||
{{OSFIVFrameDataRow|+ Tackle Feint|+ {{P}}|-|-|8|-|-|-|-|-|-|Good for building meter at long range or baiting opponent's approach|}} | {{OSFIVFrameDataRow|+ Tackle Feint|+ {{P}}|-|-|8|-|-|-|-|-|-|Good for building meter at long range or baiting opponent's approach|}} | ||
{{OSFIVFrameDataRow2|{{ex}} Shoulder Tackle|{{Qcf}}{{2k}}<br>236+KK|13|5|19|-7|KD|80|100|M|FA|Wall bounces (standard KD vs. airborne opponent); KD Adv: +53 if no juggle|}} | {{OSFIVFrameDataRow2|{{ex}} Shoulder Tackle|{{Qcf}}{{2k}}<br>236+KK|13|5|19|-7|KD|80|100|M|FA|Wall bounces (standard KD vs. airborne opponent); KD Adv: +53 if no juggle|}} | ||
{{OSFIVFrameDataRow|LP Grappling<br>(Running Grab)|{{Qcf}}{{lp}}<br>236+LP|15|1|44|-|KD|170|200|T|-|Side switches; can't be special cancelled into; KD Adv: +10|}} | {{OSFIVFrameDataRow|LP Grappling<br>(Running Grab)|{{Qcf}}{{lp}}<br>236+LP|15|1|44|-|KD|170|200|T|-|Side switches; can't be special cancelled into; KD Adv: +10|}} | ||
{{OSFIVFrameDataRow|MP Grappling<br>(Running Grab)|{{Qcf}}{{mp}}<br>236+MP|15|1|44|-|KD|170|200|T|-|Can't be special cancelled into; KD Adv: +20|}} | {{OSFIVFrameDataRow|MP Grappling<br>(Running Grab)|{{Qcf}}{{mp}}<br>236+MP|15|1|44|-|KD|170|200|T|-|Can't be special cancelled into; KD Adv: +20|}} | ||
{{OSFIVFrameDataRow|HP Grappling<br>(Running Grab)|{{Qcf}}{{hp}}<br>236+HP|19|1|44|-|KD|70|150|T|-|Takes opponent to the corner; can't be special cancelled into; KD Adv: +14|}} | {{OSFIVFrameDataRow|HP Grappling<br>(Running Grab)|{{Qcf}}{{hp}}<br>236+HP|19|1|44|-|KD|70|150|T|-|Takes opponent to the corner; can't be special cancelled into; KD Adv: +14|}} | ||
{{OSFIVFrameDataRow2|EX Grappling<br>{{ex}}{{ex}}(Running Grab)|{{Qcf}}{{2p}}<br>236+PP|15|1|44|-|KD|200|200|T|-|Uses 2 bars; has armor; can't be special cancelled into; KD Adv: +8|}} | {{OSFIVFrameDataRow2|EX Grappling<br>{{ex}}{{ex}}(Running Grab)|{{Qcf}}{{2p}}<br>236+PP|15|1|44|-|KD|200|200|T|-|Uses 2 bars; has armor; can't be special cancelled into; KD Adv: +8|}} | ||
{{OSFIVFrameDataRow|LP Falling Sky<br>(AA Grab)|{{Dp}}{{lp}}<br>623+LP|5|2|31|-|KD|150|200|T|-|vs. airborne only; side switches; KD Adv: +9|}} | {{OSFIVFrameDataRow|LP Falling Sky<br>(AA Grab)|{{Dp}}{{lp}}<br>623+LP|5|2|31|-|KD|150|200|T|-|vs. airborne only; side switches; KD Adv: +9|}} | ||
{{OSFIVFrameDataRow|MP Falling Sky<br>(AA Grab)|{{Dp}}{{mp}}<br>623+MP|6|4|31|-|KD|160|200|T|-|vs. airborne only; side switches; KD Adv: +9|}} | {{OSFIVFrameDataRow|MP Falling Sky<br>(AA Grab)|{{Dp}}{{mp}}<br>623+MP|6|4|31|-|KD|160|200|T|-|vs. airborne only; side switches; KD Adv: +9|}} | ||
{{OSFIVFrameDataRow|HP Falling Sky<br>(AA Grab)|{{Dp}}{{hp}}<br>623+HP|9|6|31|-|KD|170|200|T|-|vs. airborne only; side switches; KD Adv: +9|}} | {{OSFIVFrameDataRow|HP Falling Sky<br>(AA Grab)|{{Dp}}{{hp}}<br>623+HP|9|6|31|-|KD|170|200|T|-|vs. airborne only; side switches; KD Adv: +9|}} | ||
{{OSFIVFrameDataRow2|{{ex}} Falling Sky<br>(AA Grab)|{{Dp}}{{2p}}<br>623+PP|5|3|30|-|KD|180|200|T|-|'''1-?f invuln'''; vs. airborne only; KD Adv: +19|}} | {{OSFIVFrameDataRow2|{{ex}} Falling Sky<br>(AA Grab)|{{Dp}}{{2p}}<br>623+PP|5|3|30|-|KD|180|200|T|-|'''1-?f invuln'''; vs. airborne only; KD Adv: +19|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|LP Tornado Throw<br>(Command Grab)|{{Hcb}}{{lp}}<br>63214+LP|5|2|51|-|KD|180|200|T|-|No invuln; KD Adv: +11|}} | {{OSFIVFrameDataRow|LP Tornado Throw<br>(Command Grab)|{{Hcb}}{{lp}}<br>63214+LP|5|2|51|-|KD|180|200|T|-|No invuln; KD Adv: +11|}} | ||
Line 104: | Line 115: | ||
{{OSFIVFrameDataRow|HP Tornado Throw<br>(Command Grab)|{{Hcb}}{{hp}}<br>63214+HP|5|2|39|-|KD|200|200|T|-|No invuln; KD Adv: +11|}} | {{OSFIVFrameDataRow|HP Tornado Throw<br>(Command Grab)|{{Hcb}}{{hp}}<br>63214+HP|5|2|39|-|KD|200|200|T|-|No invuln; KD Adv: +11|}} | ||
{{OSFIVFrameDataRow2|{{ex}} Tornado Throw<br>(Command Grab)|{{Hcb}}{{2p}}<br>63214+PP|5|2|54|-|KD|240|200|T|-|'''1-6f full invuln'''; KD Adv: +11|}} | {{OSFIVFrameDataRow2|{{ex}} Tornado Throw<br>(Command Grab)|{{Hcb}}{{2p}}<br>63214+PP|5|2|54|-|KD|240|200|T|-|'''1-6f full invuln'''; KD Adv: +11|}} | ||
{{OSFIVFrameDataRow|LK Wheel Kick<br>(Overhead Kick)|{{Qcb}}{{lk}}<br>214+LK|20|8|18|-8(-5)|-2(3)|120|200|H|-|'''11-28f Airborne'''|}} | {{OSFIVFrameDataRow|LK Wheel Kick<br>(Overhead Kick)|{{Qcb}}{{lk}}<br>214+LK|20|8|18|-8(-5)|-2(3)|120|200|H|-|'''11-28f Airborne'''|}} | ||
{{OSFIVFrameDataRow|MK Wheel Kick<br>(Overhead Kick)|{{Qcb}}{{mk}}<br>214+MK|22|7|18|-7(-5)|-1(3)|120|200|H|-|'''12-29f Airborne'''|}} | {{OSFIVFrameDataRow|MK Wheel Kick<br>(Overhead Kick)|{{Qcb}}{{mk}}<br>214+MK|22|7|18|-7(-5)|-1(3)|120|200|H|-|'''12-29f Airborne'''|}} | ||
{{OSFIVFrameDataRow|HK Wheel Kick<br>(Overhead Kick)|{{Qcb}}{{hk}}<br>214+HK|23|8|17|-7(-5)|-1(3)|120|200|H|-|'''13-30f Airborne'''|}} | {{OSFIVFrameDataRow|HK Wheel Kick<br>(Overhead Kick)|{{Qcb}}{{hk}}<br>214+HK|23|8|17|-7(-5)|-1(3)|120|200|H|-|'''13-30f Airborne'''|}} | ||
{{OSFIVFrameDataRow2|{{ex}} Wheel Kick<br>(Overhead Kick)|{{Qcb}}{{2k}}<br>214+KK|17|7*3|19|-4|1(2)|60*120|100*100|H|-|'''11-28f Airborne'''|}} | {{OSFIVFrameDataRow2|{{ex}} Wheel Kick<br>(Overhead Kick)|{{Qcb}}{{2k}}<br>214+KK|17|7*3|19|-4|1(2)|60*120|100*100|H|-|'''11-28f Airborne'''|}} | ||
{{OSFIVFrameDataRow|LK Marseilles Roll<br>(Wakeup Roll)|{{Right}}{{lk}}<br>6LK|-|-|27|-|-|-|-|-|-|'''5-26f strike/projectile invuln'''; 1.75 Distance; 6f window to input, on wakeup only.|}} | {{OSFIVFrameDataRow|LK Marseilles Roll<br>(Wakeup Roll)|{{Right}}{{lk}}<br>6LK|-|-|27|-|-|-|-|-|-|'''5-26f strike/projectile invuln'''; 1.75 Distance; 6f window to input, on wakeup only.|}} | ||
{{OSFIVFrameDataRow|MK Marseilles Roll<br>(Wakeup Roll)|{{Right}}{{mk}}<br>6MK|-|-|30|-|-|-|-|-|-|'''5-29f strike/projectile invuln'''; 2.06 Distance; 6f window to input, on wakeup only.|}} | {{OSFIVFrameDataRow|MK Marseilles Roll<br>(Wakeup Roll)|{{Right}}{{mk}}<br>6MK|-|-|30|-|-|-|-|-|-|'''5-29f strike/projectile invuln'''; 2.06 Distance; 6f window to input, on wakeup only.|}} | ||
{{OSFIVFrameDataRow|HK Marseilles Roll<br>(Wakeup Roll)|{{Right}}{{hk}}<br>6HK|-|-|32|-|-|-|-|-|-|'''5-31f strike/projectile invuln'''; 2.88 Distance; 6f window to input, on wakeup only.|}} | {{OSFIVFrameDataRow|HK Marseilles Roll<br>(Wakeup Roll)|{{Right}}{{hk}}<br>6HK|-|-|32|-|-|-|-|-|-|'''5-31f strike/projectile invuln'''; 2.88 Distance; 6f window to input, on wakeup only.|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow2|Heartless<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|1+5|5|16|0|KD|420|-|M|-|'''1-10f full invuln'''; can be plus on block if done from long range; KD Adv: +56|}} | {{OSFIVFrameDataRow2|Heartless<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|1+5|5|16|0|KD|420|-|M|-|'''1-10f full invuln'''; can be plus on block if done from long range; KD Adv: +56|}} |
Revision as of 20:29, 15 April 2022

Abel
Fill in Omega SF4 info
In a nutshell
-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Abel
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1050 | ||
WALKING | |||||
Forward Walk Speed: | 0.035 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 2.1 Forward, 1.925 Back | ||
DASHING | |||||
Forward Dash Frames: | 14 | Forward Dash Distance: | 1.325 | ||
Back Dash Frames: | 25 | Back Dash Distance: | 0.787 | ||
FA + Forward Dash Frames: | 15 | FA + Back Dash Frames: | 20 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 6-13 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | 0 | Lv1 FA + Back Dash (Block): | -5 | ||
Lv2 FA + Forward Dash (Block): | +6 | Lv2 FA + Back Dash (Block): | -1 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
3 | 3 | 10 | -2 | 1 | 30 | 50 | M | Sp Su | Only 1 hit, unlike USF4 |
5MP (Close) | cl. ![]() |
5 | 3 | 12 | -1 | 2 | 70 | 100 | M | Sp Su | Only 1 hit, unlike USF4 |
5HP (Close) | cl. ![]() |
4 | 3 | 17 | -2 | 3 | 100 | 150 | M | Sp Su | Only 1 hit, unlike USF4; has juggle potential |
5LK (Close) | cl. ![]() |
5 | 2 | 9 | 0 | 3 | 30 | 50 | M | - | - |
5MK (Close) | cl. ![]() |
7 | 2 | 15 | -6(-5) | 3(4) | 100 | 180 | M | Dash | (data when Dash cancelled) |
5HK (Close) | cl. ![]() |
6(10) | 6 | 16 | -4 | 0(5) | 100(30) | 150(50) | H | - | (refers to data vs. crouching opponent) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
5 | 2 | 6 | 3 | 6 | 30 | 50 | M | Su | - |
5MP (Far) | far. ![]() |
5 | 3 | 11 | 0 | 3 | 80 | 100 | M | Su | - |
5HP (Far) | far. ![]() |
8 | 3 | 19 | -4 | 0 | 100 | 200 | M | - | - |
5LK (Far) | far. ![]() |
5 | 3 | 8 | 0 | 3 | 40 | 50 | M | - | - |
5MK (Far) | far. ![]() |
11 | 1*3 | 9 | 2 | 5 | 60*60 | 100*50 | M | Sp Su / - | 2 hits, only 1st is cancellable; 1st hit is difficult to connect with due to range and proximity |
5HK (Far) | far. ![]() |
13 | 3 | 18 | -3 | 1 | 100 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
4 | 2 | 6 | 1 | 6 | 45 | 80 | M | Sp Su | - |
2MP | ![]() ![]() |
6 | 2 | 11 | 1 | 4 | 90 | 150 | M | Sp Su | - |
2HP | ![]() ![]() |
8 | 2*2 | 22 | -6 | KD | 90*40 | 150*50 | M | Sp Su | Launches opponent into juggle state; If first hit doesn't connect, becomes -3 on Hit, -8 on Block; KD Adv: +50 if no juggle |
2LK | ![]() ![]() |
4 | 3 | 7 | -1 | 4 | 40 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
6 | 3 | 12 | -1 | 2 | 70 | 100 | L | Sp Su | New animation |
2HK | ![]() ![]() |
11 | 3 | 26 | -11 | KD | 120 | 200 | L | Sp Su | KD Adv: +13; if cancelled into Tackle + Feint, becomes -3 on Block, KD Adv +22/21 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Back Hand Knuckle | ![]() ![]() |
9 | 5 | 13 | -4(-3) | -1(0) | 90 | 180 | M | - | (refers to data vs. crouching opponents) |
Over Hand Hook | ![]() ![]() |
13 | 2 | 23 | -3 | 3 | 110 | 200 | M | Su | After FADC, +8 on Hit, +2 on Block |
Side Kick | ![]() ![]() |
8 | 5 | 13 | -4 | -1 | 70 | 100 | M | Sp Su | Anti-air, uses his old 2MK animation |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Target Combo | cl. ![]() ![]() |
- | - | - | 2 | 5 | 30*40 | 50*50 | M*M | Sp Su | Whiffs on crouching; hard to use against some characters due to short proximity range |
MP Target Combo | cl. ![]() ![]() |
- | - | - | 2(-8) | 5 | 70*60 | 100*50 | M*M | Sp Su | 1st hit forces stand; -8 on Block if 2nd hit whiffs, which depends on character height |
HP Target Combo | cl. ![]() ![]() |
- | - | - | -5 | KD | 100*80 | 150*100 | M*M | - | KD Adv: +16; good juggle ender |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
5 | 4 | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
5 | 10 | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
5 | 8 | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
4 | 5 | - | - | - | 50 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
5 | 6 | - | - | - | 70 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
5 | 5 | - | - | - | 110 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
5 | 4 | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
5 | 6 | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
5 | 4 | - | - | - | 130 | 250 | H | - | - |
j.LK (neutral) | ![]() ![]() |
5 | 8 | - | - | - | 50 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
4 | 6 | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
5 | 6 | - | - | - | 100 | 200 | H | - | - |
Palm Drop | Air ![]() ![]() |
9 | 6 | - | - | - | 130 | 250 | H | - | Good downward angle |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
21 | 2 | 35 | -21 | KD | 110 | 150 | M | Dash | KD Adv: +11; +32 after Forward Dash, +27 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
30 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 35 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Drop Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +21 |
Pincer Throw (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +7 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Shoulder Tackle | ![]() ![]() 236+LK |
16 | 5 | 17 | -4 | KD | 130 | 200 | M | Su, Feint | Feint cancellable 12-25f (freeze glitch if you hit P on frame 11); KD Adv: +26 |
+ Charged LK Tackle | + Hold ![]() |
33 | 5 | 14 | 0 | KD | 170 | 200 | M | Su | Must hold LK for 26f; KD Adv: +29 |
MK Shoulder Tackle | ![]() ![]() 236+LK |
17 | 5 | 17 | -3 | KD | 140 | 200 | M | Su, Feint | Feint cancellable 12-27f (freeze glitch if you hit P on frame 11); KD Adv: +26 |
+ Charged MK Tackle | + Hold ![]() |
37 | 5 | 14 | 0 | KD | 180 | 200 | M | Su | Must hold MK for 28f; KD Adv: +29 |
HK Shoulder Tackle | ![]() ![]() 236+LK |
24 | 5 | 17 | -2 | KD | 150 | 200 | M | Su, Feint | Feint cancellable 12-32f (freeze glitch if you hit P on frames 10-11); KD Adv: +26 |
+ Charged HK Tackle | + Hold ![]() |
50 | 5 | 14 | 0 | KD | 200 | 200 | M | Su | Must hold HK for 33f; KD Adv: +29 |
+ Tackle Feint | + ![]() |
- | - | 8 | - | - | - | - | - | - | Good for building meter at long range or baiting opponent's approach |
![]() |
![]() ![]() 236+KK |
13 | 5 | 19 | -7 | KD | 80 | 100 | M | FA | Wall bounces (standard KD vs. airborne opponent); KD Adv: +53 if no juggle |
LP Grappling (Running Grab) |
![]() ![]() 236+LP |
15 | 1 | 44 | - | KD | 170 | 200 | T | - | Side switches; can't be special cancelled into; KD Adv: +10 |
MP Grappling (Running Grab) |
![]() ![]() 236+MP |
15 | 1 | 44 | - | KD | 170 | 200 | T | - | Can't be special cancelled into; KD Adv: +20 |
HP Grappling (Running Grab) |
![]() ![]() 236+HP |
19 | 1 | 44 | - | KD | 70 | 150 | T | - | Takes opponent to the corner; can't be special cancelled into; KD Adv: +14 |
EX Grappling![]() ![]() |
![]() ![]() 236+PP |
15 | 1 | 44 | - | KD | 200 | 200 | T | - | Uses 2 bars; has armor; can't be special cancelled into; KD Adv: +8 |
LP Falling Sky (AA Grab) |
![]() ![]() 623+LP |
5 | 2 | 31 | - | KD | 150 | 200 | T | - | vs. airborne only; side switches; KD Adv: +9 |
MP Falling Sky (AA Grab) |
![]() ![]() 623+MP |
6 | 4 | 31 | - | KD | 160 | 200 | T | - | vs. airborne only; side switches; KD Adv: +9 |
HP Falling Sky (AA Grab) |
![]() ![]() 623+HP |
9 | 6 | 31 | - | KD | 170 | 200 | T | - | vs. airborne only; side switches; KD Adv: +9 |
![]() (AA Grab) |
![]() ![]() 623+PP |
5 | 3 | 30 | - | KD | 180 | 200 | T | - | 1-?f invuln; vs. airborne only; KD Adv: +19 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Tornado Throw (Command Grab) |
![]() ![]() 63214+LP |
5 | 2 | 51 | - | KD | 180 | 200 | T | - | No invuln; KD Adv: +11 |
MP Tornado Throw (Command Grab) |
![]() ![]() 63214+MP |
5 | 2 | 45 | - | KD | 190 | 200 | T | - | No invuln; KD Adv: +11 |
HP Tornado Throw (Command Grab) |
![]() ![]() 63214+HP |
5 | 2 | 39 | - | KD | 200 | 200 | T | - | No invuln; KD Adv: +11 |
![]() (Command Grab) |
![]() ![]() 63214+PP |
5 | 2 | 54 | - | KD | 240 | 200 | T | - | 1-6f full invuln; KD Adv: +11 |
LK Wheel Kick (Overhead Kick) |
![]() ![]() 214+LK |
20 | 8 | 18 | -8(-5) | -2(3) | 120 | 200 | H | - | 11-28f Airborne |
MK Wheel Kick (Overhead Kick) |
![]() ![]() 214+MK |
22 | 7 | 18 | -7(-5) | -1(3) | 120 | 200 | H | - | 12-29f Airborne |
HK Wheel Kick (Overhead Kick) |
![]() ![]() 214+HK |
23 | 8 | 17 | -7(-5) | -1(3) | 120 | 200 | H | - | 13-30f Airborne |
![]() (Overhead Kick) |
![]() ![]() 214+KK |
17 | 7*3 | 19 | -4 | 1(2) | 60*120 | 100*100 | H | - | 11-28f Airborne |
LK Marseilles Roll (Wakeup Roll) |
![]() ![]() 6LK |
- | - | 27 | - | - | - | - | - | - | 5-26f strike/projectile invuln; 1.75 Distance; 6f window to input, on wakeup only. |
MK Marseilles Roll (Wakeup Roll) |
![]() ![]() 6MK |
- | - | 30 | - | - | - | - | - | - | 5-29f strike/projectile invuln; 2.06 Distance; 6f window to input, on wakeup only. |
HK Marseilles Roll (Wakeup Roll) |
![]() ![]() 6HK |
- | - | 32 | - | - | - | - | - | - | 5-31f strike/projectile invuln; 2.88 Distance; 6f window to input, on wakeup only. |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Heartless (Super) |
![]() ![]() ![]() 236236+P |
1+5 | 5 | 16 | 0 | KD | 420 | - | M | - | 1-10f full invuln; can be plus on block if done from long range; KD Adv: +56 |
Soulless (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
0+14 | 2 | 46 | -30 | KD | 461 | - | M | - | 1-6f full invuln, 7-15f upper body/projectile/throw invuln; can be easily counterhit by low attacks after startup; KD Adv: +56 |
Breathless (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
0+10 | 6 | 71 | - | KD | 431 | - | T | Feint | Has armor while charging; KD Adv: +49 |
+ Feint | ![]() ![]() ![]() |
- | - | 40 | - | - | - | - | - | - | 90 frame window to input feint |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |